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Welcome to Tabletop Potluck, an actual play podcast showcasing and discussing the wide world of pen and paper roleplaying games.

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Podcast Episode's:
Fiasco Episode One: Stogies and Bogies
<p>It's 1947 in the city of Los Angeles, where everyone from Hollywood starlets to cutthroat gangsters will do anything to get ahead. Everyone's got something to hide, be it an unscrupulous new gig, an old flame, or a mysterious film reel that folks would kill to get their hands on.</p> <p>CAST<br /> Sally Chan - Erin Pentangelli<br /> Charlotte Elena - Rosie Phelps<br /> Ray Goldberg - Humphrey Bogart<br /> Noah Heinrich - Marco Pentangelli<br /> Matthew Marquez - Andrew Worthington V<br /> Megan Scharlau -Charles “Baby Cheeks” Hammond</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "In Your Arms" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Going Undercover" courtesy of <a href= "audioblocks.com">audioblocks.com</a></p> <p>Learn more about Fiasco at <a href= "http://bullypulpitgames.com/games/fiasco/">http://bullypulpitgames.com/games/fiasco/</a>!</p>
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GenCon 2018 Write-up
<p><strong>GenCon 2018!</strong></p> <p> </p> <p><span style="font-weight: 400;">Tabletop Potluck looks forward to <strong><a href="http://www.gencon.com">GenCon</a></strong> every year. This convention is an incredible experience and involves so many different ways to enjoy our hobby.</span></p> <p><span style="font-weight: 400;">We had our panel, <span style= "text-decoration: underline;">Tabletop Potluck’s School for Kids Who Can’t RP Good</span>, on Friday afternoon and it was a blast! Even with some technical difficulties (nothing some theatre-taught projecting couldn’t fix), we loved every minute of interacting with everyone who came. Thank you so much to everyone there! We hope there will be many more to come (fingers crossed for PodCon 2). Keep up your amazing stories and paint those marbles!</span></p> <p> </p> <p><span style="text-decoration: underline;"><span style= "font-weight: 400;">Notable New Games:</span></span></p> <ul> <li><span style="font-weight: 400;"><a href= "https://www.drivethrurpg.com/product/248538/The-Witcher-Pen--Paper-RPG"> <strong>The Witcher RPG</strong></a>: Though this looks a bit number crunchy (we would LOVE to see a simpler quickstart guide for this), the character creation is filled with depth to add to your backstory and relationships.</span></li> <li><a href= "https://paizo.com/pathfinderplaytest"><strong>Pathfinder Playtest</strong></a>: We picked up a copy of the playtest for the long awaited 2nd edition of Pathfinder. Stay tuned to see if we try it out for you all to hear! We hope the system streamlines some stuff from the earlier edition. Also, Goblin is a playable race right from the start which is A+! It’s also available in free PDF copies on their site.</li> <li><a href="http://rprod.com/index.php?page=catalog"><strong>Just One</strong></a>: A cooperative party game where you all play together to get the best score! Your goal each round is to get one player- the active player- to guess a mystery word based on the clues given by teammates. It’s a fun twist on a classic party game and should hit shelves this November!</li> <li><a href= "https://transformers.hasbro.com/en-us/tradingcardgame"><strong>Transformers Card Game</strong></a>: Marquez has been an on and off Transformers fan his whole life and it seems that Wizards of the Coast has made an awesome card with simpler mechanics than Magic The Gathering while including a bunch of fan-favorite characters.</li> <li><strong><a href= "http://www.drivethrurpg.com/product/228062/Tall-Pines-A-Surreal-Murder-Mystery-Game"> Tall Pines</a></strong>: A narrative card game where you create and solve a mystery in a sleepy mountain town a la Twin Peaks.</li> <li><a href= "https://www.facebook.com/InfinitiesDoF/?ref=br_rs"><strong>Infinities</strong></a>: A 4X game. We did a pared down version minus the narrative elements, so we’re curious to go back and explore the story options and see how it works when you’re on teams. Ray had never played a 4X game before and was able to pick up the rules pretty quickly, so this is a great place to start! The Kickstarter launches August 21<span>st</span><span>!</span></li> </ul> <p> </p> <p><span style="text-decoration: underline;"><span style= "font-weight: 400;">Non-games to look out for:</span></span></p> <ul> <li><span style="font-weight: 400;"><a href= "https://dungeoninabox.com/">Dungeon in a Box</a>: Owned by our good friend David Crennen from CritJuice and Saving Throw Show, Dungeon in a Box is a growing subscription service that sends you great maps, tokens, and more every month!</span></li> <li><a href="https://dryadtea.com/">Dryad Tea</a>: They have some fancy artisanal tea blends. Even just smelling their “Ravens in the Library” blend is a heavenly experience.</li> <li>Crafting and dancing lessons at the con. Step away from the kitchen table and into a hobby that meshes really well with the games you love. Or learn to dance and get that heart rate up while feeling incredibly fancy.</li> </ul> <p> </p> <p><span style="text-decoration: underline;"><span style= "font-weight: 400;">Entertainment:</span></span></p> <ul> <li><span style="font-weight: 400;">Cosplay Parade: A yearly event for those who want to see the cosplay competition without spending hours in the show. It’s a brilliant way to showcase these amazing costumes without filling up your con!</span></li> <li>Critical Role was all over this con. This included a live show and a few different panels. There were multiple Taldorei campaign games running and the Critical Role booth in the Exhibitor Hall was whimsical and very popular. So if you’re a critter, GenCon is the con for you.</li> <li>Burlesque: a less expected way to experience your hobby. If you haven’t seen An Evening of Nerdlesque Burlesque, put on by The Glitter Guild, this should be on your wishlist next year. It’s a real hoot. A real sexy hoot that’s also hilarious and sometimes terrifying.</li> </ul> <p> </p> <p><span style="text-decoration: underline;"><span style= "font-weight: 400;">Favorite purchases:</span></span></p> <ul> <li><span style="font-weight: 400;"><a href= "https://greenroninstore.com/products/the-book-of-the-righteous-5e"> <strong>Book of the Righteous</strong></a> by Green Ronin Press: Outside of the podcast, a few of us are in a couple of D&D games and this book gives so much beautiful information and spells/class builds revolving around the ever-present gods of the realms.</span></li> <li><strong>Board Game Booster Box</strong>: A great deal</li> <li><strong>Art prints</strong>: GenCon gets some amazing artists who work for games like Magic: The Gathering. Their corner of the exhibit hall is gorgeous. You might even find originals of some of your favorite works!</li> </ul> <p> </p> <p><span style="text-decoration: underline;"><span style= "font-weight: 400;">Personal Highlights:</span></span></p> <ul> <li><span style="font-weight: 400;"><strong>Sally</strong>: "Artist Alley for sure. So much to see and look for since there isn’t just artists, but books too. I did end up buying a book after I got back home from one of the authors who had a booth there."</span></li> <li><strong>Charlotte</strong>: "A extemporaneous pickup game of DnD run by Max from the Drunk and Ugly podcast. I played a drow paladin who talked like Rita Repulsa. Also an amaaazing Masks game. Shout-out to the GM Morgan! And the Delta Green panel! I could listen to those guys talk for a while. All very funny and smart and deserving of all those dang Ennies."</li> <li><strong>Megan</strong>: "I always have a great time chatting with David Crennen and this year was no different. Besides catching up with him and praying for a CritJuice finale, I treated myself to some Wyrmwood products and enjoyed spending the con in cosplay. OH SHIT! ALSO! <a href="https://cuadventures.com/">Adventures in Time and Space Escape Rooms</a>. Dracula was awesome. And we beat it. SO THERE. They always have stuff running in Champaign/Urbana (which is awesome)."</li> <li><strong>Marquez</strong>: "Sleepily making our way to the Games on Demand room and signing up randomly for a game I’ve never heard of, Masks of the Mummy King and proceeding to have a blast improving our way through a temple, collecting treasure and figuring out puzzles!"</li> <li><strong>Ray</strong>: "Enroute Spa had a massage station. Every con needs a massage station. I also got to meet a couple Internet friends in person for the first time, and met a few new friends of friends whom I hope to see a whole lot more. Also the Delta Green dudes gave some fascinating insights into the world of game design and invigorated me to do more designs of my own. You know what else was invigorating? Getting a massage. I’m still not over it."</li> </ul> <p> </p> <p><span style="font-weight: 400;">And that’s a wrap!</span></p> <p><span style="font-weight: 400;">TLDR: <strong><a href= "http://www.gencon.com">GenCon</a></strong> is always awesome. If you haven’t gone yet, start planning for next year. The dates are August 1-4, 2019. We’ll see you there!</span></p>


Bedlam Hall Potluck Blog
<p>After we buried the last episode of <em>Bedlam Hall</em>, we had a quick memorial with food and discussed how the experience made us feel.</p> <p>If you need a medium length campaign where players are the driving force instead of just reactionary, read on to see whether <em>Bedlam Hall</em> is the right fate for you!</p> <p>Overall, the entire crew loves the flavor and setting of <em>Bedlam Hall.</em> As fans of Downton Abbey, Lemony Snicket, and the Addams Family, we found similar themes within the depths of this game. It’s very easy to make it very subtly creepy while knowing all along it’s gonna be a scary game. You can lean into either whimsy or terror with your campaign so that it’s the perfect level for your gaming group! As veterans of games like Call of Cthulhu, we felt a stark difference in <em>Bedlam</em>. Instead of striving to solve the mystery, your characters are trapped in a terrible situation that they just need to soldier through. Instead of being a hero, you remain a servant. You do your job. And your job is not to defeat monsters.</p> <p>That being said, it makes sense that this is the first game we’ve played where there is no system for combat. Cruel moves may have violent effects, but there are no mechanics for fighting monsters or each other. But this is also the first system that has claimed the lives of our characters. We find the choice to leave out combat perfect for the setting. In this day and age of tabletop, it’s very bold to avoid combat mechanics. More games should make this choice and it definitely pays off in <em>Bedlam.</em></p> <p>Many of our players had a difficult time fully embodying the spirit of the game; we don’t tend to strive to hurt each other. We’re usually much more cooperative. But Marquez, who embraced it the most, did a great job and had a blast. This is a game where you need to get into the mindset of PvP to fully experience it. Our group was a little torn on this competitive aspect. Those who ever enjoy PvP did not enjoy it here. Those who thrive on competition understandably loved it.</p> <p>As we often discuss, this game is more of a ROLE-playing game than a ROLL-playing game. Moreso than any other Powered by the Apocalypse games we’ve played, the playbook you choose radically changes the experience of the game for you, what you are able to do, and what your goals will be. Moves are written in such a way as to create beautiful opportunities for scenes.</p> <p>Tips from the GM:<br /> 1. For the sake of story, we wanted this to be the servants’ first day. If you want to really delve into the PvP relationships, do not do this. We could have gotten to a lot of meat and suggested relationships much faster if we had created established members of the household.<br /> 2. Spread out the supernatural elements between characters so everyone is having a good bout of creepy experiences.<br /> 3. Since the game is PvP and all of the playbooks lead characters to do very different things, make sure you’re keeping track of where every character is and how much “screen time” each player is getting.</p> <p>A few things we are unsure of or would like to see changed in later editions:<br /> 1. The book of <em>Bedlam Hall</em> includes alternate settings, but it does not appear to necessarily be an easily customizable game. Including a section to create your own rooms and family members would be a fantastic addition to this game.<br /> 2. The book is incredibly helpful because it includes examples of every concept. But this makes a majority of the book look the same. An index is needed in order to quickly navigating concepts.<br /> 3. The character sheets do not include the relationships mentioned in the book. This didn’t affect our game since we skipped that section, but it’s an important reference for character building and roleplay and should be easily referenced during play.</p> <p>Overall 5/6 of the Tabletop Potluck crew said they would play <em>Bedlam Hall</em> again. This game would be perfect for strangers meeting up at a gaming convention. It’s also an experience that would be great to GM for different groups to see how each react.</p> <p>Now go out and dive in! Sign a contract! Sell your soul! Get your own copy at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>.</p>


Bedlam Hall Episode Six: Potluck!
