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Description:

GameDev Loadout is a top-rated podcast where Tony Chan chats with game industry professionals every Wednesday morning to empower you with the motivation and tactics to a successful gaming career.

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Podcast Episode's:
Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
<p class="p1"><span class="s1">On this episode of the <a href= "https://www.gamedevloadout.com/podcast/"><span class="s2">Game Dev Loadout</span></a> podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.</span></p> <p class="p1"><span class="s1">Connect with Andrew Abedian</span></p> <ul class="ul1"> <li class="li3"><span class="s4">Andrew Linkedin <a href= "https://www.linkedin.com/in/andrewabedian/"><span class= "s2">https://www.linkedin.com/in/andrewabedian/</span></a></span></li> <li class="li3"><span class="s4">Survios Website <a href= "https://survios.com/"><span class= "s2">https://survios.com/</span></a></span></li> <li class="li3"><span class="s4">Survios Twitter <a href= "https://twitter.com/Survios"><span class= "s2">https://twitter.com/Survios</span></a></span></li> <li class="li1"><span class="s1">GDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech <a href= "https://www.youtube.com/watch?v=pzXisCEaud0"><span class= "s2">https://www.youtube.com/watch?v=pzXisCEaud0</span></a></span></li> <li class="li3"><span class="s4">Game Sprint Vector <a href= "https://store.steampowered.com/app/590690/Sprint_Vector/"><span class="s2"> https://store.steampowered.com/app/590690/Sprint_Vector/</span></a></span></li> <li class="li3"><span class="s4">Game Raw Data <a href= "https://store.steampowered.com/app/436320/Raw_Data/"><span class= "s2">https://store.steampowered.com/app/436320/Raw_Data/</span></a></span></li> </ul>
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How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97
<p><span style="font-weight: 400;">On this episode of the</span> <a href="https://www.gamedevloadout.com/podcast/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy.</span></p> <p><span style="font-weight: 400;">Connect with Mark Barlet</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">LinkedIn</span> <a href= "https://www.linkedin.com/in/markbarlet/"><span style= "font-weight: 400;">https://www.linkedin.com/in/markbarlet/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Mark Twitter</span> <a href= "https://twitter.com/markbarlet"><span style="font-weight: 400;">https://twitter.com/markbarlet</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Website</span> <a href= "http://www.ablegamers.org/"><span style= "font-weight: 400;">http://www.ablegamers.org/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Ablegamers Player Panel with Disabilities</span> <a href= "http://www.ablegamers.org/player-panels/"><span style= "font-weight: 400;">http://www.ablegamers.org/player-panels/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Ablegamers Donation</span> <a href= "http://www.ablegamers.org/ways-to-give/"><span style= "font-weight: 400;">http://www.ablegamers.org/ways-to-give/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Ablegamers Twitter</span> <a href= "https://twitter.com/ablegamers"><span style= "font-weight: 400;">https://twitter.com/ablegamers</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Includification</span> <a href= "https://www.includification.com/"><span style= "font-weight: 400;">https://www.includification.com/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Salvador Dali “Dreams of Dali”</span> <span style="font-weight: 400;"><a href= "https://www.youtube.com/TheDaliMuseum">https://www.youtube.com/TheDaliMuseum</a></span></li> <li style="font-weight: 400;">Xbox Adaptive Controller <a href= "https://www.xbox.com/en-US/xbox-one/accessories/controllers/xbox-adaptive-controller"> https://www.xbox.com/xbox-adaptive-controller</a></li> </ul>
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Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96
<p><span style="font-weight: 400;">On this episode of the</span> <a href="https://www.gamedevloadout.com/podcast/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy.</span></p> <p><span style="font-weight: 400;">Connect with Michel Mony</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email</span> <a href= "mailto:Michel.Mony@cathargames.com"><span style= "font-weight: 400;">Michel.Mony@cathargames.com</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Michel LinkedIn</span> <a href= "https://www.linkedin.com/in/michelmony/"><span style= "font-weight: 400;">https://www.linkedin.com/in/michelmony/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Cathar Games LinkedIn</span> <a href= "https://www.linkedin.com/company/cathar-games/"><span style= "font-weight: 400;">https://www.linkedin.com/company/cathar-games/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Cathar Games Facebook </span><span style= "font-weight: 400;"><a href= "https://www.facebook.com/cathargames/">https://www.facebook.com/cathargames/</a> </span></li> <li style="font-weight: 400;">Website <a href= "https://www.cathargames.com/">https://www.cathargames.com/</a></li> </ul>
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At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
<p><span style="font-weight: 400;">On this episode of the</span> <a href="https://www.gamedevloadout.com/podcast/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Thanks again to Darren for the awesome interview and I hope you enjoy.</span></p> <p><span style="font-weight: 400;">Connect with Darren Bacon</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Personal Website</span> <a href= "https://darrenbacon.com/"><span style= "font-weight: 400;">https://darrenbacon.com/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">His Artstation</span> <a href= "https://www.artstation.com/darrenbacon"><span style= "font-weight: 400;">https://www.artstation.com/darrenbacon</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter</span> <a href= "https://twitter.com/baconsbytes"><strong>@</strong><span style= "font-weight: 400;">baconsbytes</span></a></li> <li style="font-weight: 400;">Instagram <a href= "https://www.instagram.com/baconsbytes/">https://www.instagram.com/baconsbytes/</a></li> </ul>
