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GameDev Loadout is a top-rated podcast where Tony Chan chats with game industry professionals every Wednesday morning to empower you with the motivation and tactics to a successful gaming career.

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Podcast Episode's:
117 Don’t Overestimate The Game Industry but Don’t UnderEstimate Yourself with Trynn Check
<p>Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving. She also has her studio called Intrynnsic Entertainment. We talk about her journey of going to school, working, and breaking into the game industry. Breaking into the game industry is hard, and entry-level jobs pay low, and she needed to keep her corporate responsibility to pay off school. It did not stop her from investing in skills like in Udemy or implementing game design elements into her job. She also pointed out not to assume your game is not worth it because there might be people who will resonate. So take small steps, be self-motivated, and make your game. Don’t forget to subscribe to the podcast for more inspiring content. Share it with your friends.</p> <p><span style="font-weight: 400;">Support my work at <a href= "https://www.patreon.com/gamedevloadout">patreon.com/gamedevloadout</a>.</span></p>
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116 Ask Developers Ahead of Time On Exactly What They Want in a Voice Over with Ben Britton
<p><span style="font-weight: 400;">Voice actor Ben Britton</span> <span style="font-weight: 400;">graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as Lamplight City, Spellforce III, The Occupation, and many more. You have to learn how to edit files, work on volume levels, create a functional space for consistent recording, and learn acting because you will be expressing a range of emotions. One important tip is to get the exact criteria for the voice-over recording to ensure it works with the game.</span></p> <p>Support my work at <a href= "https://www.patreon.com/gamedevloadout">patreon.com/gamedevloadout</a>.</p>


116 Ask Developers Ahead of Time On Exactly What They Want in a Voice Over with Ben Britton
<p><span style="font-weight: 400;">Voice actor Ben Britton</span> <span style="font-weight: 400;">graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as Lamplight City, Spellforce III, The Occupation, and many more. You have to learn how to edit files, work on volume levels, create a functional space for consistent recording, and learn acting because you will be expressing a range of emotions. One important tip is to get the exact criteria for the voice-over recording to ensure it works with the game.</span></p> <p>Support my work at <a href= "https://www.patreon.com/gamedevloadout">patreon.com/gamedevloadout</a>.</p>
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115 Step Number One: Get a Purpose with Vincent Michael
<p><span style="font-weight: 400;">Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists.</span></p> <p>We discuss:</p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Exploit your strengths and stop wasting time on your weakness</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Learn the different type of artists and stages of an artist</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">There is no work/life balance, only work/life decisions</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Best investments: god, family, self, board, company</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Hammer in your value and do not sell your service for cheap</span></li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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114 Get Voice Actors Early in the Project, Practice Emotional Agility, and Fix Your Website with Jay Britton
<p><span style="font-weight: 400;">Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more.</span></p> <p>We discuss:</p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Voice actors should be experts in creating characters</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Get them involved in a project as soon as possible</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Table reads is a great way to establish characters</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">90% of having a successful voice acting career is what you do outside the booth</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Foster emotional agility because your lines will have an angry element to it, then the next line will be sad, then the next line will be happy.</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">On your website, have a video game demo and an email on the front page</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Find people who will give you truthful criticism</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Use a clicker to create spikes during recording so it’s easier to find that particular point when editing</span></li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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113 Trust Your Inner Voice When Composing Music with Mikolai Stroinski
<p><span style="font-weight: 400;">Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more.</span></p> <p>We discuss:</p> <ul> <li><span data-preserver-spaces="true">Think not just as a composer but as a video game maker as well. You don’t want to get too attached to your music because it might not fit the game.</span></li> <li><span data-preserver-spaces="true">Trust your inner voice because it's a sign to either continue or stop composing.</span></li> <li><span data-preserver-spaces="true">Study different music vocabularies and play lots of different games. Don't just study video game music.</span></li> <li><span data-preserver-spaces="true">Be a good human being because good karma ricochets back to you.</span></li> <li><span data-preserver-spaces="true">Don't think about just making money. Think about how you can contribute more and positively affect people's lives.</span></li> <li><span data-preserver-spaces="true">The challenges of getting a visa in America.</span></li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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112 Who Are Your Games For and What Are Their Needs with Jeremy Liu
<p><span style="font-weight: 400;">Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games.</span> <span style= "font-weight: 400;">Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels.</span></p> <p>We discuss:</p> <ul> <li><span style="font-weight: 400;">How to get into technical design</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Why you need to study and plan ahead of time before taking action</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">His worst moment of working on a game that was destined to not be a commercial hit</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Listening is a great quality of a leader</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Do power naps, 20 minutes</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How he becomes a walking exoticism in China because of his experience in the USA</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">The culture shock of working in the USA and China</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Imagine ramming through a brick wall to join the game industry. You have to want it badly enough.</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Market yourself as niche as possible, show how different you are to everyone else</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Network with the people who you want to model</span></li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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111 Take Breaks, Get a Co-Producer & Co-Writer, Take Breaks Again with Gary Kings
<p>Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony.</p> <p>We discuss:</p> <ul> <li>Get a producer to optimize teamwork and productivity.</li> <li>Before choosing a university, make sure it has the courses you want and need.</li> <li>Get better at game design - play lots of games, have outside people play your games, figure out what’s have been done and what hasn’t been done before.</li> <li>How Gary overcome his worst moment of not getting his game funded and his granddad passing away. He still found the motivation to make plans and finish his games.</li> <li>Don’t get too excited if a publisher is excited about your game, it’s not a guarantee that they will fund you.</li> <li>Take a proportional break based on your project to go on vacations, events and relax.</li> <li>Keep making plans even when the last one fails. Keep a lookout for new opportunities.</li> <li>Have an editor on board to improve the quality of writing.</li> <li>Go to game jams to network and create quick games.</li> <li>When you network, focus on making friends instead of just networking.</li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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110 Practicing Voice Over Involves 90 Percent Interpretation with Ivy Dupler
<p>Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games).</p> <p>We discuss:</p> <ul> <li>Don’t get distracted by mistakes during voice recording. Take a deep breath and wait a few seconds then just go again. Focusing on the mistake can mess up future takes and use up the studio and the audio engineer time.</li> <li>Take Improv and voice acting class.</li> <li>BE ALERT. Don’t miss an opportunity or a deadline. Stay on top of your tasks.</li> <li>Change your mindset in the audition, the employer is not looking out to get you, they are looking to you as a solution to their problems. They want you to succeed to help them.</li> <li>Tips during recording: measure distance by putting your pinky on the mic and extending the thumbs towards your chin. Keep headphone volumes low to around 30 percent to avoid a sound leak.</li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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109 You Cannot Talk About Your Game Enough with Nic Rutherford
<p>Solo UK indie Nic Rutherford is working on a game called Fringe Plant.</p> <p>We discuss:</p> <ul> <li>His decision to go full indie after having a good amount of savings</li> <li>Think about the accessibility of your games such as subtitles, sound effects, or controller inputs</li> <li>Ask questions asap to get answers asap</li> <li>External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone</li> <li>Take some downtime as soon as you notice you are not being productive</li> <li>Stream your game development to talk to people and build a rapport</li> <li>Games are positive for the world, you are creating something for people to enjoy, relax, and feel good</li> <li>Use Twitter!</li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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108 Spend Less Time Developing Your Games with Xalavier Nelson Jr.