<p>After we buried the last episode of Bedlam Hall, we had a quick memorial with food and discussed how the experience made us feel. We also took this time to discuss the secrets of the Rothchild Estate and all of its workers. Bedlam Hall tells all!</p> <p>Content warning: mentions of death (including children), suicide, self-harm, cultism, and cannibalism.</p> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Bedlam Hall Episode Five: It Blurs the Lines of Hell
<p>Darkness. Memories. Blood. An end to the dreadful tale. An end.</p> <p>Content warning for extreme graphic violence and death.</p> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Time Passes", "The Reveal", and "Intrepid" by Kevin MacLeod, <a href="incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Classical Strings" courtesy of <a href= "audioblocks.com">audioblocks.com</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Bedlam Hall Episode Four: Last Will and Testament
<div class="_3_bl"> <div class="_5w1r _3_om _5wdf"> <div class="_4gx_"> <div class="_1aa6">Still reeling from the death of Anne, the staff struggled to return to whatever scraps of normalcy they once felt in the household. Unfortunately for them, this unexpected funeral is far from the last of their troubles.</div> <div class="_1aa6"> </div> <div class="_1aa6">Content warning for death and mild physical violence.</div> </div> </div> </div> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Love Song", "Ghostpocalypse – 3 Road of Trials", "Come Play With Me", "An Upsetting Theme", and "Grave Matters" by Kevin MacLeod, <a href="incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Bedlam Hall Episode Three: Heavy Stuff
<p>Invasions of privacy, painful memories, and nefarious plots. Who needs violent spirits when our new staff can do this much damage on their own? </p> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Classical Ballroom Horror" and "Pavan the Earl of Salisbury" courtesy of <a href="udioblocks.com">audioblocks.com</a><br /> "Ghostpocalypse – 4 Temptress" and "Ghostpocalypse – 6 Crossing the Threshold" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Bedlam Hall Episode Two: Young Master Stephen
<div class="_3_bl"> <div class="_5w1r _3_om _5wdf"> <div class="_4gx_"> <div class="_1aa6"><span class="_5yl5">As their first day continues, the staff of the Rothchild Estate explore the mansion, speak to the walls, and meet some new members of the house. With unease ever climbing, will the staff be able to stay focused on their duties?</span></div> </div> </div> </div> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Cryptic Sorrow", "Ghostpocalypse - 8 Epilog", "Atlantean Twilight", and "Ghost Processional" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Bedlam Hall Episode One: The Rothchild Estate
<p>A cadre of caretakers begin their tenure at the renowned Rothchild estate. As they acclimate to their new positions, they slowly begin to realize that something may be... off.</p> <p>CAST<br /> Sally Chan - Faye Eason<br /> Charlotte Elena - Ganymede Gracie<br /> Ray Goldberg - Murphy Wells<br /> Noah Heinrich - Mildred Fitzgerald<br /> Matthew Marquez - Guy Willoughsby<br /> Megan Scharlau - GM</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "The Age Baroque Full 01" and "O Care Thou Wilt Despatch Me" courtesy of <a href="audioblocks.com">audioblocks.com</a><br /> "Metaphysik", "Fantastic Dim Bar", "Measured Paces", and "Trepidation" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Bedlam Hall at <a href= "http://www.monkeyfunstudios.com/products/bedlamhall/">http://www.monkeyfunstudios.com/products/bedlamhall/</a>!</p>
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Stars Without Number Potluck Blog
<p><span style="font-weight: 400;">After we returned to Earth from our trip amongst</span> <em><span style="font-weight: 400;">Stars Without Number</span></em><span style="font-weight: 400;">, we sat down and discussed our feelings about the game. Read on to see whether</span> <em><span style="font-weight: 400;">Stars Without Number</span></em> <span style="font-weight: 400;">is the system for you to use in your next campaign!</span></p> <p><span style="font-weight: 400;">One of the strengths of</span> <em><span style="font-weight: 400;">Stars Without Number</span></em> <span style="font-weight: 400;">is its robust galaxy creation system, which allows you to roll dice to determine where stars fall on a galaxy map, what a planet is like, and what goals and quests for the group are to be offered. We recommend</span> <em><span style="font-weight: 400;">Stars Without Number</span></em> <span style="font-weight: 400;">as a great GM’s tool, even if you don’t want to play the system. The randomization has the capability to produce, well, stars without number (and planets and people). There are also add-ons that we didn’t get to explore including things like transhumanism, AI and alien characters, and even adding magic to your sci-fi world. It truly is an old school treasure box of an RPG.</span></p> <p><span style="font-weight: 400;">One of the faults of the randomized/ multi-quest options, was Marquez not realizing that the stakes of one of the missions was a lot more in line with the players sensibilities. Though there are opportunities for many different adventure options at the same time, maybe stick with one for a short form game like the one we played. But all missions that were rolled randomly were certainly interesting and compelling. The open world nature feels more attuned to long term play with friends.</span></p> <p><span style="font-weight: 400;">The game tends to be about exploratory adventures rather than story-based adventures. If you want to visit weird worlds and meet interesting people who need help, this game is definitely for you. The options can seem a little daunting, but that’s all a part of the adventure.</span></p> <p><span style="font-weight: 400;">We also found that the game has a steep difficulty curve for players. The monster statistics aren’t geared to player level, but instead remain the same no matter what the level of the characters. This provided an interesting playstyle but a consistently difficult one. This also makes the choice to avoid combat more of a valid decision for a party to make, unlike other games. It also makes death</span> <em><span style= "font-weight: 400;">very</span></em> <span style= "font-weight: 400;">easy, especially at lower levels. We eased up on that rule a little for narrative sake, and because we felt that the hardcore nature of the game wasn’t our style, but it definitely is worth exploring. The tone of the game-- being in a meat grinder of a  world where you can die easily and you aren’t big time adventurers-- is super cool. Some of us weren’t about that, but Sally especially was excited because she felt it made every choice important and gave it weight.</span></p> <p><span style="font-weight: 400;">Character creation was easy when provided with a guide, which the book handily does. The psychic class proved a little difficult because there are additional rules to go through. Your character having a background and a focus instead of a subclass allows you more variety in character creation, showcasing different personalities. A smoother multiclassing option opens up even more possibilities and was also much loved. The idea that a skill of 0 is required not to have a negative modifier makes sense, though is not inherently intuitive in play, especially in conversation with other similar, skill based RPG systems. It should also be mentioned the Tabletop Potluck crew were all</span> <em><span style= "font-weight: 400;">very</span></em> <span style= "font-weight: 400;">confused about how rolling HP works when you level up.</span></p> <p><span style="font-weight: 400;">Ultimately, we here at Tabletop Potluck loved</span> <em><span style="font-weight: 400;">Stars Without Number</span></em><span style="font-weight: 400;">, and recommend it if you want to go exploring in space. The full rules are available online for free here:</span></p> <p><a href= "http://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version"> <span style= "font-weight: 400;">http://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version</span></a><span style="font-weight: 400;">. Stay tuned listeners, for our next arc Bedlam Hall!</span></p>


Stars Without Number Episode Five: Potluck!