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You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
<p><span style="font-weight: 400;">On this episode of the</span> <a href="https://www.gamedevloadout.com/podcast/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy.</span></p> <p><span style="font-weight: 400;">Connect with Jay:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Website:</span> <a href= "http://powellgroupconsulting.com/"><span style= "font-weight: 400;">http://powellgroupconsulting.com/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company Twitter:</span> <a href= "https://twitter.com/PowellGrp"><span style= "font-weight: 400;">https://twitter.com/PowellGrp</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">My Twitter:</span> <a href= "https://twitter.com/Powell_Jay"><span style= "font-weight: 400;">https://twitter.com/Powell_Jay</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">LinkedIN:</span> <a href= "https://www.linkedin.com/in/jaypowell/"><span style= "font-weight: 400;">https://www.linkedin.com/in/jaypowell/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie Game Business on Twitch:</span> <a href= "https://www.twitch.tv/indiegamebusiness"><span style= "font-weight: 400;">https://www.twitch.tv/indiegamebusiness</span></a></li> </ul> <p><span style="font-weight: 400;">YouTube Playlists:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Powell Group YouTube page</span><strong>:</strong> <a href= "http://bit.ly/PowellGroupYouTube"><span style= "font-weight: 400;">http://bit.ly/PowellGroupYouTube</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie Game development playlist -</span> <a href= "http://bit.ly/IndieGameDevelopmentVideos"><span style= "font-weight: 400;">http://bit.ly/IndieGameDevelopmentVideos</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie game marketing playlist -</span> <a href= "http://bit.ly/IndieGameMarketingVideos"><span style= "font-weight: 400;">http://bit.ly/IndieGameMarketingVideos</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie game law and business playlist -</span> <a href= "http://bit.ly/IndieGameLawandBizVideos"><span style= "font-weight: 400;">http://bit.ly/IndieGameLawandBizVideos</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Self publishing playlist -</span> <a href= "http://bit.ly/IndieSelfPublishingVideos"><span style= "font-weight: 400;">http://bit.ly/IndieSelfPublishingVideos</span></a></li> </ul> <p><span style="font-weight: 400;">Signup for Jay's guides/newsletter</span></p> <ul> <li><span style="font-weight: 400;">Free indie developer business guides -</span> <a href= "http://bit.ly/FreeBusinessGuides"><span style= "font-weight: 400;">http://bit.ly/FreeBusinessGuides</span></a></li> </ul>
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Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
<p><img src= "https://assets.libsyn.com/secure/show/100816/MFTwitter.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">On this episode of the</span> <a href="https://www.gamedevloadout.com/podcast/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy!</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="http://www.gamedevbizbook.com/" target="_blank" rel="noopener">The GameDev Business HandBook</a></span></li> <li style="font-weight: 400;">Mike <a href= "https://muckrack.com/mike-futter" target="_blank" rel= "noopener"><span>Website</span></a></li> </ul>
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92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
<p><img src= "https://assets.libsyn.com/secure/show/100816/crTwitter.png" alt="" width="600" height="300" /></p> <p><span style="font-weight: 400;">On the</span> <a href= "https://www.gamedevloadout.com/"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book Club, and more. Currently, they are working on In the Valley of Gods.</span></p> <p> </p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Chris</span> <a href= "https://chrisremo.bandcamp.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Chris</span> <a href= "https://twitter.com/chrisremo"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">In the Valley of Gods</span> <a href= "https://inthevalleyofgods.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Campo Santo</span> <a href="https://www.camposanto.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Idle Thumbs</span> <a href= "https://www.idlethumbs.net/shows"><span style= "font-weight: 400;">Shows</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://www.gamasutra.com/view/news/118627/Analysis_System_Shock_2__Structure_And_Spoilers.php"> <span style="font-weight: 400;">“Analysis: System Shock 2“</span></a></li> <li style="font-weight: 400;"><a href= "https://www.gamasutra.com/"><span style= "font-weight: 400;">Gamasutra</span></a></li> </ul>
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91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
<p><img src= "https://assets.libsyn.com/secure/show/100816/kwTwitter.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">On <a href= "http://www.gamedevloadout.com">Game Dev Loadout</a>, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also is an IGF(indie games festival) chairman and co-organizer of BitSummit.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Kelly</span> <a href= "https://twitter.com/KellyWallick?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor"> <span style="font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email</span> <a href= "mailto:contact@indiemegabooth.com"><span style= "font-weight: 400;">contact@indiemegabooth.com</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie Megabooth</span> <a href="http://indiemegabooth.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie Megabooth</span> <a href= "https://www.facebook.com/IndieMegabooth"><span style= "font-weight: 400;">Facebook</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Indie Megabooth</span> <a href= "https://twitter.com/IndieMEGABOOTH"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">BitSummit</span> <a href= "https://twitter.com/BitSummit"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">IGF </span><span style= "font-weight: 400;"><a href= "https://twitter.com/igfnews">Twitter</a></span></li> <li style="font-weight: 400;">Final Games Podcast <a href= "https://soundcloud.com/finalgamespodcast/ep63kw">Kelly Wallick Episode 63</a></li> </ul>