<p>IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map.</p> <p>We discuss:</p> <ul> <li>How too much narrative can be detrimental to the game</li> <li>Pre-production is one of the most important part of development</li> <li>Make time for your health: spending time with loves one, exercise, eating right</li> <li>Spend less time making your games so you can start early on building your foundation</li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Subscribe to the podcast if you felt inspired and loved this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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Happy Holidays Rerun 66 JUST DO IT! with Henrique Olifiers
<p>Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build sky ships and explore floating islands of a shattered world.</p> We discuss: <ul> <li>Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing.</li> <li>Do 2-day game jams every single month at his company</li> <li>There are no oversaturation of good games</li> <li>Think about marketing from the beginning</li> <li>It’s not the players job to know how hard game development is</li> <li>Be wary of people that say or post something as gospel</li> <li>Excitement for AI that changes the game experience for each type of player</li> <li>and much more…</li> </ul> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>Linkedin: <a href= "https://www.linkedin.com/in/chantony/">https://www.linkedin.com/in/chantony/</a></p>
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107 Learn In-Demand Skills that Companies Need to Get Hired with Jordan Blackman
<p>Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the design team on FrontierVille. Jordan has collaborated with top studios worldwide including Telltale games, Area/Code, Other Ocean, Zynga SF, Nickelodeon, EA Sports, Beeline, Facebook, Digit Games, AMC, and The Pokemon Company.</p> <p>You will learn:</p> <ul> <li>You have to focus on the core loop of your game. Prioritize working on the repetitive activity that players do the most and make it meaningful.</li> <li> If you want to land a job at a company, research what they need and learn the skills to be their solutions.</li> <li>Why you need to invest time into people who are better than you.</li> </ul> <p>***</p> <p><a href="https://www.outstandly.com/">Sponsor Outstandly</a>: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com.</p> <p><a href= "https://www.outstandly.com/art_for_games/">https://www.outstandly.com/art_for_games/</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/107/">gamedevloadout.com/107</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar
<p>Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous - A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG.</p> <p>You will learn:</p> <ol> <li>Why it’s important to go out and network. Liviu met his programmer through a bad but at the same time fortunate event.</li> <li>How he humanizes the game development process by constantly talking to his backers and keeping them up to date especially after a few major setbacks.</li> <li>Why you need to show your work to a potential audience as early as possible. Use that feedback to improve early rather than later.</li> </ol> <p>***</p> <p><a href="https://www.outstandly.com/">Sponsor Outstandly</a>: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com.</p> <p><a href= "https://www.outstandly.com/art_for_games/">https://www.outstandly.com/art_for_games/</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/106/">gamedevloadout.com/106</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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105 How David Galindo Use Real-Life Experiences to Create a Unique Game
<p>David Galindo is the creator of the Cook, Serve, Delicious! series.</p> <p>You will learn:</p> <ol> <li>How David used his real-life experiences as a barista to make his games.</li> <li>Why you need to study your competitors by checking their forums and customer reviews to see how they respond to their customers and to see what customers are saying about their game.</li> <li>How outsourcing your weakness can make a big difference in your development process.</li> </ol> <p>***</p> <p><a href="https://www.outstandly.com/">Sponsor Outstandly</a>: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com.</p> <p><a href= "https://www.outstandly.com/art_for_games/">https://www.outstandly.com/art_for_games/</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/105/">gamedevloadout.com/105</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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Rerun 02 How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz
<p>Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors in 3D art and lighting for games and films. Because of Angel, I’ve been able to network and meet amazing people. Some of my guests on the show is thanks to her. In addition, she has given us her time to tell her story and tips to become successful in the game industry.</p> <p>You will learn:</p> <ol> <li>Why you got to specialize in a field that companies need and make sure you don’t do something you will dread.</li> <li>Mentors, communities, gaming events are all important to meet new people that can help you improve.</li> <li>Have a good work/life balance and priorities the most important tasks to complete.</li> </ol> <p>***</p> <p>Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. <a href= "http://click.e.hostingmessages.com/?qs=5e25e2bb09a125f85fcc0bd255aab38068cfcd4547a1e83633b1682ccbe42e67344373d39d437bb1214c252c104dbf942760a158ba9d23e2"> www.bluehost.com/track/gamedevloadout</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/02/">gamedevloadout.com/02</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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104 The Decision to Finally Go Full-Time Indie with Nathan Hamley
<p>Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Guard Duty. Currently freelancing as a pixel artist on various game projects whilst working through pre-production for his next personal project.</p> <p>You will learn:</p> <ol> <li>How to create a point and click adventure game.</li> <li>Why you need to go to game jams and conference. You need to engage with fans, build rapport, get their contact information, and constantly be in communication.</li> <li>The reasons why Nathan went full-time indie.</li> </ol> <p>***</p> <p>Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. <a href= "http://click.e.hostingmessages.com/?qs=5e25e2bb09a125f85fcc0bd255aab38068cfcd4547a1e83633b1682ccbe42e67344373d39d437bb1214c252c104dbf942760a158ba9d23e2"> www.bluehost.com/track/gamedevloadout</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/104/">gamedevloadout.com/104</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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Techniques for You to Master Unity and Productivity with Roger Miller GDL 103
<p>With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy One, been a vendor for entertainment companies such as Disney and HBO, created solutions for BMW and Deloitte and been nominated for awards such as the IMGA. He currently runs a small studio in Bend, OR where he crafts quality software with care.</p> <p>You will learn:</p> <ol> <li>How to effectively use Unity involving nested prefabs, ADB Logcat, package manager, and more. Download Unity for free to get started!</li> <li>Use a time management technique called timeboxing where you give yourself a maximum time limit in advance and complete the activity within that time frame. Manage and complete small goals first, improve, then move on to bigger goals.</li> <li>Just because you make a great game does not mean you will succeed. You must research marketing and advertising ahead of time.</li> </ol> <p>***</p> <p>Bluehost Affiliate: If you want to join and succeed in the game industry then you should have a website that showcases your profile and games. This will build credibility and is a place for visitors to see your work. Nearly every guest on the show has their own website where they showcase their portfolio. Check out Bluehost for 3.95 a month to create your website. You’ll get a free domain, free security certificate, a 1-click Wordpress install, and great customer support. There is a 30-day money-back guarantee if you change your mind so there is no risk. You’ll also be supporting the podcast since I am an affiliate so I can keep bringing you more valuable content. Sign up with Bluehost, create your website, and build up your brand. Click the link to get started. <a href= "http://click.e.hostingmessages.com/?qs=5e25e2bb09a125f85fcc0bd255aab38068cfcd4547a1e83633b1682ccbe42e67344373d39d437bb1214c252c104dbf942760a158ba9d23e2"> www.bluehost.com/track/gamedevloadout</a></p> <p>***</p> <p>If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.</p> <p>Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/103/">gamedevloadout.com/103</a></p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/subscribe/">gamedevloadout.com/subscribe</a></p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102
<p>Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics.</p> <p>3 Top Advice:</p> <ol> <li>A great pixel artist practice, practice, practice. If you are not practicing, others will.</li> <li>Being self-driven is what helped Alex overcome his worst moments. You need to do what it takes to succeed.</li> <li>Eating right will help you feel energetic and great. Try out his recipe in the episode.</li> </ol> <p>***</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/102/">gamedevloadout.com/102</a>.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/email/">gamedevloadout.com/email</a>.</p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101
<p>Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events.</p> <p>Top 3 Advice:</p> <ol> <li>Create a positive environment for your community and enforce the rules to show that you care for your audience which will be trust and engagements.</li> <li>Tailor each message of your game to a targeted audience such as the press, streamers, and people with specific interests because they all will respond differently.</li> <li>When making decisions, do not overthink the worse case scenarios because most often it never happens.</li> </ol> <p>***</p> <p>For show notes and connect with the guest, please visit <a href= "https://www.gamedevloadout.com/101/">gamedevloadout.com/101</a>.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/email/">gamedevloadout.com/email</a>.</p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100
<p>We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward success:</p> <ol> <li>Make a plan - have a clear vision and timeline to accomplish your goals.</li> <li>Build genuine relationships - Go to local meetups, events like game developer conferences, or online forums to engage with new people that will be long-life friends.</li> <li>Invest in yourself - buy courses, get a mentor, exercise, use assets that will benefit your goal.</li> <li>Asking questions - it is the quickest way to get answers. The game industry is full of great people that are willing to help, all you have to do is just ask.</li> <li>Taking action - inaction will get you nowhere. Create powerful habits that will automatically make you take action regardless of how you feel.</li> </ol> <p>***</p> <p>For show notes and to connect with guest, please visit <a href= "https://www.gamedevloadout.com/100/">gamedevloadout.com/100</a>.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/email/">gamedevloadout.com/email</a>.</p> <p>Follow Tony:</p> <p>Twitter: <a href= "https://twitter.com/GameDevLoadout">twitter.com/gamedevloadout</a></p> <p>Facebook: <a href= "https://www.facebook.com/gamedevloadout/">facebook.com/gamedevloadout</a></p> <p>LinkedIn: <a href= "https://www.linkedin.com/in/chantony/">linkedin.com/in/chantony</a></p>
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How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99