<div class="_h8t"> <div class="_5wd9 direction_ltr"> <div class="_5wde _n4o"> <div class="_5w1r _3_om _5wdf"> <div class="_4gx_"> <div class="_d97"> <p>The time has come again for another potluck! Now that Heat Death has achieved transcendence and has become the Greatest Band in the Universe, we can discuss Stars Without Number at length. Listen to in-depth discussions of hardcore meat grinder systems, the compartmentalization of character creation, and our fears of character death, around some delicious space-themed foods!</p> <p>CAST<br /> Sally Chan - Raine<br /> Charlotte Elena - Ellis<br /> Ray Goldberg - Caleb<br /> Noah Heinrich - Staccato<br /> Matthew Marquez - GM<br /> Megan Scharlau - Malware</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Stars Without Number at <a href= "https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf"> https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf</a>!</p> </div> </div> </div> </div> </div> </div>
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Stars Without Number Episode Four: I'm Gonna Die Two Times Today
<p>In the final episode of Stars Without Number, Heat Death has made their way to the planet Spencer where a whole bunch of wacky stuff goes down. Our beloved band learns about robots, video games, and which Star Trek captain is the best. Will they become the Greatest Band in the Universe? Will they finally get paid? Will they get to breathe for just one second? Come travel with us one final time to find out!</p> <p>Content warning for violence.</p> <p>CAST<br /> Sally Chan - Raine<br /> Charlotte Elena - Ellis<br /> Ray Goldberg - Caleb<br /> Noah Heinrich - Staccato<br /> Matthew Marquez - GM<br /> Megan Scharlau - Malware</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> “Thunder Dreams”, “Misuse”, “Neo Western”, “Mega Hyper Ultrastorm”, “The Way Out”, and “Intuit” by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> “Fugue for Factory Ass” by Heat Death<br /> And once more, special thanks to Wilkes Oswald for letting us use their song "Space Western"! Hear more from them at <a href= "https://wilkesoswald.bandcamp.com/">https://wilkesoswald.bandcamp.com/</a>.</p> <p>Learn more about Stars Without Number at <a href= "https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf"> https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf</a>!</p>
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Stars Without Number Episode Three: Settling the Wreckage
<p>Picking up post battle, Heat Death has a lot to deal with before they’re ready to spike jump to their next adventure. Jilted friends, injured loves, and perhaps the most dreaded thing of all...bureaucracy!</p> <p>Content warning for violence and drug use.</p> <p>CAST<br /> Sally Chan - Raine<br /> Charlotte Elena - Ellis<br /> Ray Goldberg - Caleb<br /> Noah Heinrich - Staccato<br /> Matthew Marquez - GM<br /> Megan Scharlau - Malware</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Thumping Baltic House", "Sands of Time", and "Double Time" courtesy of <a href="audioblocks.com">audioblocks.com</a><br /> "Phantom from Space" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Stars Without Number at <a href= "https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf"> https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf</a>!</p>
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Stars Without Number Episode Two: Mankind Provides Its Own
<p>Things heat up in the Lieu Du Bete as Heat Death’s main rival band are here to steal their stage time. But their petty rivalry takes a back seat as a deal with mob boss club owner Milford Greensleeves has a good chance of going south.</p> <p>Content warning for violence.</p> <p>CAST<br /> Sally Chan - Raine<br /> Charlotte Elena - Ellis<br /> Ray Goldberg - Caleb<br /> Noah Heinrich - Staccato<br /> Matthew Marquez - GM<br /> Megan Scharlau - Malware</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Laid Back Electro Pop House" and "Combustion" courtesy of <a href= "audioblocks.com">audioblocks.com</a><br /> "RetroFuture Nasty", "Miami Viceroy", and "Deuces" by Kevin MacLeod, <a href="incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Stars Without Number at <a href= "https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf"> https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf</a>!</p>
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Stars Without Number Episode One: The Universe Provides
<p>The stars shine bright in the vastness of space as the Tabletop Potluck crew embark on a new adventure as the space-faring rock band, Heat Death. Can they make it to their gig on time, or will they get distracted when various subplots rear their heads? It’s Stars Without Number!</p> <p>Content warning for drug use and violence.</p> <p>CAST<br /> Sally Chan - Raine<br /> Charlotte Elena - Ellis<br /> Ray Goldberg - Caleb<br /> Noah Heinrich - Staccato<br /> Matthew Marquez - GM<br /> Megan Scharlau - Malware</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Space Jazz" courtesy of <a href= "audioblocks.com">audioblocks.com</a><br /> "Orion 300XB", "Doobly Doo", "Voltaic", "Evening Melodrama", and "Suave Standpipe" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Ave Maria" by Briareus, licensed under Creative Commons: Attribution 3.0 Unported (CC BY 3.0) <a href= "https://creativecommons.org/licenses/by/3.0/">https://creativecommons.org/licenses/by/3.0/</a><br /> And a special thanks to Wilkes Oswald for letting us use their song "Space Western"! You can find more of their music at <a href= "https://wilkesoswald.bandcamp.com/">https://wilkesoswald.bandcamp.com/</a>.</p> <p>Learn more about Stars Without Number at <a href= "https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf"> https://sinenominepublishing.com/collections/stars-without-number/products/stars-without-number-core-pdf</a>!</p>
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Bonus Episode - Podcast of Foes
<p>After years apart, an adventuring party reunites for one last simple mission. After all, how dangerous can a gnome warren really be?</p> <p>This is a repost of our episode of Podcast of Foes, which was previously uploaded to the Dungeon Delve feed; if you haven't listened to it already, now's your chance!</p> <p> </p> <p>CAST<br /> Sally Chan - Moo<br /> Charlotte Elena - Bean<br /> Ray Goldberg - Ioana<br /> Noah Heinrich - GM<br /> Matthew Marquez - Quis<br /> Megan Scharlau - Masika</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> “Peaceful Country”, “Mello Renaissance”, “Morrison's Jig”, and “Old Europe” courtesy of <a href= "audioblocks.com">audioblocks.com</a><br /> “Galway”, “March of the Spoons”, “Immersed”, “One-Eyed Maestro”, “Ossuary 2 – Turn”, “Ritual”, “Netherworld Shanty”, “The Path of the Goblin”, “Crowd Hammer” and “Tenebrous Brothers Carnival - Act Three” by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Podcast of Foes at <a href= "http://dnd.wizards.com/articles/events/podcasts-foes,">http://dnd.wizards.com/articles/events/podcasts-foes,</a> and about Mordenkainen's Tome of Foes at <a href= "http://dnd.wizards.com/products/tabletop-games/rpg-products/mordenkainens-tome-foes">http://dnd.wizards.com/products/tabletop-games/rpg-products/mordenkainens-tome-foes</a>!</p>
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Endless Realms Potluck Blog
<p><span style="font-weight: 400;">Will</span> <em><span style= "font-weight: 400;">Endless Realms</span></em> <span style= "font-weight: 400;">by Lunar Games be your new favorite game? We think it could be! To learn more, you should listen to the full potluck episode <a href= "http://tabletoppotluck.libsyn.com/endless-realms-episode-five-potluck"> here</a>, and also to our whole adventure. But reading this blog post is also a good start.</span></p> <p><em><span style="font-weight: 400;">Endless Realms</span></em> <span style="font-weight: 400;">bills itself as a game that balances accessibility and depth, and we found that to be a very accurate description. There were a lot of “crunchy” options for people who like their games to be more tactically complex, but the system was also intuitive enough that players can jump right in. Paired with some truly unique world-building,</span> <em><span style="font-weight: 400;">Endless Realms</span></em> <span style="font-weight: 400;">is a singular game, with only a few potential hiccups to disrupt the experience.</span></p> <p><span style="font-weight: 400;">From a mechanical standpoint,</span> <em><span style="font-weight: 400;">Endless Realms</span></em> <span style="font-weight: 400;">was dense without being inaccessible. We found the central mechanic-- all rolls are contested instead of being against a fixed value-- to be easy to learn, and it led to a lot of interesting situations. Daunting situations and simple problems both have possibilities of going surprisingly well or catastrophically bad.</span></p> <p><span style="font-weight: 400;">Combat in particular is fast-paced and easy to learn, and often feels like a JRPG; the game even has action points and MP. We did have some mixed opinions on a few mechanics, such as the fact that you don’t roll to deal damage, but overall we appreciated</span> <em><span style= "font-weight: 400;">ER</span></em><span style= "font-weight: 400;">’s approach to tactical combat. One thing to keep in mind is that the book specifically calls for playing with a hexagonal grid and miniatures, and we don’t know how well combat runs if you don’t have these tools.</span></p> <p><span style="font-weight: 400;">Most of the speed bumps we ran into were during character creation. The process took a long time and was not always intuitive. This game has a lot of stats. There are several blocks of statistics, and each block is populated using a point-buy system. The pool of points was different for each stat-block, and when you are new to the game it can be hard to decide which stats to prioritize. We also hope that the full release of the game will provide a reference of how the stats scale, because we weren’t sure just how strong a character with a Strength of 3 was.</span></p> <p><em><span style="font-weight: 400;">Endless Realms</span></em> <span style="font-weight: 400;">truly shines when you get to the world-building. The world of Lumis is very different from the usual Tolkien-inspired settings you typically see in fantasy RPGs. There are clear influences from games like Final Fantasy, but it’s altogether its own beast. We particularly liked that the racial options weren’t limited to human-like mammals; how many other RPGs let you play as a sentient plant? Because the setting is so unique, we found it odd to find a few familiar faces, including dragons, gnolls, and kobolds. Humans were also a bit underdeveloped as a playable race, and we found ourselves wishing</span> <em><span style="font-weight: 400;">ER</span></em> <span style= "font-weight: 400;">would either develop them more or get rid of them altogether.</span></p> <p><span style="font-weight: 400;">The class options were also pleasingly refreshing. The classes have very distinct styles of play, and develop interesting paths as you level up. We were also pleased that the classes had mechanics that operated outside of combat, which is an oversight too many games make. However, the classes’ uniqueness was also a bit restrictive. How many different ways are there to play a Ninja?</span></p> <p><span style="font-weight: 400;">Overall, we loved</span> <em><span style="font-weight: 400;">Endless Realms</span></em><span style="font-weight: 400;">. If you prefer a game with lots of statistics and in-depth tactical combat, you will not be disappointed. If you enjoy swords-and-sorcery adventure but are tired of elves and orcs, then this is the game for you. Players who don’t want a lot of dice-rolling may be discouraged, but the mechanics were not so dense as to put off those of us who prefer rules-lite games. As of publication,</span> <a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> <em><span style="font-weight: 400;">Endless Realms’</span></em></a><span style="font-weight: 400;"><a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> Kickstarter campaign</a> is 94% funded with a little over a week to go. We hope you consider backing it, and playing it when it comes out! Learn more about the game at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>.</span></p>


Endless Realms Episode Five: Potluck!