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90: Seek Comfortability to Increase Productivity with Katharine Neil
<p><img src= "https://assets.libsyn.com/secure/show/100816/KNTwitter.png" alt="" width="600" height="300" /></p> <p><span style="font-weight: 400;">We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Katharine</span> <a href= "https://twitter.com/haikus_by_kn?lang=en"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Katharine</span> <a href= "http://katharine.neil@gmail.com"><span style= "font-weight: 400;">Email</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Katharine GDC Talk</span> <a href= "https://www.gdcvault.com/play/1024644/Game-Design-Tools-For-When"><span style="font-weight: 400;"> Game Design Tools</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Katharine Gamasutra Blog</span> <a href= "https://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php"> <span style="font-weight: 400;">How We Design Games Now and Why</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game Website</span> <a href= "https://www.astrologaster.com/"><span style="font-weight: 400;">Astrologaster</span></a></li> <li>Company Website <a href= "http://nyamyam.com/">NyamNyamGames</a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Mark Brown</span> <a href= "https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw?&ab_channel=MarkBrown"> <span style="font-weight: 400;">Game Maker’s Toolkit</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Book</span> <a href= "https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965"><span style="font-weight: 400;"> The Art of Game Design by Jesse Schell</span></a></li> <li style="font-weight: 400;"><a href= "https://en.wikipedia.org/wiki/Pomodoro_Technique"><span style= "font-weight: 400;">Pomodoro Technique</span></a></li> <li style="font-weight: 400;"><a href= "https://www.gdcvault.com/"><span style="font-weight: 400;">GDC Vault</span></a></li> </ul>
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89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
<p><img src= "https://assets.libsyn.com/secure/show/100816/chTwitter.png" alt="" width="600" height="300" /></p> <p><span style="font-weight: 400;">On the <a href= "http://www.gamedevloadout.com">Game Dev Loadout</a> podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma and Political Animals. Cliff is a big blogger writing about game development and his thoughts on the game industry.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Cliff</span> <a href= "http://www.cliffski.com"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Positech Games</span> <a href= "http://www.positech.co.uk/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Cliff</span> <a href= "https://twitter.com/cliffski?lang=en"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Cliff</span> <a href= "https://www.youtube.com/user/cliffski2"><span style= "font-weight: 400;">Youtube</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Game</span> <a href= "http://store.steampowered.com/app/591370/Production_Line__Car_factory_simulation/"> <span style="font-weight: 400;">Production Line</span></a></li> <li style="font-weight: 400;"><a href= "https://www.madisonseating.com/landing/herman-miller-aeron.html?gclid=Cj0KCQiAw9nUBRCTARIsAG11eieN17arBOkWp2jwSSVmqskGq-IPnmWdOvRAInVUt8eGvOcT2oG43jwaAr10EALw_wcB"> <span style="font-weight: 400;">Aeron Chair</span></a></li> <li style="font-weight: 400;"><a href= "https://www.amazon.com/Best-Sellers-Books-C-Programming-Language/zgbs/books/9045760011"> <span style="font-weight: 400;">C++ books</span></a></li> </ul>
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88: Join a Great Community for Inspiration with Jason Canam from Household Games
<p><img src= "https://assets.libsyn.com/secure/show/100816/jcTwitter.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">On the</span> <a href= "http://www.gamedevloadout.com"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the game designer for DrinkBox Studios working on Guacamelee! Championship Edition and now his current game The Way of the Passive Fist is out now.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Jason</span> <a href= "https://twitter.com/JasonCanam"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company</span> <a href= "http://household-games.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company</span> <a href= "https://twitter.com/HHGamesInc"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Game</span> <a href= "http://wayofthepassivefist.com/"><span style= "font-weight: 400;">The Way of the Passive Fist</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Clint Lexa</span> <a href= "https://www.twitch.tv/halfcoordinated"><span style= "font-weight: 400;">Twitch</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Halfcoordinated</span> <a href= "https://twitter.com/halfcoordinated"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><a href= "https://gamesdonequick.com/"><span style="font-weight: 400;">Games Done Quick</span></a></li> </ul>
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87: Going Indie with Jake Birkett of Grey Alien Games
<p><img src= "https://assets.libsyn.com/secure/show/100816/Twitter_1.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">“To do anything decent in life, you have to stick at it.”</span></p> <p>Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.</p> <h2>Items Mentioned:</h2> <ul> <li>Jake <a href="http://www.greyaliengames.com/">Website</a></li> <li>Jake <a href="https://twitter.com/GreyAlien">Twitter</a></li> <li><a href= "https://www.facebook.com/GreyAlienGames/">Facebook</a></li> <li>Email <a href="mailto:info@greyaliengames.com" target= "_blank" rel="noopener">info@greyaliengames.com</a></li> <li>Game <a href= "http://store.steampowered.com/app/427490/Shadowhand/" target= "_blank" rel="noopener">Shadowhand</a></li> <li>Game <a href= "http://store.steampowered.com/app/351090/Regency_Solitaire/" target="_blank" rel="noopener">Regency Solitaire</a></li> <li><a href= "https://www.stevepavlina.com/blog/2005/03/cultivating-burning-desire/" target="_blank" rel="noopener">Steve Pavlina: Cultivating Burning Desire</a></li> <li><a href= "https://www.blitzforum.de/forum/">BlitzBasic </a></li> <li><a href="https://forum.unity.com/">Unity Forum</a></li> <li><a href= "https://www.meetup.com/Vancouver-Indie-Game-Developers/?_cookie-check=h5i49uS4iVWS0XQj" target="_blank" rel="noopener">Indie Meetup Vancouver</a></li> </ul>