<p>Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College.</p> <p>Top 3 Lessons:</p> <ol> <li>When you make extended reality games, you are asking players to get physically engage which can get them more into the experience but if you get them too tired, it could take them out of the experience.</li> <li>Learn how to be comfortable with being uncomfortable so that you won't be afraid to explore new opportunities. Do not pass up on good opportunities!</li> <li>You should build a strong portfolio that not only showcases your work but explains how you did it.</li> </ol> <p>***</p> <p>For show notes and to connect with guest, please visit <a href= "https://www.gamedevloadout.com/99/">gamedevloadout.com/99</a>.</p> <p>Sign up for Tony's email newsletter at <a href= "https://www.gamedevloadout.com/email/">gamedevloadout.com/email</a>.</p> <p>Follow Tony:</p> <p><a href="https://twitter.com/GameDevLoadout">Twitter</a></p> <p><a href= "https://www.facebook.com/gamedevloadout/">Facebook</a></p> <p><a href="https://www.linkedin.com/in/chantony/">LinkedIn</a></p>
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Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.</p> <p>Connect with Andrew Abedian</p> <p>Andrew Linkedin <a href= "https://www.linkedin.com/in/andrewabedian/">https://www.linkedin.com/in/andrewabedian/</a>Survios Website <a href= "https://survios.com/">https://survios.com/</a>Survios Twitter <a href= "https://twitter.com/Survios">https://twitter.com/Survios</a>GDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech <a href= "https://www.youtube.com/watch?v=pzXisCEaud0">https://www.youtube.com/watch?v=pzXisCEaud0</a>Game Sprint Vector <a href= "https://store.steampowered.com/app/590690/Sprint_Vector/"> https://store.steampowered.com/app/590690/Sprint_Vector/</a>Game Raw Data <a href= "https://store.steampowered.com/app/436320/Raw_Data/">https://store.steampowered.com/app/436320/Raw_Data/</a></p>
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How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy.</p> <p>Connect with Mark Barlet</p> <p>LinkedIn <a href= "https://www.linkedin.com/in/markbarlet/">https://www.linkedin.com/in/markbarlet/</a>Mark Twitter <a href= "https://twitter.com/markbarlet">https://twitter.com/markbarlet</a>Website <a href= "http://www.ablegamers.org/">http://www.ablegamers.org/</a>Ablegamers Player Panel with Disabilities <a href= "http://www.ablegamers.org/player-panels/">http://www.ablegamers.org/player-panels/</a>Ablegamers Donation <a href= "http://www.ablegamers.org/ways-to-give/">http://www.ablegamers.org/ways-to-give/</a>Ablegamers Twitter <a href= "https://twitter.com/ablegamers">https://twitter.com/ablegamers</a>Includification <a href= "https://www.includification.com/">https://www.includification.com/</a>Salvador Dali “Dreams of Dali” <a href= "https://www.youtube.com/TheDaliMuseum">https://www.youtube.com/TheDaliMuseum</a>Xbox Adaptive Controller <a href= "https://www.xbox.com/en-US/xbox-one/accessories/controllers/xbox-adaptive-controller">  https://www.xbox.com/xbox-adaptive-controller</a></p>
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Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy.</p> <p>Connect with Michel Mony</p> <p>Email <a href= "mailto:Michel.Mony@cathargames.com">Michel.Mony@cathargames.com</a>Michel LinkedIn <a href= "https://www.linkedin.com/in/michelmony/">https://www.linkedin.com/in/michelmony/</a>Cathar Games LinkedIn <a href= "https://www.linkedin.com/company/cathar-games/">https://www.linkedin.com/company/cathar-games/</a>Cathar Games Facebook <a href= "https://www.facebook.com/cathargames/">https://www.facebook.com/cathargames/</a> Website <a href= "https://www.cathargames.com/">https://www.cathargames.com/</a></p>
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At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Thanks again to Darren for the awesome interview and I hope you enjoy.</p> <p>Connect with Darren Bacon</p> <p>Personal Website <a href= "https://darrenbacon.com/">https://darrenbacon.com/</a>His Artstation <a href= "https://www.artstation.com/darrenbacon">https://www.artstation.com/darrenbacon</a>Twitter <a href= "https://twitter.com/baconsbytes"><strong>@</strong>baconsbytes</a>Instagram <a href= "https://www.instagram.com/baconsbytes/">https://www.instagram.com/baconsbytes/</a></p>
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You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy.</p> <p>Connect with Jay:</p> <p>Website: <a href= "http://powellgroupconsulting.com/">http://powellgroupconsulting.com/</a>Company Twitter: <a href= "https://twitter.com/PowellGrp">https://twitter.com/PowellGrp</a>My Twitter: <a href= "https://twitter.com/Powell_Jay">https://twitter.com/Powell_Jay</a>LinkedIN: <a href= "https://www.linkedin.com/in/jaypowell/">https://www.linkedin.com/in/jaypowell/</a>Indie Game Business on Twitch: <a href= "https://www.twitch.tv/indiegamebusiness">https://www.twitch.tv/indiegamebusiness</a>YouTube Playlists:</p> <p>Powell Group YouTube page<strong>:</strong> <a href= "http://bit.ly/PowellGroupYouTube">http://bit.ly/PowellGroupYouTube</a>Indie Game development playlist - <a href= "http://bit.ly/IndieGameDevelopmentVideos">http://bit.ly/IndieGameDevelopmentVideos</a>Indie game marketing playlist - <a href= "http://bit.ly/IndieGameMarketingVideos">http://bit.ly/IndieGameMarketingVideos</a>Indie game law and business playlist - <a href= "http://bit.ly/IndieGameLawandBizVideos">http://bit.ly/IndieGameLawandBizVideos</a>Self publishing playlist - <a href= "http://bit.ly/IndieSelfPublishingVideos">http://bit.ly/IndieSelfPublishingVideos</a>Signup for Jay's guides/newsletter</p> <p>Free indie developer business guides - <a href= "http://bit.ly/FreeBusinessGuides">http://bit.ly/FreeBusinessGuides</a></p>
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Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
<p>On this episode of the <a href= "https://www.gamedevloadout.com/podcast/">Game Dev Loadout</a> podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy!</p> <p><a href="http://www.gamedevbizbook.com/">The GameDev Business HandBook</a>Mike <a href= "https://muckrack.com/mike-futter">Website</a></p>
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92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
<p>On the <a href="https://www.gamedevloadout.com/">Game Dev Loadout</a> podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book Club, and more. Currently, they are working on In the Valley of Gods.</p> <p> </p> <p>Items Mentioned:</p> <p>Chris <a href="https://chrisremo.bandcamp.com/">Website</a>Chris <a href="https://twitter.com/chrisremo">Twitter</a>In the Valley of Gods <a href="https://inthevalleyofgods.com/">Website</a>Campo Santo <a href="https://www.camposanto.com/">Website</a>Idle Thumbs <a href="https://www.idlethumbs.net/shows">Shows</a>Article <a href="https://www.gamasutra.com/view/news/118627/Analysis_System_Shock_2__Structure_And_Spoilers.php"> “Analysis: System Shock 2“</a><a href= "https://www.gamasutra.com/">Gamasutra</a></p>
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91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
<p>On <a href="http://www.gamedevloadout.com">Game Dev Loadout</a>, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also is an IGF(indie games festival) chairman and co-organizer of BitSummit.</p> <p>Items Mentioned:</p> <p>Kelly <a href= "https://twitter.com/KellyWallick?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor"> Twitter</a>Email <a href= "mailto:contact@indiemegabooth.com">contact@indiemegabooth.com</a>Indie Megabooth <a href="http://indiemegabooth.com/">Website</a>Indie Megabooth <a href= "https://www.facebook.com/IndieMegabooth">Facebook</a>Indie Megabooth <a href= "https://twitter.com/IndieMEGABOOTH">Twitter</a>BitSummit <a href= "https://twitter.com/BitSummit">Twitter</a>IGF <a href= "https://twitter.com/igfnews">Twitter</a>Final Games Podcast <a href="https://soundcloud.com/finalgamespodcast/ep63kw">Kelly Wallick Episode 63</a></p>
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90: Seek Comfortability to Increase Productivity with Katharine Neil
<p>We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.</p> <p>Items Mentioned:</p> <p>Katharine <a href= "https://twitter.com/haikus_by_kn?lang=en">Twitter</a>Katharine <a href="http://katharine.neil@gmail.com">Email</a>Katharine GDC Talk <a href= "https://www.gdcvault.com/play/1024644/Game-Design-Tools-For-When"> Game Design Tools</a>Katharine Gamasutra Blog <a href= "https://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php"> How We Design Games Now and Why</a>Game Website <a href= "https://www.astrologaster.com/">Astrologaster</a>Company Website <a href="http://nyamyam.com/">NyamNyamGames</a>Mark Brown <a href= "https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw?&ab_channel=MarkBrown"> Game Maker’s Toolkit</a>Book <a href= "https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965"> The Art of Game Design by Jesse Schell</a><a href= "https://en.wikipedia.org/wiki/Pomodoro_Technique">Pomodoro Technique</a><a href="https://www.gdcvault.com/">GDC Vault</a></p>
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89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
<p>On the <a href="http://www.gamedevloadout.com">Game Dev Loadout</a> podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma and Political Animals. Cliff is a big blogger writing about game development and his thoughts on the game industry.</p> <p>Items Mentioned:</p> <p>Cliff <a href="http://www.cliffski.com">Website</a>Positech Games <a href="http://www.positech.co.uk/">Website</a>Cliff <a href="https://twitter.com/cliffski?lang=en">Twitter</a>Cliff <a href="https://www.youtube.com/user/cliffski2">Youtube</a>Game <a href= "http://store.steampowered.com/app/591370/Production_Line__Car_factory_simulation/"> Production Line</a><a href= "https://www.madisonseating.com/landing/herman-miller-aeron.html?gclid=Cj0KCQiAw9nUBRCTARIsAG11eieN17arBOkWp2jwSSVmqskGq-IPnmWdOvRAInVUt8eGvOcT2oG43jwaAr10EALw_wcB">Aeron Chair</a><a href= "https://www.amazon.com/Best-Sellers-Books-C-Programming-Language/zgbs/books/9045760011">C++ books</a></p>
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88: Join a Great Community for Inspiration with Jason Canam from Household Games
<p>On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the game designer for DrinkBox Studios working on Guacamelee! Championship Edition and now his current game The Way of the Passive Fist is out now.</p>
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87: Going Indie with Jake Birkett of Grey Alien Games
<p>Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.</p>
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86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
<p>On the <a href="http://www.gamedevloadout.com">Game Dev Loadout</a> podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game development providing you with an in-depth, tactical blueprint for navigating the game industry. He is also an indie developer and the founder of Moby Pixel that specializes in making music apps and rythmes games.</p> <p>Items Mentioned:</p> <p>Podcast <a href= "http://www.gamedevdeconstructed.com/">Website</a>Nick Email <a href= "mailto:gamedevdeconstructed@gmail.com">gamedevdeconstructed@gmail.com</a>Company <a href="http://mobypixel.com/">Website</a>Moby Pixel <a href= "https://twitter.com/MobyPixel">Twitter</a><a href= "https://www.meetup.com/Dallas-Video-Games-Meetup/">Dallas Meetup Group</a><a href="https://nerdbody.com/">NERDbody</a><a href= "https://www.lexaloffle.com/pico-8.php">Pico-8</a></p>
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85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