<p>As our odyssey through Endless Realms comes to a close, we reflect over a delicious potluck. Give a listen to get our full opinion on this brand new game; you can also read our blog for the short version.</p> <p>CAST<br /> Sally Chan - Aska<br /> Charlotte Elena - Be'ryl<br /> Ray Goldberg - Pelu<br /> Noah Heinrich - GM<br /> Matthew Marquez - Vyn Korsk<br /> Megan Scharlau - Berry Heart</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Endless Realms at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>, and support their Kickstarter at <a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> https://www.kickstarter.com/projects/787449168/endless-realms-rpg</a>!</p> <p>If you're not caught up on <a href= "http://dnd.wizards.com/articles/events/podcasts-foes">Podcast of Foes</a>, download our adventure and many more by tuning into <a href="http://dnd.wizards.com/dungeon-delve/podcast-hub">Dungeon Delve</a> wherever you get your podcasts!</p>
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Endless Realms Episode Four: From Whence It Came
<p>After a long, strange journey, Kalima Cave and its mystical denizen await. Will Flikki's Fighters find the mushrooms they've been seeking, or something else entirely?</p> <p>CAST<br /> Sally Chan - Aska<br /> Charlotte Elena - Be'ryl<br /> Ray Goldberg - Pelu<br /> Noah Heinrich - GM<br /> Matthew Marquez - Vyn Korsk<br /> Megan Scharlau - Berry Heart</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Interlude for Piano and Quartet" and "The Long Awakening" courtesy of <a href="audioblocks.com">audioblocks.com</a><br /> "Ossuary 1 - A Beginning", "Air Prelude", and "Earth Prelude" by Kevin MacLeod, <a href="incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Endless Realms at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>, and support their Kickstarter at <a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> https://www.kickstarter.com/projects/787449168/endless-realms-rpg</a>!</p> <p>Remember, it's week two of the official D&D event <a href= "http://dnd.wizards.com/articles/events/podcasts-foes">Podcast of Foes</a>! Our episode comes out on Tuesday May 15th, so download our adventure and many more by tuning into <a href= "http://dnd.wizards.com/dungeon-delve/podcast-hub">Dungeon Delve</a> wherever you get your podcasts!</p>
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Endless Realms Episode Three: Return to the Earth
<p>The path to the mystical cave of Kalima has led the party into the territory of the mysterious Lasahri. Subtle diplomacy will be required to enter the cave, let alone make it out alive.</p> <p>CAST<br /> Sally Chan - Aska<br /> Charlotte Elena - Be'ryl<br /> Ray Goldberg - Pelu<br /> Noah Heinrich - GM<br /> Matthew Marquez - Vyn Korsk<br /> Megan Scharlau - Berry Heart</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Crowd Hammer" and "Immersed" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Triage" and "Ambient Bells" courtesy of <a href= "audioblocks.com">audioblocks.com</a></p> <p>Learn more about Endless Realms at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>, and support their Kickstarter at <a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> https://www.kickstarter.com/projects/787449168/endless-realms-rpg</a>!</p>
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Endless Realms Episode Two: A Little Conflicted
<p>After a rough trip through the jungle, Flikki’s Fighters have located their missing person, the human scientist Helera, but their troubles aren't over yet. First they’ll have to contend with a troupe of mischievous monsters, and maybe even Helera herself.</p> <p>CAST<br /> Sally Chan - Aska<br /> Charlotte Elena - Be'ryl<br /> Ray Goldberg - Pelu<br /> Noah Heinrich - GM<br /> Matthew Marquez - Vyn Korsk<br /> Megan Scharlau - Berry Heart</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com/music%20">rileyallen59.wixsite.com/music</a><br /> "Dama-May", "Suvaco do Cristo", "Stoneworld Battle", and "Double Drift" by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Mouse Trap" by Purple Planet, <a href= "http://www.purple-planet.com/">http://www.purple-planet.com/</a> <br /> "Jungle Warfare Alternative Mix", "Zebra", "My Adventure", "Interlude for Piano and Quartet", and "Unknown Forest" courtesy of <a href="audioblocks.com">audioblocks.com</a></p> <p>Learn more about Endless Realms at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>, and support their Kickstarter at <a href= "https://www.kickstarter.com/projects/787449168/endless-realms-rpg"> https://www.kickstarter.com/projects/787449168/endless-realms-rpg</a>!</p>
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Endless Realms Episode One: Dangerous and Discreet
<p>Enter a world of adventure with the TTPL crew as we playtest Endless Realms! An immortal scientist needs somebody to find her missing assistant and raid a mystical cavern. She wanted an elite team of professional mercenaries; instead she gets Flikki's Fighters.</p> <p>CAST<br /> Sally Chan - Aska<br /> Charlotte Elena - Be'ryl<br /> Ray Goldberg - Pelu<br /> Noah Heinrich - GM<br /> Matthew Marquez - Vyn Korsk<br /> Megan Scharlau - Berry Heart</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Preacher" and "Dramatic Marimba" by Cinematic Waves, <a href= "https://www.cinematicwaves.com/">https://www.cinematicwaves.com/<br /> </a> "StompDance" and "Night Cave" by Kevin MacLeod, <a href= "http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/<br /> </a> "Regal Cello Music Cue", "The Days of Old", and "Moonlight Fantasy" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Endless Realms at <a href= "http://www.endlessrealms.ca/">http://www.endlessrealms.ca/</a>!</p>
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Call of Cthulhu Potluck Blog
<p><span style="font-weight: 400;">Interested in Chaosium’s</span> <em><span style="font-weight: 400;">Call of Cthulhu</span></em><span style="font-weight: 400;">? Well, you’ve come to the right place. We’re breaking down all the juicy, fleshy, pulsating bits of 6th edition. For our full thoughts, check out the potluck episode <a href= "http://tabletoppotluck.libsyn.com/call-of-cthulhu-episode-six-potluck-0"> here</a>.</span></p> <p><span style="font-weight: 400;">We love the flavor of</span> <em><span style="font-weight: 400;">Call of Cthulhu.</span></em> <span style="font-weight: 400;">There’s something instantly appealing about cosmic horror. Maybe we just like to be reminded of how insignificant we are in the universe.</span> <em><span style= "font-weight: 400;">CoC</span></em> <span style= "font-weight: 400;">of course also lends itself well to historical fiction, being based off of stories primarily written at the turn of the century.</span></p> <p><span style="font-weight: 400;">We also greatly enjoyed the sanity mechanics. It’s the one aspect of the game where the mechanics and flavor match up perfectly- it’s a great synergy. However, we felt other aspects of the game could have been switched out with other rules with little or no effect. The Basic Role-Playing (BRP) system doesn’t really have an effect on the game.</span></p> <p><span style="font-weight: 400;">What BRP does have is skills. Lots of skills. 58-60 of them, in fact (depending on what time period you are playing in). On the plus side, being based on percentages makes it straightforward to understand how good you are at each of your 10,000 skills. BRP also has lots of tables. Which is fine if you like tables, but we noticed that the game can come to a screeching halt while the Keeper looks up the resistance table for a ruling. Another common complaint about BRP is something that happened to us quite often. If you miss your spot hidden check, for instance, you don’t spot the clue. Failing a role like that can also grind the plot to a halt. We do admit there is something elegant about the percentages though, you either do it or you don’t. No muss no fuss.</span></p> <p><span style="font-weight: 400;">Character creation can take a long time and is designed to be from the bottom up (basing your character and occupation around the skills you rolled as opposed to assigning your rolls to what best fits your character concept), which we did not do. Though we all think it would be really fun to do bottom-up character creation next time. We enjoyed the fact that character creation pushed the fact that you are a person with various skills, like real people. You have occupation points to put into your skills, but you also have hobby points to put into them after you’ve picked your occupation skills. It makes your character well rounded. You took scuba diving lessons one time? You refurbish furniture on the weekends? Took a few Spanish classes? Hobby points! There’s no leveling up in</span> <em><span style= "font-weight: 400;">CoC</span></em><span style= "font-weight: 400;">, but you can add points to skills by performing them well. A quick note though: it’s best to create a character who wants to or has a reason to investigate the mythos.</span></p> <p><span style="font-weight: 400;">Combat feels like a different game. Combat is something you’re supposed to avoid, as it is supposed to be lethal is</span> <em><span style= "font-weight: 400;">Call of Cthulhu</span></em><span style= "font-weight: 400;">. The book mentions that if you’re in a gunfight, you’ve done something wrong. But of course, the rulebook has multiple pages of tables dedicated to all sorts of guns. You can see the dissonance there. The nice thing is that it’s very straightforward: you have your initiative and you take turns, and there’s not much more to it. But here’s our hot-take to Chaosium and other game devs: your game doesn’t need to have combat.</span></p> <p><span style="font-weight: 400;">Horror roleplaying itself is an interesting beast. Ideally, you yourself should be scared, but you also have to roleplay your character being scared. What</span> <em><span style="font-weight: 400;">CoC</span></em> <span style= "font-weight: 400;">does right is adding mystery. Horror and mystery is a good combination, as you have an impetus for moving forward. If you’ve never played a Horror RPG, you’ll have a lot of new RP opportunities. Temporary insanity is something we didn’t get to showcase this time around but is a perfect example of that.</span></p> <p><span style="font-weight: 400;">Would we play</span> <em><span style="font-weight: 400;">Call of Cthulhu</span></em> <span style="font-weight: 400;">again? Yes! However, due to the nature of the game and its time periods, we feel content warnings are a must. Be sensitive to other people’s triggers, especially if you’re the keeper. There’s a fine line between scaring and enticing your players and sending them into a panic attack. If you’re a player, let your keeper know if you have any triggers and if your keeper is a good person, they will adjust their plans accordingly.</span></p> <p><span style="font-weight: 400;">Many scenarios take place in older time periods. Be aware of the realities of the time. You can choose to ignore them, or use them to your advantage. Time period shouldn’t stop your from playing a character who you want to play! Luckily, the genre has by and large moved on from its problematic origins, so just do the opposite of what Lovecraft would have wanted you to do, and you should be golden.</span></p> <p><span style="font-weight: 400;">And that’s our take on Call of Cthulhu, 6th edition! If you like horror, we recommend it. It’s a cornerstone of pen and paper roleplaying games, for good reason. You can get</span> <em><span style="font-weight: 400;">Call of Cthulhu</span></em> <span style="font-weight: 400;">(6th AND 7th edition!) at <a href="chaosium.com">chaosium.com</a> or likely at your local game store.</span></p>


Call of Cthulhu Episode Six: Potluck!