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86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
<p><img src= "https://assets.libsyn.com/secure/show/100816/NCTwitter.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">On the</span> <a href= "http://www.gamedevloadout.com"><span style= "font-weight: 400;">Game Dev Loadout</span></a> <span style= "font-weight: 400;">podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game development providing you with an in-depth, tactical blueprint for navigating the game industry. He is also an indie developer and the founder of Moby Pixel that specializes in making music apps and rythmes games.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Podcast</span> <a href= "http://www.gamedevdeconstructed.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Nick Email</span> <a href= "mailto:gamedevdeconstructed@gmail.com"><span style= "font-weight: 400;">gamedevdeconstructed@gmail.com</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company</span> <a href= "http://mobypixel.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Moby Pixel</span> <a href="https://twitter.com/MobyPixel"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><a href= "https://www.meetup.com/Dallas-Video-Games-Meetup/"><span style= "font-weight: 400;">Dallas Meetup Group</span></a></li> <li style="font-weight: 400;"><a href= "https://nerdbody.com/"><span style= "font-weight: 400;">NERDbody</span></a></li> <li style="font-weight: 400;"><a href= "https://www.lexaloffle.com/pico-8.php"><span style= "font-weight: 400;">Pico-8</span></a></li> </ul>
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85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
<p><img src= "https://assets.libsyn.com/secure/show/100816/trTwitter.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and well paid job over to creating his own game studio and going for a very ambitions game, getting a publisher at the start of development and funds to create a demo.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Tommy</span> <a href= "https://twitter.com/TRoekkum?lang=en"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company</span> <a href= "https://twitter.com/trym_studios?lang=en"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game The Whaler</span> <a href= "https://twitter.com/thewhalergame"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game The Whaler</span> <a href="https://thewhalergame.com/"><span style= "font-weight: 400;">Website</span></a></li> <li style="font-weight: 400;"><a href= "http://www.indiedb.com/"><span style= "font-weight: 400;">IndieDB</span></a></li> <li style="font-weight: 400;"><a href= "https://www.gamedev.net/"><span style= "font-weight: 400;">Gamedev.net</span></a></li> <li style="font-weight: 400;"><a href= "https://www.tigsource.com/"><span style= "font-weight: 400;">Tigsource</span></a></li> <li style="font-weight: 400;"><a href= "https://www.udemy.com/unitycourse/?utm_source=adwords&utm_content=_._ag_course_._ad_184506114629_._de_c_._dm__._lo_9027613_._&matchtype=b&gclid=CjwKCAiAlfnUBRBQEiwAWpPA6U16E5TY7Q1kE6_1rG7_kPrZVgUrbn4IgaNQrlLm5mc44b8813RpERoCrusQAvD_BwE&k_clickid=57513dad-0263-4a5e-b119-dd01509b25a3_408_GOOGLE_NEW-AW-PROS-TECH-Dev-Game-Dev-Broad-EN-ENG_._ci_258316_._sl_ENG_._vi_TECH_._sd__._la_EN_.__course_game+development+course+online_b_184506114629_c&utm_medium=udemyads&utm_term=_._pl__._pd__._ti_aud-325382095161:kwd-1807702419_._kw_game+development+course+online_._&utm_campaign=NEW-AW-PROS-TECH-Dev-Game-Dev-Broad-EN-ENG_._ci_258316_._sl_ENG_._vi_TECH_._sd__._la_EN_._"> <span style="font-weight: 400;">Game Dev on Udemy</span></a></li> </ul>
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84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
<p><img src= "https://assets.libsyn.com/secure/show/100816/Twitter_1.png" alt="" width="500" height="250" /></p> <p><span style="font-weight: 400;">We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze customer behavior analytics to help you figure out what your audience is doing with your game and how you can optimize it.</span></p> <p><span style="font-weight: 400;">Items Mentioned:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Dan Website</span> <a href="https://www.cooladata.com/"><span style= "font-weight: 400;">https://www.cooladata.com/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Dan Email</span> <a href="mailto:dan@cooladata.com"><span style= "font-weight: 400;">dan@cooladata.com</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://www.cooladata.com/19-metrics-every-mobile-games-needs-track/"> <span style="font-weight: 400;">The 19 Metrics Every Mobile Game Needs to Track</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://medium.com/@danschoenbaum/keep-them-hooked-the-3-steps-to-increasing-player-retention-in-online-gaming-37a7b05bc282"> <span style="font-weight: 400;">Keep them hooked: 3 Steps to Increasing Player Retention In Online Gaming</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://www.cooladata.com/analytics-dashboard"><span style= "font-weight: 400;">The Anatomy of the Perfect SaaS Analytics Dashboard</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://www.cooladata.com/find-perfect-saas-customer/"><span style="font-weight: 400;"> How to Find Your Perfect SAAS Customer</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Article</span> <a href= "https://medium.com/search?q=online%20gaming"><span style= "font-weight: 400;">Online Gaming</span></a></li> <li style="font-weight: 400;"><a href= "https://www.google.com/analytics/#?modal_active=none"><span style= "font-weight: 400;">Google Analytics</span></a></li> </ul>