<p>We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and well paid job over to creating his own game studio and going for a very ambitions game, getting a publisher at the start of development and funds to create a demo.</p> <p>Items Mentioned:</p> <p>Tommy <a href= "https://twitter.com/TRoekkum?lang=en">Twitter</a>Company <a href= "https://twitter.com/trym_studios?lang=en">Twitter</a>Game The Whaler <a href="https://twitter.com/thewhalergame">Twitter</a>Game The Whaler <a href="https://thewhalergame.com/">Website</a><a href= "http://www.indiedb.com/">IndieDB</a><a href= "https://www.gamedev.net/">Gamedev.net</a><a href= "https://www.tigsource.com/">Tigsource</a><a href= "https://www.udemy.com/unitycourse/?utm_source=adwords&utm_content=_._ag_course_._ad_184506114629_._de_c_._dm__._lo_9027613_._&matchtype=b&gclid=CjwKCAiAlfnUBRBQEiwAWpPA6U16E5TY7Q1kE6_1rG7_kPrZVgUrbn4IgaNQrlLm5mc44b8813RpERoCrusQAvD_BwE&k_clickid=57513dad-0263-4a5e-b119-dd01509b25a3_408_GOOGLE_NEW-AW-PROS-TECH-Dev-Game-Dev-Broad-EN-ENG_._ci_258316_._sl_ENG_._vi_TECH_._sd__._la_EN_.__course_game+development+course+online_b_184506114629_c&utm_medium=udemyads&utm_term=_._pl__._pd__._ti_aud-325382095161:kwd-1807702419_._kw_game+development+course+online_._&utm_campaign=NEW-AW-PROS-TECH-Dev-Game-Dev-Broad-EN-ENG_._ci_258316_._sl_ENG_._vi_TECH_._sd__._la_EN_._">Game Dev on Udemy</a></p>
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84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
<p>We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze customer behavior analytics to help you figure out what your audience is doing with your game and how you can optimize it.</p> <p>Items Mentioned:</p> <p>Dan Website <a href= "https://www.cooladata.com/">https://www.cooladata.com/</a>Dan Email <a href= "mailto:dan@cooladata.com">dan@cooladata.com</a>Article <a href= "https://www.cooladata.com/19-metrics-every-mobile-games-needs-track/"> The 19 Metrics Every Mobile Game Needs to Track</a>Article <a href= "https://medium.com/@danschoenbaum/keep-them-hooked-the-3-steps-to-increasing-player-retention-in-online-gaming-37a7b05bc282"> Keep them hooked: 3 Steps to Increasing Player Retention In Online Gaming</a>Article <a href= "https://www.cooladata.com/analytics-dashboard">The Anatomy of the Perfect SaaS Analytics Dashboard</a>Article <a href= "https://www.cooladata.com/find-perfect-saas-customer/"> How to Find Your Perfect SAAS Customer</a>Article <a href= "https://medium.com/search?q=online%20gaming">Online Gaming</a><a href= "https://www.google.com/analytics/#?modal_active=none">Google Analytics</a></p>
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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
<p>"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development."</p> <p>Blair Leggett leads a small indie studio with his wife called One More Story Games. With over 20 plus years in the game industry, they have built their own game engine specifically for authors to create narrative games and published 7 games in the last 3 years while building the engine. Their work includes Danielle’s Inferno, Skycarver, and the upcoming Shakespeare’s Landlord. </p> <p>Connect:</p> <p>Website <a href= "https://onemorestorygames.com/">https://onemorestorygames.com/</a>Game Engine Website <a href= "http://storystylus.com/">http://storystylus.com/</a>Game Shakespeare's Landlord <a href= "http://www.lilybard.com/">http://www.lilybard.com/</a>Twitter <a href= "https://twitter.com/1MoreStoryGames"><strong>@</strong>1MoreStoryGames</a>Youtube <a href= "https://www.youtube.com/user/OneMoreStoryGames">https://www.youtube.com/user/OneMoreStoryGames</a>Resources:</p> <p><a href= "http://www.ign.com/articles/2017/02/06/unsung-heroes-of-the-games-industry-tools-programmers"> UNSUNG HEROES OF THE GAMES INDUSTRY: TOOLS PROGRAMMERS</a><a href= "https://github.com/business?utm_source=google&utm_medium=cpc&utm_term=github&utm_campaign=2018q1-adv-NA%7CBrand%7CHeadTerms%7CUS-CA%7CEN%7CEX%7C20170510&gclid=CjwKCAiA_c7UBRAjEiwApCZi8VgW72vVnCWHCr8mJ1Qf13Obb11Uv3CnuUY4IRQzR03eCblc3mj-ixoCy9kQAvD_BwE">GitHub</a>Perforce <a href= "https://www.perforce.com/">https://www.perforce.com/</a>Subscribe to the podcast:</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href="http://pca.st/HzN7">Pocket Casts</a> | <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us"> CastBox</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p> <p> </p>
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82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
<p>"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it."</p> <p>Zachary O. Toups is an assistant professor in the Computer Science Department at New Mexico State University in the areas of game design and human-computer interaction. His research develops gameplay through which participants practice real-life skills, with an emphasis on disaster-response contexts and team coordination. His work incorporates ethnographic approaches to understanding existing practice; zero-fidelity simulations that capture abstract, human-centered aspects of practice; mixed reality computing that engages players in human-human, human-environment, and human-computer interaction; and mobile, collaborative technologies that support sensemaking in disaster.</p> <p>Connect:</p> <p>Pixl website: <a href= "https://pixl.nmsu.edu/">https://pixl.nmsu.edu/</a>Twitter: <a href="https://twitter.com/toupsz?lang=en">@toupsz</a>Email: <a href="mailto:z@cs.nmsu.edu">z@cs.nmsu.edu</a>Resources:</p> <p><a href= "https://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/1452654123"> The Design of Everyday Things by Donald Norman</a>Subscribe to the podcast:</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> |<a href= "https://open.spotify.com/show/3TXHxqNH9LsnhGMUkseJEE?si=-G4uAmkUQwSeH1jxNeMY6g">Spotify</a> |<a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us">CastBox</a> |<a href="http://pca.st/HzN7">Pocket Casts</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
<p>Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of the three.”</p> <p>Join Richard Ludlow of Hexany Audio as we discuss the importance of not writing overbearing scripts, learning to say “NO,” following the three ‘P’s when choosing a project to work on, and much more. Richard Ludlow is the audio director at Hexany Audio, a Los Angeles-based sound and music studio specializing in audio for games and VR. Richard oversees both the creative and business aspects and has worked on projects for Disney, Activision, Ubisoft, Ford, Chevrolet, and many more. He regularly speaks about game music and sound at GDC, PAX, and more.</p> <p>Connect:</p> <p>Email: <a href= "mailto:rludlow@hexanyaudio.com">rludlow@hexanyaudio.com</a>Website: <a href= "https://hexanyaudio.com/">https://hexanyaudio.com/</a>Resources:</p> <p>Do internshipsSubscribe to the podcast:</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://open.spotify.com/show/3TXHxqNH9LsnhGMUkseJEE?si=-G4uAmkUQwSeH1jxNeMY6g"> Spotify</a> | <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us"> CastBox</a> | <a href="http://pca.st/HzN7">Pocket Casts</a> | <a href="https://www.gamedevloadout.com/subscribe/">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
<p>Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revolutionary type of tools. Embrace it, adopt it early as you can, get ahead of the curve.”</p> <p>Join Teddy Bergsman as he discusses how megascans work and why it’s important, his obsession to help me the game industry workflow faster and efficient, how hiring the right person was key to his company, and much more. Teddy Bergsman is the CEO of Quixel which is the world’s largest scan library. These scans include vegetation, debris to nature environments all across the globe.</p> <p>Connect:</p> <p><a href="https://www.facebook.com/quixeltools/">Facebook Quixel</a> where you can send Teddy a message Website: <a href="http://quixel.se/">Quixel</a> Resources:</p> <p><a href="https://www.marmoset.co/toolbag/">Marmoset Toolbag 3</a> <a href= "https://www.artstation.com/">Artstation</a> Unreal Engine 4Subscribe to the podcast:</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href="http://pca.st/HzN7">Pocket Casts</a> | <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us"> CastBox</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
<p>Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets the road when it comes to the legal issues.”</p> <p>Gary D. Nissenbaum is the managing attorney of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. I should add that nothing that is discussed today should be considered legal advice or opinion on any specific matter. If any of our listeners have a legal matter, they should consult counsel of their choosing.</p> <p><br /></p> <p><strong>We Discuss:</strong></p> <p>The importance of having the proper intellectual property documentationDefinitions of trademark and copyrightHow attorneys are helping us stay creativeWhat to do when you get a cease and desistThree concepts to keep in mind: Idea-Expression, First Sale Doctrine, and Fair UseWhy the developer should create <em>scenes a faire</em>The way to utilize a private investigator on IP workCreate a game design document and show it to a lawyer before developing the gameConnect:</p> <p><a href="https://www.gdnlaw.com/">Website</a>Gary's Email: <a href="mailto:gdn@gdnlaw.com">gdn@gdnlaw.com</a><a href= "https://www.gdnlaw.com/gdn_profile.htm">Biography</a><a href= "https://www.gdnlaw.com/intellectual_property.htm">Intellectual Property Page</a>Resources:</p> <p><a href= "https://www.copyright.gov/">Copyright.gov</a> <a href= "https://www.uspto.gov/trademarks-application-process/search-trademark-database">Uspto.gov</a> <a href="https://law.justia.com/cases/federal/district-courts/texas/txsdce/4:2013cv03415/1134359/44/">DaVinci vs Ziko Games</a> <a href= "https://law.justia.com/cases/federal/district-courts/new-jersey/njdce/3:2009cv06115/235418/61/">Tetris Holding vs Xio Interactive </a><a href= "https://supreme.justia.com/cases/federal/us/564/786/">Brown vs Entertainment Merchants</a> </p> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
<p>We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of Waterloo in Canada. He focuses on evaluating our physiological signals while we play games. His research include gamification, user experience, health and wellness, and affective gaming.</p> <p>Connect:</p> <p><a href= "https://twitter.com/acagamic?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor"> Twitter</a><a href= "http://www.acagamic.com/lennart-nacke/">Personal Website</a><a href="http://hcigames.com/">HCI Game Group Website</a>Book: <a href= "https://global.oup.com/academic/product/games-user-research-9780198794844?cc=us&lang=en&"> Games User Research</a>Resources:</p> <p><a href="https://spideroak.com/">Spideroak</a><a href= "https://owncloud.org/">Owncloud</a><a href= "https://www.dropbox.com/business/landing-t61fl?_tk=sem_b_goog&_camp=sem-b-goog-us-eng-top-exact&_kw=drop%20box%7Ce&_ad=245892100932%7C1t1%7Cc&gclid=Cj0KCQiAtJbTBRDkARIsAIA0a5NSnoOcSL9lKnXeC9dviKk7GM-Z1cCzkD3EPSeKjmZabW6-QnZ-ZH0aAvtBEALw_wcB">Dropbox</a><a href="http://gamesuserresearchsig.org/career/mentoring-program/">IGDA User Research SIG Mentoring Program</a><a href= "http://www.pixelprospector.com/">Indie Goldmine</a>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
<p>Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately.</p> <p>He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million units, his work include the Mario vs. Donkey Kong series, Midnight Club 2, Red Dead Revolver, and more. Currently he is the senior game designer at Recurrence Inc where they help transform boring classrooms into engaging games.</p> <p>Key points:</p> <p>Mantra - “Always be kind to your audience”Embrace working in limitationsHow overworking himself affected his life and learning to take breaksThink about your self-worth instead of working for freeDoing stand up meetings first thing in the morningAnd much more...Connect:</p> <p>Twitter <a href= "https://twitter.com/namofni?lang=en">@naMofNi</a> <a href= "https://about.me/wingcho">About Me page</a> Resources:</p> <p><a href= "https://www.assetstore.unity3d.com/en/#!/content/368">Unity Playmaker</a> <a href= "https://en.wikipedia.org/wiki/Mischief_Makers">Mischief Makers N64</a> <a href= "https://en.wikipedia.org/wiki/Smuggler%27s_Run">Smuggler’s Run</a> <a href="https://balsamiq.com/">Balsamiq</a> Play all type of gamesVizeoPowerpointSUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