<p>Once again, we gather for the strange ritual of the potluck. Join us as we dish out our thoughts on Call of Cthulhu, 6th Edition, and dish out a meal worthy of a 1920s dinner party before it gets crashed by zombies. For our abridged thoughts, check out our blog post.</p> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Call of Cthulhu Episode Five: The Vengeful Dead
<p>In the ultimate episode of Call of Cthulhu, our anxious entrepreneurs finally learn the true meaning of Walpurgisnacht. It’s not a good old fashioned parlor scene, but it is the eve of the dinner party. The culprit will be revealed, but not before the lodge has some… unexpected guests.</p> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Doomed Romance", “The Chase”, and "Last Stand" by Purple Planet, <a href= "http://www.purple-planet.com/">http://www.purple-planet.com/</a><br /> "Deuces" "Wretched Destroyer", and "Cattails" by Kevin MacLeod, <a href="http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Night Attack" by Cinematic Waves, <a href= "https://www.cinematicwaves.com/">https://www.cinematicwaves.com/</a><br /> "Such a Swinging Good Time" and "Verge of Discovery" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Call of Cthulhu Episode Four: A Good Night's Sleep
<div class="_h8t"> <div class="_5wd9 direction_ltr"> <div class="_5wde _n4o"> <div class="_5w1r _3_om _5wdf"> <div class="_4gx_"> <div class="_d97"><span class="_5yl5">It is the night before Walpurgisnacht-- but what could that mean for the Grandview Lodge? Tensions are running high, that’s for sure. After a few terse discussions and even some physical altercations, a plan begins to form. What they need now is a good night’s rest...</span></div> </div> </div> </div> </div> </div> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Sidewalk Shade" by Kevin MacLeod, <a href= "http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Sneak a Peek" and "Ambient Exorcism" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Call of Cthulhu Episode Three: The Luigi Board
<p>April 29th: In town, the press finally shows its face, asking questions about the events of the other day. Our dear investigators haven’t really had a chance to have a vacation as of yet. In this thrilling episode, they balance investigating with relaxing, outdoor activities, like hunting...and… river photography. A few failed spot hidden checks later, a few heart-to-hearts, and a fateful spirit board reading, perhaps this group of unlikely heroes can finally string together the pieces of this mystery.</p> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Dark Hallway" and "Shadowlands 1 – Horizon" by Kevin MacLeod, <a href="http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Robert From Hibbing (Instrumental)" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Call of Cthulhu Episode Two: They'll Be Here Soon
<p>Wholly unequipped to investigate the strange happenings in Gage, the gang continues forward. The supposed car accident has only left them more confused. Back at the lodge and in town, further investigation only serves to obfuscate. How can our amateur sleuths ever unravel this mystery?</p> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Fireflies and Stardust" and "Evil Plan FX" by Kevin MacLeod, <a href="http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Sunshine Rag" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Call of Cthulhu Episode One: Floyd County, Virginia
<p>April 28th, 1921: A clique of eccentric socialites prepares for a nice getaway at the Grandview Lodge in Floyd County, Virginia. The Grandview Lodge, located just outside the small village of Gage, has all the modern amenities an upper-class egg could want. Unfortunately, Gage also has one other thing: dead and missing persons. Certainly nothing could go wrong.</p> <p>CAST<br /> Sally Chan - Brynne Hardy<br /> Charlotte Elena - GM<br /> Ray Goldberg - Abby Shore<br /> Noah Heinrich - B.B. Logan<br /> Matthew Marquez - Guillermo Nueva<br /> Megan Scharlau - Frank Sawyer</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Fireflies and Stardust" and "Evil Plan FX" by Kevin MacLeod, <a href="http://incompetech.com/">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><br /> "Sunshine Rag" courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Call of Cthulhu at <a href= "https://www.chaosium.com/call-of-cthulhu-rpg/">https://www.chaosium.com/call-of-cthulhu-rpg/</a>!</p>
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Masks Potluck Blog
<p>Curious about Masks: A New Generation? You should be, because it's a heckin' good game! For the most in-depth look, we recommend listening to our <a href= "http://tabletoppotluck.libsyn.com/masks-episode-five-potluck">potluck episode</a> of the podcast, but if you're looking for more of a super-speedy rundown, here it is!</p> <p>Masks, like most Powered by the Apocalypse games, is fairly mechanics-light and is great for players who are most invested in the roleplaying and storytelling. If you're new to tabletop games, this is a great jumping-on point. You have a limited stable of stats and moves which are streamlined and easy to keep track of.</p> <p>If you love superhero fiction, especially when it comes to teen heroes, you're going to adore Masks. In between the action and suspense, the system guides you to create some beautiful coming of age stories. Flavorfully it has shades of Teen Titans, Young Justice, Young Avengers, et cetera. But hey, even if superheroes aren't usually your jam, Masks still might have something that grabs you; some of our team members actually don't like comics very much, but they adore Masks because you can bring as much levity and humanity to it as you want.</p> <p>Masks uses the classic PBTA mechanic of having failures be fun, which is a great plus to storytelling. In this case they have the concept of "potential", where the only way you can level up and grow as a hero is when you fail your rolls. Failures end up being just as narratively interesting as successes, not to mention how fun it is to have the bittersweet "mixed" successes.</p> <p>Even with a stellar game like Masks, there's bound to be some elements that don't gel as well with everyone. One frustration is that while the potential system is fun, if luck has it that you're consistently rolling high then you won't level up as consistently as your teammates, and if you keep rolling low, you might find yourself with new swag that you don't feel like you've earned yet. Also some of the actions you'll want to take don't neatly line up with any of the predetermined moves, which means it's up to the GM to make up a custom move in the spur of the moment and figure out how that translates mechanically. </p> <p>If you're interested in GMing Masks, know that you'll have to be extremely flexible and quick on the uptake, but the book is on your side and helpfully outlines all the resources you'll need. Because there's no defined turn order or rounds, PCs can essentially go whenever they want, and so it's on the GM to ensure that everyone's working together and everyone has a fair shot.</p> <p>Character creation is explicitly itemized, but you get a surprising amount of creative license for just circling attribute options. Certain playbooks will restrict you to certain superpowers, but it's up to you to interpret what that entails. Creating a team also means figuring out your characters' relationships with each other and with the world before you've even started the game, which helps to kickstart camaraderie and motivations.</p> <p>The podcast episode ends with us playing out the end-of-session roundup where everyone reflects on how their character has changed, and adjusts their stats accordingly, so give that a listen if you want to see how that works. And if you want a closer look at how we created our characters and their relationships, we have a new bonus episode on our <a href= "https://www.patreon.com/tabletoppotluck">Patreon</a> outlining just that!</p> <p> </p> <p>Let's just say it, we love Masks: A New Generation to little shiny pieces, and we resoundingly recommend it. If you'd like to see more of this story and these characters, let us know, because we'd love to play some more! To play Masks for yourself, get a hardcover copy, paperback copy, or a PDF from <a href= "http://www.magpiegames.com/shop/">http://www.magpiegames.com/shop</a>/., and enjoy!</p>


Masks Episode Five: Potluck!