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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/JL.jpg" alt="" width= "350" height="350" /></p> <p><span style="font-weight: 400;">"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development."</span></p> <p><span style="font-weight: 400;">Blair Leggett leads a small indie studio with his wife called One More Story Games. With over 20 plus years in the game industry, they have built their own game engine specifically for authors to create narrative games and published 7 games in the last 3 years while building the engine. Their work includes Danielle’s Inferno, Skycarver, and the upcoming Shakespeare’s Landlord.  </span></p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Website</span> <a href= "https://onemorestorygames.com/" target="_blank" rel= "noopener"><span style= "font-weight: 400;">https://onemorestorygames.com/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game Engine Website</span> <a href="http://storystylus.com/" target= "_blank" rel="noopener"><span style= "font-weight: 400;">http://storystylus.com/</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game Shakespeare's Landlord</span> <a href="http://www.lilybard.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">http://www.lilybard.com/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter</span> <a href= "https://twitter.com/1MoreStoryGames" target="_blank" rel= "noopener"><strong>@</strong><span style= "font-weight: 400;">1MoreStoryGames</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Youtube</span> <a href= "https://www.youtube.com/user/OneMoreStoryGames" target="_blank" rel="noopener"><span style= "font-weight: 400;">https://www.youtube.com/user/OneMoreStoryGames</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href= "http://www.ign.com/articles/2017/02/06/unsung-heroes-of-the-games-industry-tools-programmers" target="_blank" rel="noopener"><span style= "font-weight: 400;">UNSUNG HEROES OF THE GAMES INDUSTRY: TOOLS PROGRAMMERS</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://github.com/business?utm_source=google&utm_medium=cpc&utm_term=github&utm_campaign=2018q1-adv-NA%7CBrand%7CHeadTerms%7CUS-CA%7CEN%7CEX%7C20170510&gclid=CjwKCAiA_c7UBRAjEiwApCZi8VgW72vVnCWHCr8mJ1Qf13Obb11Uv3CnuUY4IRQzR03eCblc3mj-ixoCy9kQAvD_BwE" target="_blank" rel="noopener">GitHub</a></span></li> <li style="font-weight: 400;">Perforce <a href= "https://www.perforce.com/" target="_blank" rel= "noopener">https://www.perforce.com/</a></li> </ul> <p><span style="font-weight: 400;">Subscribe to the podcast:</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href="http://pca.st/HzN7" target= "_blank" rel="noopener"><span style="font-weight: 400;">Pocket Casts</span></a> <span style="font-weight: 400;">|</span> <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us" target="_blank" rel="noopener"><span style= "font-weight: 400;">CastBox</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p> <p> </p>
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82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/ZT.jpg" alt="" width= "350" height="466" /></p> <p><span style="font-weight: 400;">"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it."</span></p> <p><span style="font-weight: 400;">Zachary O. Toups is an assistant professor in the Computer Science Department at New Mexico State University in the areas of game design and human-computer interaction. His research develops gameplay through which participants practice real-life skills, with an emphasis on disaster-response contexts and team coordination. His work incorporates ethnographic approaches to understanding existing practice; zero-fidelity simulations that capture abstract, human-centered aspects of practice; mixed reality computing that engages players in human-human, human-environment, and human-computer interaction; and mobile, collaborative technologies that support sensemaking in disaster.</span></p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Pixl website:</span> <a href="https://pixl.nmsu.edu/" target="_blank" rel="noopener"><span style= "font-weight: 400;">https://pixl.nmsu.edu/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter:</span> <a href= "https://twitter.com/toupsz?lang=en" target="_blank" rel= "noopener"><span style="font-weight: 400;">@toupsz</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email:</span> <a href="mailto:z@cs.nmsu.edu" target="_blank" rel="noopener"><span style= "font-weight: 400;">z@cs.nmsu.edu</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li><a href= "https://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/1452654123" target="_blank" rel="noopener"><span style="font-weight: 400;">The Design of Everyday Things by Donald Norman</span></a></li> </ul> <p><span style="font-weight: 400;">Subscribe to the podcast:</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span><a href= "https://open.spotify.com/show/3TXHxqNH9LsnhGMUkseJEE?si=-G4uAmkUQwSeH1jxNeMY6g" target="_blank" rel="noopener">Spotify</a> <span style= "font-weight: 400;">|</span><a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us" target="_blank" rel="noopener">CastBox</a> <span style= "font-weight: 400;">|</span><a href="http://pca.st/HzN7" target= "_blank" rel="noopener">Pocket Casts</a> <span style= "font-weight: 400;">| </span><a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743"><span style= "font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p>