<p>Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.”</p> <p>Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Infinite and League of Legends which is one of the biggest game in the world. He also speak at events such as GDC and teaches on the side at Berklee College of Music.</p> <p>Key points:</p> <p>How to hire a composerGet to know everyone on the team to produce successful resultsUniversal lawyer called him and said “this needs to be gone in the next six hours or we going to take everything you have”Get your legal stuff in order and find out ahead of time if you have questionsStrive for excellence, learn the basic of business, and document everythingFind the people you relate to and listen to what they sayAnd much more... Connect:</p> <p><a href="http://www.fastestmanintheworld.com/">Website: Fastestmanintheworld</a><a href= "http://redwingsuperior.com/the-muse-podcast/">The Muse Podcast</a> - Description: Each episode, we invite an artist to play something new, something unreleased to the public - a new song, something different, maybe a work-in-progress - then we dive in and talk about the writing process, the story behind the piece, where it comes from, directly from the artist. Recorded live and uncut.<a href= "http://www.fastestmanintheworld.com/contact/">Contact page</a><a href= "https://www.kickstarter.com/projects/thestation/the-station-a-first-person-exploration-story-drive/description">Game: The Station</a>Resources:</p> <p><a href="https://twitter.com/Der_Kevin">Last Man Sitting</a> - See how KevKev use twitter to showcase his gameTwitchUnityAmazon LumberyardSocial media<a href="http://www.indiegamejams.com/">Game jams</a>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
<p>Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.”</p> <p>Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted events, and video game trailers. His credits include such as For Honor and Assassin's Creed.</p> <p>Key points:</p> <p>Don’t move rapidly into production until everyone is on the same pageAsk yourself, “What is the main focus of that animation?”Add buffer time to scope to avoid crunchtimeAdding boundaries and limits with clear objectives produces better resultsMovies are great example of how to smoothly transition from scene to sceneHis reasons for leaving UbisoftAnd much more...Connect:</p> <p><a href="http://www.sebastiendussault.ca/">His website</a><a href= "https://www.linkedin.com/in/sebastien-dussault/">Linkedin</a><a href="https://www.youtube.com/channel/UCqrcl7ozRX0YWpajYBApfCA/videos">Interviews with Creatives Youtube Channel</a><a href= "http://meduzarts.com/">His company website Meduzarts</a>Resources:</p> <p><a href="http://www.ianimate.net/">iAnimate - Online Animation School</a><a href= "https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012">Book: Creativity Inc by Ed Catmull</a><a href= "https://www.amazon.com/Directing-Actors-Memorable-Performances-Television/dp/0941188248">Book: Directing Actors by Judith Weston</a>YoutubeUnityUnrealTake notes while reading books, playing games, and watching movies.SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
<p>Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and interactive media. They have developed audio for both Triple-A and indie titles such as Moonlight Blade, Iron Knight, King’s Quest, and more.</p> <p>Connect:</p> <p><a href= "https://www.facebook.com/MattCarlEarl">Facebook</a><a href= "mailto:mearl@hexanyaudio.com">Email: mearl@hexanyaudio.com</a>Website: <a href= "https://hexanyaudio.com/about/mearl/">Hexany Audio</a><a href= "https://www.linkedin.com/in/matthewcarlearl/">LinkedIn</a>Resources:</p> <p><a href="http://www.gdconf.com/">GDC 2018</a><a href= "http://www.avid.com/pro-tools?gclid=Cj0KCQiAg4jSBRCsARIsAB9ooavIhg7-N1_A2IpREZX5qrE1qmaXDrChOIec-fO4uHUCg-nHYD_X4GEaAogrEALw_wcB">Pro Tools</a>Book: <a href= "https://www.amazon.com/Art-Counterpoint-Istitutioni-harmoniche-library/dp/0393008339"> The Art of Counterpoint</a>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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73: How to Make Indie Games with a Low Budget with Oded Sharon
<p>Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.”</p> <p>Oded Sharon is the founder and ceo of two companies, Corbomite Games and Adventure Mob. With over 18 years of experience, he made games such as Zbang, Cocktail Run, and Bolt Riley. He is also the head of Israeli IGDA and give GDC talks.</p> <p>We Discuss:</p> <p>Don’t come in the game industry thinking that your first game is going to make you richJoin with passion, not for profitAngry Birds was the 49th game that saved Rovio from bankruptcyGoing out of scope and prototypingMake sure you're protected when working with publishersHis motivation for making games has changedGreat idea called “Awkward Simulator”An awesome GDC group that you, Game Devs, should joinConnect:</p> <p><a href="https://www.patreon.com/SoundGuy">Patreon</a><a href= "https://www.gdcvault.com/play/1024673/Development-on-a-Shoestring-Ultra">GDC Talk</a> <a href= "https://twitter.com/soundguy?lang=en">Twitter </a><a href= "http://adventuremob.com/games/">Adventure Mob</a><a href= "http://corbomitegames.com/israeligames.php">Corbomite Games</a><a href="https://www.facebook.com/IGDAIsrael/">Israel IGDA Facebook</a><a href= "https://www.facebook.com/groups/700058053360924/about/">IGDA Unity SIG Facebook</a><a href= "https://www.facebook.com/groups/TheFellowshipOfParties/">The Fellowship of GDC parties Facebook</a><a href= "https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1/posts">Bolt Riley Game</a>Resources:</p> <p><a href="http://www.gdconf.com/">GDC Game Developer Conference</a><a href="http://www.indiegamejams.com/">Game Jams</a><a href="http://www.pixelprospector.com/">Pixel Prospector The Indie Goldmine</a>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p>
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72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
<p>Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can achieve your business objective, or your fun objective, or your learning objective.”</p> <p>Rob Alvarez studies gamification design for learning experience at the IE Business School which is a graduate school over at Spain. He also host a podcast called Professor Game, a weekly show where he interviews successful practitioners of games, gamification,and game thinking.</p> <p>We Discuss:</p> <p>Gamification that impact game design, user experience, rewards, and moreDon’t add random mechanics, be more thoughtful in adding featuresThink about the core loop of fun that keeps people coming backFelt crushed during one of his first projects in gamificationLearn from failures and keep pushing forwardBe wary of information in the worldDon’t keep ideas to yourselfHe use to do radio and now he does podcasting Professor GameGame getting a bad rep in the mediaReading is vital!And much more...Connect:</p> <p><a href="http://www.professorgame.com/">Professor Game Website </a><a href="https://twitter.com/robalvarezb">Twitter @RobAlvarezB</a> Email: <a href= "mailto:professor@professorgame.com">professor@professorgame.com</a>Resources:</p> <p><a href="http://yukaichou.com/">Yu-kai Chou</a> <a href= "http://amyjokim.com/">Amy Jo Kim</a> <a href= "https://www.gamified.uk/">Andrzej Marczewski</a> Jane Mcgonigal<a href= "https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world">Gaming can make a better world</a><a href= "https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life">The game that can give you 10 extra years of life </a><a href= "https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611">Book: Reality Broken Games Better Change </a>Haiti Simulation: the main link isn’t working but you can <a href= "http://insidedisaster.com/haiti/">learn more here</a> Game: <a href= "http://store.steampowered.com/app/239030/Papers_Please/">Papers, Please</a> Simulation: <a href= "http://www.educationtimes.com/article/4/20121119201211171613463287e2a7499/10-Downing-Street.html"> 10 Downing Street</a> Book: <a href= "https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210"> A Theory of Fun by Raph Koster</a> Book: <a href= "https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646/ref=pd_lpo_sbs_14_t_0?_encoding=UTF8&psc=1&refRID=PXSBMQZQKQHAZHTGWS5D"> The Art of Game Design by Jesse Schell</a> SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1"> ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast"> Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743">Give me a Rating & Review</a></p>
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71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
<p>Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You're going to hire the one that seems like they're going to be the best to work with because no one wants to work with a jerk.”</p> <p>Sonia Michaels is a senior lecturer at Digipen where she helps students create outstanding career search materials, develop their professional networking skills, and launch their careers in the game industry. Under her guidance, students and alumni have earned positions at Blizzard, Riot Games, Bungie, Microsoft, Amazon, and many more.</p> <p>Keypoints:</p> <p>She didn't know there was a job opportunity for teaching communication within the game industry, until she began preparing her students at DigiPen to launch their careersThere is no awesome job called Game Idea GuyCritical thinking is essentialUsing custom resumes and cover letterHow to do phone interviews Important to explain how you will fit in with the company and what you will contributeAwesome people are helping to reduce crunch time practicesAvoid using a premade templateAdd your personal branding into your resumeNo one wants to work with a jerk!Excited about more narrative driven gamesAnd much moreConnect:</p> <p>EmailL <a href= "mailto:sonia.michaels@gmail.com">sonia.michaels@gmail.com</a> / <a href= "mailto:smichaels@digipen.edu">smichaels@digipen.edu</a>Twitter : <a href="https://twitter.com/soniaghm">@soniaghm</a><a href= "https://www.linkedin.com/in/soniagmichaels/">Linkedin</a> <a href="https://www.digipen.edu/">DigiPen Institute of Technology </a>Career Consulting - <a href= "https://www.soyouwanttomake.games/">soyouwanttomakegames</a> GDC Sonia Michaels: <a href= "https://www.gdcvault.com/play/1024411/Get-Noticed-Get-Hired-Upgrading%20"> Get Noticed & Get Hired</a> Resources:</p> <p><a href= "http://www.gdconf.com/attend/conferenceassociates.html">GDC Conference Associate</a> <a href= "http://chrisdeleon.com/">Chris Deleon Gamkedo</a><a href= "https://game-development.zeef.com/david.arcila">Game developer Resources by David Arcila</a> <a href= "http://www.trello.com">Trello</a> <a href= "https://en.wikipedia.org/wiki/Kate_Edwards">Kate Edwards</a> Former IGDA Exec. Director and now does Game Culturalization on <a href="http://geogrify.com/">Geogrify.com</a>GDC Mata Haggis: <a href= "https://www.gdcvault.com/play/1024157/Storytelling-Tools-to-Boost-Your"> Storytelling Tools to Boost Your Indie Game’s Narrative and Gameplay </a>PeopleRemember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! <a href= "http://www.gamedevloadout.com">www.gamedevloadout.com</a></p>
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70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