<p>It's potluck time again! The team assembles to talk about what we think about Masks, the Powered by the Apocalypse system itself, and even the pros and cons of teen-centric superhero fiction as a genre. For a bite-sized version of our chat, check out our blog at <a href= "http://tabletoppotluck.libsyn.com/tabletoppotluck.libsyn.com">tabletoppotluck.libsyn.com</a>.</p> <p>CAST<br /> Sally Chan - Azure Storm<br /> Charlotte Elena - Pushpin<br /> Ray Goldberg - GM<br /> Noah Heinrich - Roxie Rapid<br /> Matthew Marquez - Dreamdancer<br /> Megan Scharlau - Project Ares Delta</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Masks: A New Generation at <a href= "http://www.magpiegames.com/masks/">http://www.magpiegames.com/masks/</a>!</p>
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Masks Episode Four: We're All Trash Fires
<p>In the thrilling conclusion of Masks, our heroes gear up for a climactic confrontation with Bauble the artifact dealer. Can they restore Cilia's powers, put an end to Vector's torment, and defend the citizens of Halcyon City? Tune in and find out!</p> <p>CAST<br /> Sally Chan - Azure Storm<br /> Charlotte Elena - Pushpin<br /> Ray Goldberg - GM<br /> Noah Heinrich - Roxie Rapid<br /> Matthew Marquez - Dreamdancer<br /> Megan Scharlau - Project Ares Delta</p> <p><span data-offset-key="cua0c-0-0">SOUNDTRACK<br /></span> <span data-offset-key="cua0c-0-0">Theme music by Riley Allen,</span> <a class= "jpF-components-SimpleRichTextEditor-LinkSpan--linkSpan" href= "https://rileyallen59.wixsite.com/music"><span data-offset-key= "cua0c-1-0">rileyallen59.wixsite.com/music</span></a> <span data-offset-key="cua0c-2-0"><br /> "The Brightest and the Best", "Dramatic Movie Opening", "The Final Alliance", and "Our Cause is Just" courtesy of</span> <a class= "jpF-components-SimpleRichTextEditor-LinkSpan--linkSpan" href= "http://tabletoppotluck.libsyn.com/audioblocks.com"><span data-offset-key="cua0c-3-0"> audioblocks.com</span></a></p> <p>Learn more about Masks: A New Generation at <a href= "http://www.magpiegames.com/masks/">http://www.magpiegames.com/masks/</a>!</p>
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Masks Episode Three: Human Empathy
<p>Even with the Delilah Sphere in their possession, the team still has no idea how to use it or even what the extent of its power is. Until they can get some answers, it's time for some recuperation and heart-to-hearts.</p> <p>CAST<br /> Sally Chan - Azure Storm<br /> Charlotte Elena - Pushpin<br /> Ray Goldberg - GM<br /> Noah Heinrich - Roxie Rapid<br /> Matthew Marquez - Dreamdancer<br /> Megan Scharlau - Project Ares Delta</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music<br /> </a>"Malicious", "Disco Medusae", "Pepper's Theme", and "The Descent" by Kevin MacLeod (<a href= "incompetech.com">incompetech.com</a>), licensed under Creative Commons: By Attribution 3.0 License, http://creativecommons.org/licenses/by/3.0/</p> <p>Learn more about Masks: A New Generation at <a href= "http://www.magpiegames.com/masks/">http://www.magpiegames.com/masks/</a>!</p>
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Masks Episode Two: Hashtag Cannot Relate
<p>The action heats up as our heroes pursue the supervillain Glitch and the strange artifact he's carrying, but tensions flare between teammates when they discover Glitch may have some not-so-villainous intentions.</p> <p>CAST<br /> Sally Chan - Azure Storm<br /> Charlotte Elena - Pushpin<br /> Ray Goldberg - GM<br /> Noah Heinrich - Roxie Rapid<br /> Matthew Marquez - Dreamdancer<br /> Megan Scharlau - Project Ares Delta</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Techno in Space Mashup", "Fight For This Planet", "A Haunted Space Station", and "The Harder They Fall", courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Masks: A New Generation at <a href= "http://www.magpiegames.com/masks/">http://www.magpiegames.com/masks/</a>!</p>
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Masks Episode One: Welcome to the Metacademy
<p>It's a bird! It's a plane! It's Tabletop Potluck! In our first issue of Masks: A New Generation, it's just another day at school for our team of superpowered teens. Our heroes have their own heroes to look up to, but there are some problems that not even they can solve.</p> <p>CAST<br /> Sally Chan - Azure Storm<br /> Charlotte Elena - Pushpin<br /> Ray Goldberg - GM<br /> Noah Heinrich - Roxie Rapid<br /> Matthew Marquez - Dreamdancer<br /> Megan Scharlau - Project Ares Delta</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Memorial Day", "Boogie Chill", "The Deeper You Go", and "Unlock the Code", courtesy of <a href= "http://tabletoppotluck.libsyn.com/audioblocks.com">audioblocks.com</a></p> <p>Learn more about Masks: A New Generation at <a href= "http://www.magpiegames.com/masks/">http://www.magpiegames.com/masks/</a>!</p>
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Mouse Guard Potluck Blog
<p>This is the abridged version of our discussion of <em>Mouse Guard</em>. We encourage you to <a href= "http://tabletoppotluck.libsyn.com/mouse-guard-episode-four-potluck"> listen to our full, in-depth potluck</a>, but we understand if you don't have the time. If you want to listen to the podcast AND read these notes, you get a gold star! (Note: Gold stars have no monetary value, and are simply for showing the world that you're a totally awesome being.)</p> <p> </p> <p>Overall, we enjoyed <em>Mouse Guard</em>, with a few reservations. While we loved the world that it inhabits, and the stories that can be told within it, it is also mechanically dense. The game uses a simplified version of the Burning Wheel system, and the fact that this version of that system gave us this much trouble speaks volumes. There is a large amount of options to keep track of, and knowing when to use which stat is not always intuitive.</p> <p> </p> <p>Character creation is pleasingly streamlined, and does an excellent job of incorporating your character's background and personality into their statistics. We also loved the incorporation of a Belief and an instinct into character creation. They make for a helpful guide to roleplaying, and give you a benchmark to measure yourself against. However, some of us felt a bit restricted by the premise of the game; your character is by definition a mouse, and a member of the Mouse Guard. If you want to make a Chaotic Evil weasel, you're out of luck.</p> <p> </p> <p>Mechanically, <em>Mouse Guard</em> often frustrated us. The conflict system in particular, while unique, requires it's own special reference that is included on character sheets. The fact that all of the major decisions in conflict are made by one player can make the other players feel less engaged in the scene. Other mechanics, such as incorporating a character's Nature, required a flowchart to figure out when to roll the die, which stats to include, and if your character suffers a penalty.</p> <p> </p> <p>If you are worried that you wont understand the game because you have not read the comic books, don't be. The world of <em>Mouse Guard</em> is explained in depth in the sourcebook, and the concept of the game is simple enough for anybody to dive right in. What makes the game really stand out is the sense of scale, an important aspect of the comic that is beautifully translated into gameplay. In <em>Mouse Guard</em>, even something as simple as rainfall is an epic challenge, and just surviving in this world makes for compelling storytelling. No other game we have encountered does this so well.</p> <p> </p> <p>Overall, our experience with <em>Mouse Guard</em> was positive. We enjoyed making our characters, and having them interact with one another, and the world at large. On the other hand, we lost a lot of time referring to the book and reference sheets, in order to make sure we were playing the rules correctly. If you are a fan of rules-light systems like Fate, or Powered By The Apocalypse, <em>Mouse Guard</em> may not be for you. However, if you don't mind a bit of complexity, and want to play in a unique, fully realized universe, then we can recommend this game wholeheartedly. If you want to play <em>Mouse Guard</em>, it can be found on <a href= "https://www.amazon.com/Mouse-Guard-Roleplaying-Game-2nd/dp/1608867560"> Amazon</a>, and can also be found in many comic stores.</p>


Mouse Guard Episode Four: Potluck!
<p>The time has come for Mouse Guard to join our potluck! After a meal worthy of Lockhaven’s finest, we delved deep into the Burning Wheel system, and how we felt about using it as our guide through the Mouse Territories. If you’d rather read the rundown than listen, you can also go through our blog on <a href= "tabletoppotluck.libsyn.com">tabletoppotluck.libsyn.com</a>.</p> <p>CAST<br /> Sally Chan - Amaia<br /> Charlotte Elena - Trevor<br /> Ray Goldberg - Eirianwen<br /> Noah Heinrich - GM<br /> Matthew Marquez - Thaddeus<br /> Megan Scharlau - Ginnie</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a></p> <p>Learn more about Mouse Guard at <a href= "http://www.mouseguard.net/book/role-playing-game/!">http://www.mouseguard.net/book/role-playing-game/!</a> </p>
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Mouse Guard Episode Three: The Sticks Are Down
<p>The patrol has finally arrived at Lone Pine with badly needed supplies, but their troubles are far from over. They still have to deal with rude townsfolk, pungent scientists, and the mystery of what caused the disaster in the first place. It’s the conclusion of Mouse Guard, so be sure not to miss it!</p> <p>CAST<br /> Sally Chan - Amaia<br /> Charlotte Elena - Trevor<br /> Ray Goldberg - Eirianwen<br /> Noah Heinrich - GM<br /> Matthew Marquez - Thaddeus<br /> Megan Scharlau - Ginnie</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Lady of the Lake" and “Torn Apart”, courtesy of <a href= "audioblocks.com">audioblocks.com</a><br /> "Ballad of the Ivory Lass" - Lyrics by David Petersen, Music & Performance by Jesse Glenn</p> <p>Learn more about Mouse Guard at <a href= "http://www.mouseguard.net/book/role-playing-game/!">http://www.mouseguard.net/book/role-playing-game/</a></p>
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Mouse Guard Episode Two: The Angry Thing
<p>The patrol’s route is blocked by a hungry toad, with an appetite for beetles. Will the mice be able to punish the peckish polliwog, or will their beetle become an arthropod hors d’oeuvre? And more importantly, will our players be able to navigate the intricacies of the Mouse Guard conflict system?</p> <p>CAST<br /> Sally Chan - Amaia<br /> Charlotte Elena - Trevor<br /> Ray Goldberg - Eirianwen<br /> Noah Heinrich - GM<br /> Matthew Marquez - Thaddeus<br /> Megan Scharlau - Ginnie</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> "Royal Forester" and "When I Was On Horseback" by Greg Joy, courtesy of <a href="audioblocks.com">audioblocks.com</a></p> <p>Learn more about Mouse Guard at <a href= "http://www.mouseguard.net/book/role-playing-game/">http://www.mouseguard.net/book/role-playing-game/!</a> </p>
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Mouse Guard Episode One: Spring 1153
<p>Spring has come to the Mouse Territories, bringing danger with it. In the Mouse Guard RPG, mouse-sized heroes must overcome full-sized peril. Can our brave patrolmice save the town of Lonepine from utter ruin?</p> <p>CAST<br /> Sally Chan - Amaia<br /> Charlotte Elena - Trevor<br /> Ray Goldberg - Eirianwen<br /> Noah Heinrich - GM<br /> Matthew Marquez - Thaddeus<br /> Megan Scharlau - Ginnie</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> “Village Consort”, "Lord of the Land", and "Drums of the Deep" by Kevin MacLeod, <a href="incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Mouse Guard at <a href= "http://www.mouseguard.net/book/role-playing-game/!">http://www.mouseguard.net/book/role-playing-game/!</a> </p>
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MAOCT Episode Four: Potluck!