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81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/richard_ludlow_profile_square.jpg" alt="" width="350" height="350" /></p> <p><span style="font-weight: 400;">Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of the three.”</span></p> <p><span style="font-weight: 400;">Join Richard Ludlow of Hexany Audio as we discuss the importance of not writing overbearing scripts, learning to say “NO,” following the three ‘P’s when choosing a project to work on, and much more. Richard Ludlow</span> <span style="font-weight: 400;">is the audio director at Hexany Audio, a Los Angeles-based sound and music studio specializing in audio for games and VR. Richard oversees both the creative and business aspects and has worked on projects for Disney, Activision, Ubisoft, Ford, Chevrolet, and many more.</span> <span style= "font-weight: 400;">He regularly speaks about game music and sound at GDC, PAX, and more.</span></p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li><span style="font-weight: 400;">Email:</span> <span style= "font-weight: 400;"><a href="mailto:rludlow@hexanyaudio.com" target="_blank" rel= "noopener">rludlow@hexanyaudio.com</a></span></li> <li><span style="font-weight: 400;">Website:</span> <a href= "https://hexanyaudio.com/" target="_blank" rel= "noopener"><span style= "font-weight: 400;">https://hexanyaudio.com/</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Do internships</span></li> </ul> <p><span style="font-weight: 400;">Subscribe to the podcast:</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://open.spotify.com/show/3TXHxqNH9LsnhGMUkseJEE?si=-G4uAmkUQwSeH1jxNeMY6g" target="_blank" rel="noopener"><span style= "font-weight: 400;">Spotify</span></a> <span style= "font-weight: 400;">|</span> <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us" target="_blank" rel="noopener"><span style= "font-weight: 400;">CastBox</span></a> <span style= "font-weight: 400;">|</span> <a href="http://pca.st/HzN7" target= "_blank" rel="noopener"><span style="font-weight: 400;">Pocket Casts</span></a> <span style="font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p>
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80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/facebook_photo.jpg" alt="" width="350" height="350" /></p> <p><span style="font-weight: 400;">Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revolutionary type of tools. Embrace it, adopt it early as you can, get ahead of the curve.”</span></p> <p><span style="font-weight: 400;">Join Teddy Bergsman as he discusses how megascans work and why it’s important, his obsession to help me the game industry workflow faster and efficient, how hiring the right person was key to his company, and much more. Teddy Bergsman is the CEO of Quixel which is the world’s largest scan library. These scans include vegetation, debris to nature environments all across the globe.</span></p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://www.facebook.com/quixeltools/" target="_blank" rel="noopener">Facebook Quixel</a> where you can send Teddy a message </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Website: <a href="http://quixel.se/" target= "_blank" rel="noopener">Quixel</a> </span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://www.marmoset.co/toolbag/" target="_blank" rel="noopener">Marmoset Toolbag 3</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://www.artstation.com/" target= "_blank" rel="noopener">Artstation</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Unreal Engine 4</span></li> </ul> <p><span style="font-weight: 400;">Subscribe to the podcast:</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href="http://pca.st/HzN7" target= "_blank" rel="noopener"><span style="font-weight: 400;">Pocket Casts</span></a> <span style="font-weight: 400;">|</span> <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us" target="_blank" rel="noopener"><span style= "font-weight: 400;">CastBox</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p>
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79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/gary_nissenbaum_2013_big.jpg" alt="" width="350" height="474" /></p> <p>Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets the road when it comes to the legal issues.”</p> <p>Gary D. Nissenbaum is the managing attorney of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. I should add that nothing that is discussed today should be considered legal advice or opinion on any specific matter. If any of our listeners have a legal matter, they should consult counsel of their choosing.</p> <h4>We Discuss:</h4> <ul> <li>The importance of having the proper intellectual property documentation</li> <li>Definitions of trademark and copyright</li> <li>How attorneys are helping us stay creative</li> <li>What to do when you get a cease and desist</li> <li>Three concepts to keep in mind: Idea-Expression, First Sale Doctrine, and Fair Use</li> <li>Why the developer should create <em>scenes a faire</em></li> <li>The way to utilize a private investigator on IP work</li> <li>Create a game design document and show it to a lawyer before developing the game</li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href="https://www.gdnlaw.com/" target="_blank" rel="noopener">Website</a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Gary's Email: </span><span style= "font-weight: 400;"><a href= "mailto:gdn@gdnlaw.com">gdn@gdnlaw.com</a></span></li> <li><a href="https://www.gdnlaw.com/gdn_profile.htm" target= "_blank" rel="noopener">Biography</a></li> <li><a href="https://www.gdnlaw.com/intellectual_property.htm" target="_blank" rel="noopener">Intellectual Property Page</a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://www.copyright.gov/" target= "_blank" rel="noopener">Copyright.gov</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://www.uspto.gov/trademarks-application-process/search-trademark-database" target="_blank" rel="noopener">Uspto.gov</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://law.justia.com/cases/federal/district-courts/texas/txsdce/4:2013cv03415/1134359/44/" target="_blank" rel="noopener">DaVinci vs Ziko Games</a> </span></li> <li style="font-weight: 400;"><a href= "https://law.justia.com/cases/federal/district-courts/new-jersey/njdce/3:2009cv06115/235418/61/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Tetris Holding vs Xio Interactive </span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://supreme.justia.com/cases/federal/us/564/786/" target= "_blank" rel="noopener">Brown vs Entertainment Merchants</a> </span></li> </ul> <p> </p> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener">Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