<p>Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ”</p> <p>Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the show lol because I love food. Her works include Thimbleweek Park, aglimpse: friends, and L.A. Noire.</p> <p>We Discuss:</p> <p>Giving yourself constraints in game designJoin meetups to network and get constructive feedbackIf the players enjoy the game, it's a good game design, simpleGot an award for Edible Games at Indiecade where you eat!Working on a cookbook in KickstarterWas told that she was jeopardizing her career by bringing cakes to peersKnowing your scale and limitationDidn’t know there was an opportunity in the game industryAnd much more...Connect:</p> <p><a href= "http://www.gdcvault.com/play/1024252/Friendship-Curiosity-Challenge-Focusing-Your"> GDC Talk: Friendship, Curiosity & Challenge: focusing your career as an Indie Dev</a> Personal Website: <a href= "http://jennsand.com/index.php">http://jennsand.com/index.php</a>Company Website: <a href= "http://inquisiment.com/">http://inquisiment.com/</a>Twitter: <a href= "https://twitter.com/JennSandercock">@JennSandercock</a>Resources:</p> <p>Play a lot of other gamesTake influence from other median to use in your gamesBook: <a href= "https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965">The Art of Game Design: A Book of Lenses by Jesse Schell</a>Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring professionals. Thank you for your time! <a href= "http://www.gamedevloadout.com">www.gamedevloadout.com</a></p>
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69: How to Cast Actors and Direct Voice Dialogue with DB Cooper
<p>DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let's share ideas and I know that doesn't always work but that's when it works the best as if you got everybody's view in the open and the authority to make decisions."</p> <p>DB Cooper has been acting and directing for more than 30 years. You've heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.</p> <p>We Discuss:</p> <p>Jump start her gaming career Sent a fan letter to <a href= "http://www.oldzieymusic.com/">George Oldziey</a> of the Wing Commander seriesHer voice acting career, cast and direct game dialogueHow to cast people for your gameBenefits of being in the city where the work isYou feel alive being around your peopleYou lose nothing at all by asking for help and make the questions specificFF X had a baller castKnow when to end a project if it doesn’t workConnect:</p> <p>Website: <a href= "http://www.dbcoopervo.com/yeah/">dbcoopervo.com</a>Email: <a href= "mailto:db@dbcoopervo.com">db@dbcoopervo.com</a>Game: <a href= "https://www.oculus.com/experiences/rift/1198491230176054/">Dead and Buried for Oculus</a>Resources:</p> <p><a href="http://roosterteeth.com/">Rooster Teeth</a><a href= "https://voice123.com/">Voice 123</a><a href= "https://www.youtube.com/watch?v=pEaBqiLeCu0">Hatsune Miku Hologram</a><a href="https://www.vocaloid.com/en">Vocaloid</a>Look at Game Credits for mentors and ask questions<a href= "https://orcahq.com/jobs">OrcaHQ</a><a href= "https://gamedevmap.com/">GameDevMap</a>Check out PHP discussionRemember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! <a href= "http://www.gamedevloadout.com">www.gamedevloadout.com</a></p>
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68: Marketing, Social Media, and Friendships with Daniel Doan
<p>Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.”</p> <p>Daniel Doan is the Co-Founder and Chief Growth Officer at Black Shell Media with over 10 years of experience in the industry. He published over 65 titles on Steam, co-authored the ebook called “Guide to Game Development Success,” and now runs a publishing and marketing firm dedicated to helping us reach success.</p> <p>We Discuss:</p> <p>He started by modding gamesHow to market early and to the right audienceFinding the right publisherMaking a hook and maintaining retentionA troll leaving a negative review on his gameHow to increase social media presenceBuilding relationshipsMany failures = many successAnd much more...Connect:</p> <p><a href="https://blackshellmedia.com/">Black Shell Media Website</a>Twitter: <a href= "https://twitter.com/doandaniel">@<strong>doandaniel</strong></a><a href="https://www.instagram.com/doan.daniel/?hl=en">Instagram</a>Email: <a href= "mailto:daniel@blackshellmedia.com">daniel@blackshellmedia.com</a><a href="http://store.steampowered.com/app/328760/SanctuaryRPG_Black_Edition/">SanctuaryRPG</a><a href="http://danieldoan.net/consulting">$2 - 25 minutes Consultation with Daniel Doan</a> to walk through your marketing strategies.Resources:</p> <p>RedditLinkedInRemember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! <a href= "http://www.gamedevloadout.com">www.gamedevloadout.com</a></p>
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67: The Influence of Sound and Finding Great People with Michael Sweet
<p>Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you.</p> <p>Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video game scoring curriculum. He also received the best audio award at GDC Independent Games Festival, and nominations for multiple game audio network guild awards. His work includes the Night Journey project as well as Waldan, a game.</p> <p>We discuss:</p> <p>He never thought his music career would merge into the game world in the early 90sWhat 7.1 Surround Sound isHow influential the sound can be on a technical levelFinding great people to work with can help you bounce back from the worst of timesWhy it’s good to be to be versatileExercise and cooking are great for lifeShow your enthusiasm!Connect:</p> <p><a href="https://www.waldengame.com/">Walden, A Game</a><a href= "https://www.thenightjourney.com/">Night Journey</a>Email: <a href= "mailto:msweet@berklee.edu">msweet@berklee.edu</a>Resources:</p> <p><a href="https://www.igda.org/">IGDA</a>Facebook GroupsPodcastsLocal Communities</p>
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66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios
<p>Henrique Olifiers - "When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn't matter the quality of what you have done. It doesn't have to be the best game ever. That's not about it. It's about initiative. It's about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing."</p> <p>Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build skyships and explore floating islands of a shattered world.</p> <p>We discuss:</p> <p>Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn't know there was even such a thing.Do 2-day game jams every single month at his companyThere are no oversaturation of good gamesThink about marketing from the beginningIt's not the players job to know how hard game development isBe wary of people that say or post something as gospelExcitement for AI that changes the game experience for each type of playerand much more...Connect:</p> <p><a href="http://www.bossastudios.com/">Bossa Studios</a><a href= "http://store.steampowered.com/app/322780/Worlds_Adrift/">Worlds Adrift</a>Twitter: <a href= "https://twitter.com/Olifiers?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor"> @Olifiers</a>Company Twitter: <a href= "https://twitter.com/bossastudios">@bossastudios</a>Resources:</p> <p>Book: <a href= "https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ref=sr_1_1?ie=UTF8&qid=1509027503&sr=8-1&keywords=a+theory+of+fun"> A Theory of Fun for Game Design by Raph Koster</a>Book: <a href= "https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646/ref=sr_1_1?s=books&ie=UTF8&qid=1509027543&sr=1-1&keywords=a+book+of+lenses"> The Art of Game Design: A Book of Lenses by Jesse Schell</a>MentorsYoutube</p>
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65: Honest Communication in Business Development with Jake DiGennaro
<p>Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients like Sony and Blizzard to optimize their pipeline, identify opportunities, and develop solutions.</p> <p>We discuss:</p> <p>Business developmentDon’t assume how other people operateA game he heavily invested in was cancelledConstantly learn new skills to build more avenuesExcitement for Microsoft HalolensDo information interview with experience peopleand much more…Connect:</p> <p><a href="https://www.linkedin.com/in/jakedig/">LinkedIn Jake DiGennaro</a><a href="http://www.virtuosgames.com/">Website Virtuos Games</a>Resources:</p> <p><a href="https://www.gamasutra.com/">Gamasutra</a><a href= "http://craigslist.org/">Craigslist</a><a href= "https://www.gdcvault.com/">GDC Vault</a><a href= "https://venturebeat.com/">VentureBeat</a><a href= "https://www.amazon.com/Blood-Sweat-Pixels-Triumphant-Turbulent-ebook/dp/B01NAKSWW1/ref=sr_1_1?ie=UTF8&qid=1508725822&sr=8-1&keywords=blood+sweat+and+pixels">Book: Blood, Sweat, and Pixels</a><a href= "https://itch.io/">Itch.io</a><a href= "https://www.kickstarter.com/">Kickstarter</a><a href= "https://unity3d.com/learn/tutorials">Unity Tutorials</a><a href= "https://aws.amazon.com/lumberyard/">Amazon Lumberyard</a><a href= "https://www.yoyogames.com/gamemaker">GameMaker</a>Thank you for listening and if you enjoy the episode and find the resources helpful, please share it with your peers.</p> <p>Don’t forget about the <a href= "https://www.gamedevloadout.com/giveaway/">FREE giveaway</a> where you have a chance to win $50 at Cubebrush. Discover and shop for tutorials, 3D models, brushes, textures, and more.</p>
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64: The Scary Thought of Being Homeless with Nicolae Berbece
<p>Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their game, Move or Die.</p> <p>We discuss:</p> <p>How to manage a team that’s across the globeNot overshooting a projectMilestones act as motivationScary thought of being homeless if the game didn’t succeedReasons for hiring people and deciding their payAnd much more...Connect:</p> <p><a href= "http://store.steampowered.com/app/323850/Move_or_Die/">Game Move or Die</a>Twitter: <a href= "https://twitter.com/xelubest?lang=en">@xelubest</a>Email: <a href= "mailto:nick@thoseawesomeguys.com">nick@thoseawesomeguys.com</a><a href="https://www.facebook.com/xelubest">Facebook</a>Website: <a href= "https://thoseawesomeguys.com/">ThoseAwesomeGuys</a>Resources:</p> <p><a href="https://discordapp.com/">Discord</a><a href= "https://www.dropbox.com/lp/business/landing-t61fl?_tk=sem_b_goog&_camp=sem-b-goog-us-eng-top-exact&_kw=dropbox%7Ce&_ad=219557084788%7C1t1%7Cc&gclid=CjwKCAjwjozPBRAqEiwA6xTOYKYxyViMK9itnwPqiH9t-OV8e50-jh1-EGw25ChSFgZKyrTGq-_o-xoCI4kQAvD_BwE">Dropbox</a><a href="https://becausegamesmatter.com/">Extra Credits</a><a href="http://www.indiegamejams.com/">Game Jams</a><a href="https://github.com/">Git Hub</a><a href= "https://www.google.com/docs/about/">Google Docs</a><a href= "http://buy.indiegamethemovie.com/">Indie Game The Movie</a>Game Engine: <a href="https://love2d.org/">Love2D</a><a href= "https://www.newgrounds.com/bbs">Newgrounds forum</a><a href= "https://www.reddit.com/r/gamedev/">Game Dev Reddit</a><a href= "https://slack.com/lp/two?cvosrc=ppc.google.slack&cvo_campaign=&cvo_campaign=&cvo_crid=218208360680&Matchtype=e&utm_source=&utm_medium=google&utm_campaign=brand_hv&c3api=5542,218208360680,slack&cvosrc=ppc.google.slack&cvo_campaign=&cvo_crid=218208360680&Matchtype=e&utm_source=google&utm_medium=ppc&c3api=5523,218208360680,slack&gclid=CjwKCAjwjozPBRAqEiwA6xTOYDTopL0-YcQF5w1CgcbxF7hQwfOe-1FFFKQO4xZw2VcwpPd9sU70AhoCP2sQAvD_BwE&gclsrc=aw.ds&dclid=CKTWwIT78tYCFcrFwAodPKMEWg">Slack</a><a href="https://trello.com/?_mid=20009b65daa42c89ad2b0250cb0b974f&aceid=&adposition=1t1&adgroup=45883604321&campaign=817711909&creative=193587304945&device=c&keyword=trello&matchtype=e&network=g&placement=&ds_kids=p20478354863&gclid=CjwKCAjwjozPBRAqEiwA6xTOYESj_IypsAtLqNNaaLGNMWy9twbE2OF17qWqr4qz6TLlOXhq-SBFIhoCeRgQAvD_BwE&gclsrc=aw.ds">Trello</a><a href="https://unity3d.com/">Unity</a><a href="https://www.unrealengine.com/en-US/what-is-unreal-engine-4">Unreal Engine</a><a href="https://www.upwork.com/">Upwork</a></p>
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63: Research for Authenticity with Alexandra Lucas