<p><span style="font-weight: 400;">Welcome to our potluck for</span> <em><span style="font-weight: 400;">Monsters and Other Childish Things!</span></em> <span style="font-weight: 400;">We all brought some foods from our childhood (which we ate BEFORE the recording this time) and hashed out what we thought about playing as our kids and their monstrous best friends, regarding both the mechanics and the flavor of the system. For the crib notes, check out our blog on tabletoppotluck.libsyn.com.  </span><em><span style= "font-weight: 400;"> </span></em></p> <p><span style="font-weight: 400;">CAST: Sally Chan, Charlotte Elena, Ray Goldberg, Noah Heinrich, Matthew Marquez, and Megan Scharlau</span></p> <p><span style="font-weight: 400;">SOUNDTRACK: Theme music by Riley Allen,</span> <a href= "https://rileyallen59.wixsite.com/music"><span style= "font-weight: 400;">rileyallen59.wixsite.com/music</span></a></p> <p><span style="font-weight: 400;">Learn more about Monsters and Other Childish Things at</span> <a href= "http://arcdream.com/home/monsters-and-other-childish-things/"><span style="font-weight: 400;"> http://arcdream.com/home/monsters-and-other-childish-things/</span></a><span style="font-weight: 400;">!</span></p>
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Monsters and Other Childish Things Potluck Blog!
<p><span style="font-weight: 400;">Want to delve into</span> <em><span style="font-weight: 400;">Monsters and Other Childish Things</span></em><span style="font-weight: 400;">? Want to find out what it’s like to be a monster or a childish thing before you try the game out yourself? Check out our <a href= "http://tabletoppotluck.libsyn.com/maoct-potluck">potluck episode</a> where we talk in depth about all the mechanics and flavors contained in the game</span><em><span style= "font-weight: 400;">.</span></em> <span style= "font-weight: 400;">If you want the notes from the nerd in your class that sits in the front row, here they are.</span></p> <p><span style="font-weight: 400;">For the most part we enjoyed the system, and Charlotte says it’s her favorite game, so that should speak volumes. The very concept (children and their monsters dealing with day to day problems) was a huge plus for every player. We liked that character creation is so open-ended in interpretation as opposed to picking and choosing from a set of options, but it’s a double-edged sword because the number of choices can be paralyzing.</span></p> <p><span style="font-weight: 400;">While child creation is pretty simplistic, making a monster can be difficult until you start getting in-depth. Those rules just don’t seem intuitive at first glance and may confuse newer players. Creating a monster requires dividing dice amongst a set number of areas which can feel restricting, but then you have the freedom to decide what those areas are and what they do.</span></p> <p><span style="font-weight: 400;">Playing both a monster and a child was entertaining, but us players found it difficult to divide our minds between RPing as two separate characters in the same scene. The rules do give you an option to have the GM play every monster if you prefer, but of course there are pros and cons to either approach. Even with the brain-stretching, the chaos of 5 people speaking for 10 characters lent to some great moments. However, since the monsters we were playing were not our own, some of us were self-conscious about living up to each other’s expectations, even if those fears were unfounded.</span></p> <p><span style="font-weight: 400;">When it comes to skills, both for social interactions and combat, dice rolls can be frustrating. You may feel giddy with power jangling ten dice and getting a resounding success (or you’re Marquez and you hate it), but the length times width method and the discrepancy between the order you call your shots and the actual turn order means that your move might be wasted entirely. Additionally, we found that time-honored “boss fights” don’t work well with this system; if you sic five players on one enemy and don’t jailbreak that enemy’s stats to be more of a threat than the rules allow, that boss is going to get creamed. Combat didn’t feel threatening enough as a result, but the game is more about character interaction than kaiju fights anyway.</span></p> <p><span style="font-weight: 400;">Overall we love the concept of the game; children are agents of chaos, and for better or for worse, your monsters are your best friends and they’re here to back you up. Most of us would play the system again, so if you’re interested in seeing more from our characters, let us know! High on flavor, with a few hiccups in mechanics,</span> <em><span style= "font-weight: 400;">Monsters and Other Childish Things</span></em> <span style="font-weight: 400;">is worth checking out. You can purchase a physical copy or a PDF download of the game at</span> <a href="https://shop.arcdream.com/"><span style= "font-weight: 400;">https://shop.arcdream.com/</span></a><span style="font-weight: 400;">.</span></p>


MAOCT Episode Three: I Love Screaming
<p>Filled with determination, our heroes and their monsters decide to take down the Faerie Queene and rescue the enslaved kids. They’re mustering up their courage, luck, cunning, and 10 dice hit locations with spray. Can they defeat the Faerie Queene? Yeah, probably, but find out for sure in our conclusion of Monsters and Other Childish Things!</p> <p>CAST<br /> Sally Chan - Harlow/Scribbo<br /> Charlotte Elena - GM<br /> Ray Goldberg - Jules/Tommy<br /> Noah Heinrich - Stella/Locktopus<br /> Matthew Marquez - Franklin/Beatrix<br /> Megan Scharlau - Millie/Merideth</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> <span style="font-weight: 400;">“Ossuary 5”, “Unholy Knight”, and “Teller of the Tales”</span> by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Monsters and Other Childish Things at <a href= "http://arcdream.com/home/monsters-and-other-childish-things/">http://arcdream.com/home/monsters-and-other-childish-things/</a>!</p>
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MAOCT Episode Two: Cyanotype (Is Blue)
<p>Having been whisked away to, well, Fairy World, the kids decide it’s best to explore. After encountering a few other trapped kids, they discover they’re slaves to the Faerie Queene. Naturally, the gang figures if they can get to her they can get themselves and the other kids out. They have to watch out, though; there’s a Banshee out there on the prowl.</p> <p>CAST<br /> Sally Chan - Harlow/Scribbo<br /> Charlotte Elena - GM<br /> Ray Goldberg - Jules/Tommy<br /> Noah Heinrich - Stella/Locktopus<br /> Matthew Marquez - Franklin/Beatrix<br /> Megan Scharlau - Millie/Merideth</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">rileyallen59.wixsite.com/music</a><br /> <span style="font-weight: 400;">“Wizardtorium” and “Temple of the Manes”</span> by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p>Learn more about Monsters and Other Childish Things at <a href= "http://arcdream.com/home/monsters-and-other-childish-things/">http://arcdream.com/home/monsters-and-other-childish-things/</a>!</p>
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MAOCT Episode One: Have Fun and Love Each Other
<p><span style="font-weight: 400;">On a hot summer day, the Queen Anne’s Landing Renaissance Faire is in full swing. As we dive headfirst into</span> <em><span style="font-weight: 400;">Monsters and Other Childish Things</span></em><span style= "font-weight: 400;">, five rambunctious kids and their horrible eldritch monster friends are here to have a fun day trip. But what happens when kids suddenly go missing from the faire?</span></p> <p>CAST<br /> Sally Chan - Harlow/Scribbo<br /> Charlotte Elena - GM<br /> Ray Goldberg - Jules/Tommy<br /> Noah Heinrich - Stella/Locktopus<br /> Matthew Marquez - Franklin/Beatrix<br /> Megan Scharlau - Millie/Merideth</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com/music">https://rileyallen59.wixsite.com/music</a><br /> <span style="font-weight: 400;">“Achaidh Cheide” and “Crunk Knight”</span> by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p> <p><span style="font-weight: 400;">Learn more about Monsters and Other Childish Things at</span> <a href= "http://arcdream.com/home/monsters-and-other-childish-things/"><span style="font-weight: 400;"> http://arcdream.com/home/monsters-and-other-childish-things/</span></a><span style="font-weight: 400;">!</span></p>
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7th Sea Potluck Blog!
<p><span style="font-weight: 400;">Interested in playing 7th Sea? Want to get the Tabletop Potluck squad’s takes on the game before you do? Good thing we’ve got <a href= "http://tabletoppotluck.libsyn.com/7th-sea-episode-six-potluck">a whole episode of TTPL where we all yell about what we thought</a>! If you just want the crib notes, though, here they are. Again, we used the free online rule set and not the full book, so that’s all we’re discussing here.</span></p> <p><span style="font-weight: 400;">We had a blast playing 7th Sea and would play it again in a heartbeat. The rulebook gives you plenty of scene-setting and mechanic guidelines and then hands you the reins to craft whatever kind of story you want within that. The character creation system has some neat quirks that get you thinking about possible conflicts your character might face before you’ve even touched the dice. Plus, the intricacy of Villain creation and handling makes them really juicy characters and formidable opponents, not just garden-variety bosses you have to plow through.</span></p> <p><span style="font-weight: 400;">The worldbuilding is fun, but it’s just so darn easy to tease John Wick about how a lot of the game’s historical figures, events, and concepts are really just thinly veiled references to real life history. Still, each of the countries are distinct and flavorful and come with their own pros and cons to playing as a citizen of that country. We just wish we could have worked with some non-European countries. It’s great that John Wick Presents released free rules at all, and we wish more companies would do the same, but it’s pretty darn disappointing that they don’t include a single one of the Asian, African, or New World inspired countries.</span></p> <p><span style="font-weight: 400;">The way the rules are written is tough to understand right away, but once you get into it, they’re much more intuitive. If you’re new to tabletop RPGs, 7th Sea might not be the best choice, unless you have a couple more experienced players to help folks put the pieces together. A lot of the mechanics are designed for players to delve into across a longer campaign, so a single session might not feel very satisfying.</span></p> <p><span style="font-weight: 400;">All in all, the folks at Tabletop Potluck highly recommend 7th Sea. Check out the free rules <a href= "http://johnwickpresents.com/7th-sea-basic-rules/">here</a>, or purchase the full rulebooks <a href= "http://johnwickpresents.com/product/7th-sea-second-edition-core-rulebook/"> here</a>. And if you’d like to catch more of the One-Sided Die crew and company, never fear, because we’ll definitely be returning to this campaign. In the meantime stay tuned for our Monsters and Other Childish Things session!</span></p>


7th Sea Episode Six: Potluck!