<p><span style="font-weight: 400;"><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/FB-Picture-3.jpg" alt="" width="350" height="350" /></span></p> <p><span style="font-weight: 400;">We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of Waterloo in Canada. He focuses on evaluating our physiological signals while we play games. His research include gamification, user experience, health and wellness, and affective gaming.</span></p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "https://twitter.com/acagamic?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" target="_blank" rel="noopener"><span style= "font-weight: 400;">Twitter</span></a></li> <li style="font-weight: 400;"><a href= "http://www.acagamic.com/lennart-nacke/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Personal Website</span></a></li> <li style="font-weight: 400;"><a href="http://hcigames.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">HCI Game Group Website</span></a></li> <li>Book: <a href= "https://global.oup.com/academic/product/games-user-research-9780198794844?cc=us&lang=en&" target="_blank" rel="noopener">Games User Research</a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href="https://spideroak.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Spideroak</span></a></li> <li style="font-weight: 400;"><a href="https://owncloud.org/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Owncloud</span></a></li> <li style="font-weight: 400;"><a href= "https://www.dropbox.com/business/landing-t61fl?_tk=sem_b_goog&_camp=sem-b-goog-us-eng-top-exact&_kw=drop%20box%7Ce&_ad=245892100932%7C1t1%7Cc&gclid=Cj0KCQiAtJbTBRDkARIsAIA0a5NSnoOcSL9lKnXeC9dviKk7GM-Z1cCzkD3EPSeKjmZabW6-QnZ-ZH0aAvtBEALw_wcB" target="_blank" rel="noopener"><span style= "font-weight: 400;">Dropbox</span></a></li> <li style="font-weight: 400;"><a href= "http://gamesuserresearchsig.org/career/mentoring-program/" target= "_blank" rel="noopener"><span style="font-weight: 400;">IGDA User Research SIG Mentoring Program</span></a></li> <li style="font-weight: 400;"><a href= "http://www.pixelprospector.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Indie Goldmine</span></a></li> </ul> <p><span style="font-weight: 400;">SUBSCRIBE TO THE PODCAST</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener"><span style= "font-weight: 400;">Stitcher</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener"><span style= "font-weight: 400;">Overcast</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other Platforms</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p>
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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
<p style="text-align: center;"><img src= "https://assets.libsyn.com/secure/show/100816/WC.jpg" alt="" width= "350" height="234" /></p> <p><span style="font-weight: 400;">Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately.</span></p> <p><span style="font-weight: 400;">He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million units, his work include the Mario vs. Donkey Kong series, Midnight Club 2, Red Dead Revolver, and more. Currently he is the senior game designer at Recurrence Inc where they help transform boring classrooms into engaging games.</span></p> <p><span style="font-weight: 400;">Key points:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Mantra - “Always be kind to your audience”</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Embrace working in limitations</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How overworking himself affected his life and learning to take breaks</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Think about your self-worth instead of working for free</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Doing stand up meetings first thing in the morning</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter <a href= "https://twitter.com/namofni?lang=en" target="_blank" rel= "noopener">@naMofNi</a></span><span style= "font-weight: 400;"> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://about.me/wingcho" target= "_blank" rel="noopener">About Me page</a> </span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://www.assetstore.unity3d.com/en/#!/content/368" target= "_blank" rel="noopener">Unity Playmaker</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://en.wikipedia.org/wiki/Mischief_Makers" target="_blank" rel="noopener">Mischief Makers N64</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://en.wikipedia.org/wiki/Smuggler%27s_Run" target="_blank" rel="noopener">Smuggler’s Run</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://balsamiq.com/" target="_blank" rel="noopener">Balsamiq</a> </span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Play all type of games</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Vizeo</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Powerpoint</span></li> </ul> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener">Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/DW.jpg" alt="" width= "233" height="350" /></p> <p><span style="font-weight: 400;">Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.”</span></p> <p><span style="font-weight: 400;">Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Infinite and League of Legends which is one of the biggest game in the world. He also speak at events such as GDC and teaches on the side at Berklee College of Music.</span></p> <p><span style="font-weight: 400;">Key points:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">How to hire a composer</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Get to know everyone on the team to produce successful results</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Universal lawyer called him and said “this needs to be gone in the next six hours or we going to take everything you have”</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Get your legal stuff in order and find out ahead of time if you have questions</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Strive for excellence, learn the basic of business, and document everything</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Find the people you relate to and listen to what they say</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more... </span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "http://www.fastestmanintheworld.