<p>Alexandra M. Lucas is a content writer for Microsoft's Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes Entertainment and does consultants at SoYouWantToMake.Games.</p> <p>We discuss:</p> <p>Game writing & Narrative DesignThe importance of research for authenticityHer persistence after having a game canceled and losing her jobUsing social media for branding and having a updated resume readySupporting female game developersAnd much, much moreConnect:</p> <p>Website:<a href= "https://www.alexandramlucas.com/">https://www.alexandramlucas.com/</a>Twitter: @silkenmoonlightPodcast: <a href= "https://cheatcodespodcast.com/">Cheat Codes Podcast</a>Her book coming out in November: <a href= "https://www.alexandramlucas.com/single-post/2017/03/18/Chapter-Publication-Analysis-of-Asari-Sexuality-for-Digital-Love-Romance-in-Single-Player-Roleplaying-Games"> Digital Love: Romance & Sexuality in Video Games</a>Resources:</p> <p>GDC ScholarshipSocial Media<a href= "https://www.gamedevmap.com/">GameDevMap</a> - game companies location<a href="https://orcahq.com/jobs">OrcaHQ</a> - job site<a href="https://www.facebook.com/groups/119570501396639/">Game Writer Facebook group</a><a href= "https://www.reddit.com/r/gamedev/">Game Dev SubReddit</a><a href= "http://scholars.igdafoundation.org/">IGDA Scholars</a>Enjoy!</p>
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62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III
<p>Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other titles. He also wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities. https://www.gamedevloadout.com/single-post/62RichardRouse</p> <p> </p>
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61: Don't Underestimate the Value of Pre-Production with Michael Csurics
<p>Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also speaks at GDC, game audio network guild, and game voice actors coalition. You can learn more at https://www.gamedevloadout.com/single-post/61MichaelCsurics</p>
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60: How to Playtest Games with Deborah Hendersen
<p>https://www.gamedevloadout.com/</p> <p>Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from getting to that vision. Currently, she works at Microsoft Studios User Research.</p> <p>Key Points:</p> <p>Playtest the game before the prototype by using pen and paper.</p> <p>Do a risk analysis to figure out which feedback can be implemented.</p> <p>Be transparent with the community so they know what you are trying to accomplish.</p> <p>Use strangers for playtesting because friends and family might be too soft on you.</p> <p>Thank you for listening. Connect with me at tony@gamedevloadout.com</p>
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59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper
<p>Fred has been an artist in the video game industry making effects and real-time art for over fifteen years. He's the founder of Gentleman Fred FX creating effect assets for Unreal Marketplace. He has worked on several games the latest being 'Just Cause 3' where he made many explosions. And now, he's lead visual effects artist at Nvidia.</p> <p>Adding visual effects helps to enhance the experience but it has to make sense. You can't have a realistic explosion in a stylish game because it would look out of place. The effects should marry the emotions and aesthetics of the game. We also talked about setting up boundaries for work so that you don't overwork and the importance of taking breaks.</p>
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58: Don't Alienate Your Players with Nicolas Reinhart
<p>Nick is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players' needs.</p> <p>Key Points:</p> <p>Spend a lot of time upfront in building the ways to mess with the game.</p> <p>Engage with players so they know that you will make changes.</p> <p>Don't alienate your players with a feature that makes no sense.</p> <p>Have a second set of eyes that double check your work.</p>
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57: Tabletop Games are About the Social Experience with Geoffrey Engelstein
<p>Geoff Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on game design. Geoff has been an adjunct professor with the NYU Game Center, teaching Board Game design.</p>
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56: How Games Impact People with Ches Hall from +7 Intelligence Podcast
<p>Ches Hall is the host of the +7 Intelligence podcast where he interviews game designers, psychologists, and everyday players to discuss how games influence their life and work. On this episode, we talk about how games affected our lives. Games can have many positive effects like making us more productive, be social, or do exercise depending on what we are playing. If you want to learn more about this subject, I highly recommend you check out his podcast.</p>
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55: The Sound That's Most Important Should Overtake Other Sounds With Guy Somberg
<p>He has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation.</p> <p>Key points:</p> <p>The sound that most important should overtake other sounds.</p> <p>Don’t tell the world sensitive information such personal names, companies, issues.</p> <p>Find people that compliment your weakness.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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54: Don't Ask Someone To Do Something You Aren't Willing to Do with Justin Fischer
<p>Justin Fischer is a veteran game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at www.breakingthewheel.com. We talk about agile development, Scrum, and being self-aware of how you make choices.</p>
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53: Don't Bank on Something Until It Comes Through with Matt Schoen
<p>Matt is an engineer with Unity Labs, working primarily on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to mobile AR apps. Be wary of who you work with. Someone can make us believe they have the best intention but when it comes down to commitment and honesty, it's not there.</p>
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52: How Players Engage With Your Game with Jerry Belich
<p>Jerry Belich, the creator of the award winning Choosatron, is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional software development, and in the summer of 2016, after touring the world exhibiting his work, giving talks, and putting on workshops, he joined Miami University as a Professor in Game Design. He hopes to use his experience in game design, narrative writing, and installation work to inspire a new generation in the field. Today we talk about how players engage with your game. For example, do they use a touchscreen to play your game, a controller, or mouse and keyboard? It can make a huge difference because of the way it feels and controls.</p>
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51: Define Your Passion and Take the Risk with Nicholas Britton
<p>Nicolas is the author of the book "Children Know Success. Do You?" We talk about taking action on our dreams and passion, why it's important to be around positive people, and respecting time. It's scary taking risks but sometimes we have to in order to get the best rewards and results.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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50: Be Hungry to Learn with Fakhra AlMansouri
<p>Fakhra is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design.</p> <p>The incredible hunger, persistence, and passion Fakhra have for video games is truly inspiring. She worked hard to open her company, and I can't wait to see what other big accomplishments she will have in the future. My mind is blown on how she works at another job while running her own company, and still have time to help students learn about game design.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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49: Make Your Hook Engaging with Thomas Reisenegger
<p>Thomas is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a regular speaker at Game Developer Conference (GDC) and Digital Taipei.</p> <p>To make our game appealing, we must first figure out the main hook in the game. But even with a great hook, we still need to make an appealing trailer or message to grab players attention. Figure how your hook and find the best way to showcase that hook to your audience.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan
<p>Alon is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been working on more than 50 shipped games, mostly in the indie, PC and mobile space, and has been invited to speak at conferences around the globe.</p> <p>If we want to find and do what we are passionate about. We must take the effort to go out in the world and take action. At networking events, make yourself stand out, approach people and start conversations. If you want to find a job, keep building your skill and create meaningful relationships. Do not wait for something to happen.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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47: Be a Great Teammate and Cherish the Memories with Dave Lang
<p>Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting other developer achieving their goals.</p> <p>Be someone that people want to work with and enjoy being around. Cherish the good times and bad times of game development. Being a great teammate means communications, encouragement, giving feedback, and sticking together.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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46: Look at the Data with Russell Carroll
<p>Russ first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which created a catalog of Solitaire games in which 2 of it made the top 5 most played games on iOS.</p> <p>Looking at the data is a great way to study the trends, to see what's popular and not popular, and understand what mechanic works. Read the reviews including the harsh 1-Star reviews to get an understanding of why they gave that review. We also touched upon having a positive working environment that encourages teamwork, communication, and being open-minded.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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45: Learn to Write First Then Write for Video Games with William Harms
<p>William has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He currently works at Hangar 13 as narrative director and was the lead writer on 'Mafia III'.</p> <p>Learn how to write first and build up that skill. You can challenge yourself by putting a word limit. This will force you to think more creatively. Study and learn from medias such as movies, books, and video games.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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44: The Community Got Your Back with Matthew Viglione
<p>Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running a Post-Apocalyptic Indie Studio.”</p> <p>Those 1-star reviews, those hate comments, and trolls can definitely ruin a person night. Luckily there is the positive side of the community. The people that love your game, that will back you up and give constructive feedback. It's important to stay engaged with your fans and not forget their support.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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43: Writing Interactive Music with Garry Schyman
<p>Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock Trilogy', 'Dante's Inferno', 'Shadow of Mordor', and the 'Destroy All Humans Trilogy'. He is one of the most decorated composers in the industry winning numerous awards including several soundtracks of the year awards.</p> <p>Writing music in games is different from other media like movies which have locked pictures. In video games, every experience will be different depending on players playstyle. Also, it helps for the company to have a clear vision of the direction of a game in order to make music that best fit that vision.</p>
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42: Contracts for a Peace of Mind with Brandon Sheffield