<p><span style="font-weight: 400;">Welcome to our first potluck! We topped some tables, and now we’re potting some lucks. There’s plenty of piratical food and love to go around. And also a bunch of gross chewing sounds. You live and you learn. This is where we discuss what we thought of 7th Sea as an RPG system! </span><span style="font-weight: 400;">For a quick summary, check out our blog at <a href= "tabletoppotluck.libsyn.com">tabletoppotluck.libsyn.com</a>. But also listen to the episode, because it's pretty heckin' great.</span></p> <p><span style="font-weight: 400;">CAST<br /> Sally Chan, Charlotte Elena, Ray Goldberg, Noah Heinrich, Matthew Marquez, and Megan Scharlau<br /></span></p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com">rileyallen59.wixsite.com</a></p> <p><span style="font-weight: 400;">Learn more about 7th Sea at</span> <a href="http://www.7thsea.com"><span style= "font-weight: 400;">http://www.7thsea.com</span></a><span style= "font-weight: 400;">!</span></p>
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7th Sea Episode Five: Greetings From Vestenmannavnjar
<p><span style="font-weight: 400;">The conclusion of our first arc of Tabletop Potluck ends with a high stakes battle on the Baron’s estate as our heroes desperately fight to keep the map and codex from Regina Modesto and Beso Muerte’s clutches. Will they make it out alive? Who knows? It is a one-shot session after all.</span></p> <p>CAST<br /> Sally Chan - Ena<br /> Charlotte Elena - Quinn<br /> Ray Goldberg - Odette<br /> Noah Heinrich - Andres<br /> Matthew Marquez - GM<br /> Megan Scharlau - Lucine</p> <p>SOUNDTRACK<br /> Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com">rileyallen59.wixsite.com</a><br /> “Burnt Spirit” by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0 <a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/<br /> </a> <span style="font-weight: 400;">“Action Adventure Bravery Music” by Bobby Cole, courtesy of</span> <a href= "http://audioblocks.com"><span style= "font-weight: 400;">http://audioblocks.com</span></a></p> <p>Learn more about 7th Sea at <a href= "http://www.7thsea.com">http://www.7thsea.com</a>!</p>
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7th Sea Episode Four: Not the Only Reason
<p><span style="font-weight: 400;">At Baron Beaumont’s Birthday Bash, the team hits the dance floor and engages in some social “combat”. Opposing worldviews clash in a dazzling display of conversation and footwork from both heroes and villains alike.</span></p> <p><span style="font-weight: 400;">CAST<br /></span><span style= "font-weight: 400;">Sally Chan - Ena<br /></span><span style= "font-weight: 400;">Charlotte Elena - Quinn<br /></span><span style="font-weight: 400;">Ray Goldberg - Odette<br /></span><span style="font-weight: 400;">Noah Heinrich - Andres<br /></span><span style="font-weight: 400;">Matthew Marquez - GM<br /></span><span style="font-weight: 400;">Megan Scharlau - Lucine</span></p> <p><span style= "font-weight: 400;">SOUNDTRACK<br /></span><span style= "font-weight: 400;">Theme music by Riley Allen,</span> <a href= "http://rileyallen59.wixsite.com"><span style= "font-weight: 400;">rileyallen59.wixsite.com<br /></span></a><span style="font-weight: 400;">“Angevin B”, “Master of the Feast”, and “Suonatore di Liuto” by Kevin MacLeod,</span> <a href="http://incompetech.com"><span style= "font-weight: 400;">http://incompetech.com</span></a><span style= "font-weight: 400;">, licensed under Creative Commons: By Attribution 3.0</span> <span style="font-weight: 400;"><a href= "http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a><a href="http://creativecommons.org/licenses/by/3.0/"><br /> </a></span> <span style="font-weight: 400;">“Spanish Morning” by Paul Mitchell Beebe and “The Hero Within (no drums)” by Bobby Cole, courtesy of</span> <a href="http://audioblocks.com"><span style= "font-weight: 400;">http://audioblocks.com</span></a></p> <p><span style="font-weight: 400;">Learn more about 7th Sea at</span> <a href="http://www.7thsea.com"><span style= "font-weight: 400;">http://www.7thsea.com</span></a><span style= "font-weight: 400;">!</span></p>
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7th Sea Episode Three: The Order of the Stake
<p><span style="font-weight: 400;">The crew decides what’s for dinner as they make plans to investigate the Baron’s manor. After schmoozing with mixed results, they look for leads on the treasure and catch the eye of some powerful opposition in the process.</span></p> <p><span style="font-weight: 400;">CAST<br /></span><span style= "font-weight: 400;">Sally Chan - Ena<br /></span><span style= "font-weight: 400;">Charlotte Elena - Quinn<br /></span><span style="font-weight: 400;">Ray Goldberg - Odette<br /></span><span style="font-weight: 400;">Noah Heinrich - Andres<br /></span><span style="font-weight: 400;">Matthew Marquez - GM<br /></span><span style="font-weight: 400;">Megan Scharlau - Lucine</span></p> <p><span style= "font-weight: 400;">SOUNDTRACK<br /></span><span style= "font-weight: 400;">Theme music by Riley Allen, <a href= "https://rileyallen59.wixsite.com">rileyallen59.wixsite.com</a><br /> </span> <span style="font-weight: 400;">“Duet Musette” and “Angevin” by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0</span> <a href= "http://creativecommons.org/licenses/by/3.0/"><span style= "font-weight: 400;">http://creativecommons.org/licenses/by/3.0/</span></a></p> <p><span style="font-weight: 400;">Learn more about 7th Sea at</span> <a href="http://www.7thsea.com"><span style= "font-weight: 400;">http://www.7thsea.com</span></a><span style= "font-weight: 400;">!</span></p>
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7th Sea Episode Two: Wasn’t Made in a Bucket
<p><span style="font-weight: 400;">We finally get our hands dirty as we tangle with 7th Sea's simple yet weirdly complex rules of combat. The crew of the One-Sided Die (Quinn, Andres, and Odette) face off against a dangerous yet alluring assassin and his sellswords, while Lucine and Ena accidentally stumble into exactly what they were looking for.</span></p> <p><span style="font-weight: 400;">(GM's note for those who are interested in learning the gameplay: We messed up combat, you can't use raises to mitigate damage from a Villain. Pobody's nerfect.)</span></p> <p><span style="font-weight: 400;">CAST<br /></span><span style= "font-weight: 400;">Sally Chan - Ena<br /></span><span style= "font-weight: 400;">Charlotte Elena - Quinn<br /></span><span style="font-weight: 400;">Ray Goldberg - Odette<br /></span><span style="font-weight: 400;">Noah Heinrich - Andres<br /></span><span style="font-weight: 400;">Matthew Marquez - GM<br /></span><span style="font-weight: 400;">Megan Scharlau - Lucine</span></p> <p><span style= "font-weight: 400;">SOUNDTRACK<br /></span><span style= "font-weight: 400;">Theme music by Riley Allen<br /></span><span style="font-weight: 400;">“Crossing the Chasm” and “Parisian” by Kevin MacLeod, incompetech.com, licensed under Creative Commons: By Attribution 3.0</span> <a href= "http://creativecommons.org/licenses/by/3.0/"><span style= "font-weight: 400;">http://creativecommons.org/licenses/by/3.0/</span></a></p> <p><span style="font-weight: 400;">Learn more about 7th Sea at</span> <a href="http://www.7thsea.com"><span style= "font-weight: 400;">http://www.7thsea.com</span></a><span style= "font-weight: 400;">!</span></p>
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7th Sea Episode One: Vignettes on the Shores of Crieux
<p><span style="font-weight: 400;">It’s morning in the port city of Crieux as we plunge headlong into our exploration of 7th Sea and our first arc on Tabletop Potluck! In our introductory session, a captain gushes over his crew, a doctor makes absolutely no friends whatsoever, a chorus girl struggles against a promotion, a pirate princess gets a mission from her mother, and an archaeologist becomes a babysitter. They all head towards shore, where surely nothing bad will happen to them whatsoever.</span></p> <p><span style="font-weight: 400;">CAST<br /></span><span style= "font-weight: 400;">Sally Chan - Ena<br /></span><span style= "font-weight: 400;">Charlotte Elena - Quinn<br /></span><span style="font-weight: 400;">Ray Goldberg - Odette<br /></span><span style="font-weight: 400;">Noah Heinrich - Andres<br /></span><span style="font-weight: 400;">Matthew Marquez - GM<br /></span><span style="font-weight: 400;">Megan Scharlau - Lucine</span></p> <p><span style= "font-weight: 400;">SOUNDTRACK<br /></span><span style= "font-weight: 400;">Theme music by Riley Allen, <a href= "rileyallen59.wixsite.com">rileyallen59.wixsite.com</a><br /></span><span style="font-weight: 400;">“Folk Round” and “Celtic Impulse” by Kevin MacLeod, <a href= "incompetech.com">incompetech.com</a>, licensed under Creative Commons: By Attribution 3.0</span> <a href= "http://creativecommons.org/licenses/by/3.0/"><span style= "font-weight: 400;">http://creativecommons.org/licenses/by/3.0/</span></a></p> <p><span style="font-weight: 400;">Learn more about 7th Sea at</span> <a href="http://www.7thsea.com"><span style= "font-weight: 400;">http://www.7thsea.com</span></a><span style= "font-weight: 400;">!</span></p>
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