<p>Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and occasionally writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to multiple game conferences and competitions, including GDC, Reboot, Digital Dragons, Sense of Wonder Night, and others. Our teammates can be our greatest allies but we still must keep ourselves safe. For whatever reason, good or bad, if the team breaks apart, there should be contracts in place that clearly outline the details of the game and responsibilities. Also, don't forget you can write off your game in the taxes. Thanks Brandon for the awesome advice.</p>
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41: Avoid Feature Creep with Zachary Berenger
<p>Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is codingmadesimple.com.</p> <p>In this episode, we touch upon feature creep which basically means adding new features to the game. This can be a very bad thing because adding new features means more work, time, and energy. It's crucial to stick to the original idea and finish it. Not only that, you want to work on your project with a passion, and not the feeling of being forced to work on it.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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40: Have a Flexible Purpose with Robin Arnott
<p>Robin Arnott's first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. Instead of the paralyzing terror of "Deep Sea," his new project "SoundSelf" aims to induce meditative bliss. Both games focus heavily on audio as the core experience. Creating games as we all know can be very challenging and time-consuming. Robin expresses his feelings and experience on his 6-year journey making SoundSelf. One key takeaway is to have a sense of why and purpose in order to maintain motivation.</p>
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39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
<p>Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are times where we must keep things to ourselves. Tanya tells us a story of how her disagreement didn't sit well with the executives.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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38: Internalize Measurement Within the Game with Adrian Bauer
<p>Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. He explains why it's important to think about measurements. You should think about the distance of the camera, how far something is, how long it takes to go from point to point, and more. This will help blend the game well and target your specific audience better.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
<p>She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and hopefully, they will soon turn heads.</p> <p>We talk about why marketing is so important in order to get people attention. Actively strategize and do a lot of research before starting your game. This includes the business side too like trademarks, insurance, contracts, etc.</p> <p> </p> <p>Sponsor Giveaway:</p> <p> </p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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36: Project Management In Game Development Is Important with Akitomo Morita
<p>Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself "How does everything in the game fit?</p>
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35: Designing Stories for AR/VR with Rob Morgan
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new ways interactive AR storytelling. How cool is it that you can customize your reality with sound, graffiti, layers, and stories through AR. The ability to shape your reality is mind boggling. Rob explains how AR can bring a new way of story telling to the world.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground"> Click here to enter the giveaway.</a></p>
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34: You Don't Need A Computer To Design Games with Stone Librande
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program which stands for Entertainment Technology Center. And he runs design seminars around the world.</p> <p>Stone brought up a great point which is that a great game designer doesn't need a computer to create game designs. You could use your imagination and use your surroundings. Use your pen to draw or use the objects around you as references. The point is to always be creating. Don't let the tools be your excuse to not think of designs.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground"> Click here to enter the giveaway.</a></p>
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33: How Games Contribute to Civic Life with Benjamin Stokes
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Foundation which launched a learning initiative to help determine how digital technologies are changing the way young people act. Games have become a great way to socialize. It can be used to meet new people, break the ice, and in the case with Pokemon Go, go out and find Pokemon together as a community. Benjamin explains how games can be great for civic life.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground"> Click here to enter the giveaway.</a></p>
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32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Eduardo is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming experience. Whether it's a tiny sound that hints a player towards something or a music that makes a scene intense, this is something you do not wait til the end to work on. Eduardo makes it clear that audio should be a main part of the production.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground"> Click here to enter the giveaway.</a></p>
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31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each task a player do should have a meaning behind it so that it's doesn't feel pointless. The reward at the end of the task must make sense and worthwhile if possible. Andy nail downs why communication is so important within the game and outside of it as well.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground">  Click here to enter the giveaway.</a></p>
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30: Invest Time in Your People with Brandon Smith
<p>Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects on the development of the game. That's why it's so important to invest in your team, to build meaningful relationships, learn each other strengths and weaknesses, and follow the same vision.</p>
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29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
<p>Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for using VR, creating content, and staying up-to-date on the latest technical developments in the space. She also offers consulting for brands and agencies who want to make the leap into VR, using her deep network of connections to put them together with the best partners to make their visions a reality.</p> <p>Although VR is still fairly new and early, it has the potential to be the most interactive and immersive experience ever especially in gaming. The idea of how touch, sense, sound, and movement in a virtual world brings endless possibilities. You can tell from our voices how excited we are about VR.</p>
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28: How to Build Along with the Players and Not For Them with Om Tandon
<p>Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel. Prior to Digit he has worked in Gameloft, and also started up a gaming studio called June Software.</p> <p>We like to assume what players want but then when they test out our games, they have a completely different reaction. That constant loop with the players to get their feedback will create a game aimed at that target market. Om Tandon explains why to build a game along with the player, not for them.</p>
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27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
<p>He started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15 years of experience in the game industry and recently released his latest game Gods of Olympus. Working on a game involves time, money, and quality. Always strive for the highest quality. Also be around people that are smarter than you. This allows for continuous improvement. Most importantly, just start building a portfolio today!</p>
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26 Bob Bates: Player Empathy - Play from the User Perspective
<p>He has written, designed, produced over 45 games, with over six million units sold. He has written the book Game Design: The Art of Business of Creating Games, IGDA honored him with a Lifetime Achievement Award in 2010, and he was the Chief Creative Officer at Zynga. Now he works as an independent consultant.</p> <p> </p> <p>Player Empathy - put yourself in the player shoes and figure out what you need to tell them to play your game. It's so important to play from the user perspective. We also talk about going through hard moments, investing in yourself, and tracking your time. Time management helps to set priorities. #gamedev #podcast</p>
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25 Jeff Howard: It All Comes Down to Communication
<p>He is an associate professor of Game Development and Design at Dakota State University, where he specializes in horror and occult themes and mechanics in games. He is the author of Game Magic: A Game Designer’s Guide to Constructing Magic System and Quests: Design, Theory, and History in Games and Narratives. He is also the creator of Howard’s Law of Occult Game Design. Yes yes, we all know communication is important but how often do we encourage it and do it ourselves. Everyone needs to have a clear understanding of the vision and their responsibilities. Asking questions should be a daily thing to find answers.</p>
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24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
<p>He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked on games such as "A Golden Wake" and "Shardlight." He is also involved as an instructor with Playcrafting NYC, teaching courses on topics such as adventure game design theory and writing interactive dialogue. I had a blast talking with Fransisco about how he got started in the game industry. He wanted to be at a job that he loves and so he took the risk of going to another city and started creating games. The important thing here is that he stayed dedicated to his dream and won.</p>
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23 Trish Rigdon: The Infusion of Media Arts and Video Games
<p>Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the executive director of Houston Cinema Arts Society and Director of Theatre at Rice University. We talk about how film and video games are connected through the use of cinematics, lighting, art, and sound. Video games have come a long way.</p>
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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
<p>He has been in the game industry for more than 14 years. He is the owner and creative director of Fortunato7 Studios that make mobile games. He is also an instructor at the Art Institute of Houston teaching game design and character animation.</p> <p> </p> <p>It happens to all of us. We fall in love with an idea so much that it hurts when someone says it's bad. Larry talks about the importance of knowing when to scrap a bad idea. Pivot in your vision if you have too. #gamedev #indiedev</p>
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21 Jaycee Salinas: ALWAYS ASK QUESTIONS
<p>He has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher.</p> <p>I personally believe that asking questions, quality questions, is an important skill. As a big introvert myself, I take awhile to work up the nerve to ask a question but when I do, I get the answer fast instead of overthinking it. Jaycee goes over the importance of knowing what you are trying to accomplish and how asking questions will quickly get you the answers you need. #gamedev #indiedev</p>
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