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Website: Fastestmanintheworld</span></a></li> <li><a href="http://redwingsuperior.com/the-muse-podcast/" target= "_blank" rel="noopener">The Muse Podcast</a> - Description: Each episode, we invite an artist to play something new, something unreleased to the public - a new song, something different, maybe a work-in-progress - then we dive in and talk about the writing process, the story behind the piece, where it comes from, directly from the artist. Recorded live and uncut.</li> <li style="font-weight: 400;"><a href= "http://www.fastestmanintheworld.com/contact/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Contact page</span></a></li> <li style="font-weight: 400;"><a href= "https://www.kickstarter.com/projects/thestation/the-station-a-first-person-exploration-story-drive/description" target="_blank" rel="noopener"><span style= "font-weight: 400;">Game: The Station</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href= "https://twitter.com/Der_Kevin" target="_blank" rel="noopener">Last Man Sitting</a> - See how KevKev use twitter to showcase his game</li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitch</span></li> <li style="font-weight: 400;">Unity</li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Amazon Lumberyard</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Social media</span></li> <li style="font-weight: 400;"><a href= "http://www.indiegamejams.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Game jams</span></a></li> </ul> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener">Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/SD.jpg" alt="" width= "350" height="350" /></p> <p>Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.”</p> <p>Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted events, and video game trailers. His credits include such as For Honor and Assassin's Creed.</p> <p><span style="font-weight: 400;">Key points:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Don’t move rapidly into production until everyone is on the same page</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Ask yourself, “What is the main focus of that animation?”</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Add buffer time to scope to avoid crunchtime</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Adding boundaries and limits with clear objectives produces better results</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Movies are great example of how to smoothly transition from scene to scene</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">His reasons for leaving Ubisoft</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "http://www.sebastiendussault.ca/" target="_blank" rel= "noopener"><span style="font-weight: 400;">His website</span></a></li> <li style="font-weight: 400;"><a href= "https://www.linkedin.com/in/sebastien-dussault/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Linkedin</span></a></li> <li style="font-weight: 400;"><a href= "https://www.youtube.com/channel/UCqrcl7ozRX0YWpajYBApfCA/videos" target="_blank" rel="noopener"><span style= "font-weight: 400;">Interviews with Creatives Youtube Channel</span></a></li> <li style="font-weight: 400;"><a href="http://meduzarts.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">His company website Meduzarts</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li><a href="http://www.ianimate.net/" target="_blank" rel= "noopener">iAnimate - Online Animation School</a></li> <li style="font-weight: 400;"><a href= "https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012" target="_blank" rel="noopener"><span style= "font-weight: 400;">Book: Creativity Inc by Ed Catmull</span></a></li> <li style="font-weight: 400;"><a href= "https://www.amazon.com/Directing-Actors-Memorable-Performances-Television/dp/0941188248" target="_blank" rel="noopener"><span style= "font-weight: 400;">Book: Directing Actors by Judith Weston</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Youtube</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Unity</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Unreal</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Take notes while reading books, playing games, and watching movies.</span></li> </ul> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener">Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/ME.png" alt="" width= "245" height="333" /></p> <p>Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and interactive media. They have developed audio for both Triple-A and indie titles such as Moonlight Blade, Iron Knight, King’s Quest, and more.</p> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="https://www.facebook.com/MattCarlEarl" target="_blank" rel="noopener">Facebook</a></span></li> <li style="font-weight: 400;"><a href= "mailto:mearl@hexanyaudio.com" target="_blank" rel= "noopener"><span style="font-weight: 400;">Email: mearl@hexanyaudio.com</span></a></li> <li>Website: <a href="https://hexanyaudio.com/about/mearl/" target="_blank" rel="noopener">Hexany Audio</a></li> <li><a href="https://www.linkedin.com/in/matthewcarlearl/" target= "_blank" rel="noopener">LinkedIn</a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li><a href="http://www.gdconf.com/" target="_blank" rel= "noopener">GDC 2018</a></li> <li><a href= "http://www.avid.com/pro-tools?gclid=Cj0KCQiAg4jSBRCsARIsAB9ooavIhg7-N1_A2IpREZX5qrE1qmaXDrChOIec-fO4uHUCg-nHYD_X4GEaAogrEALw_wcB" target="_blank" rel="noopener">Pro Tools</a></li> <li>Book: <a href= "https://www.amazon.com/Art-Counterpoint-Istitutioni-harmoniche-library/dp/0393008339" target="_blank" rel="noopener">The Art of Counterpoint</a></li> </ul> <p><span style="font-weight: 400;">SUBSCRIBE TO THE PODCAST</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener"><span style= "font-weight: 400;">Stitcher</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener"><span style= "font-weight: 400;">Overcast</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other Platforms</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p> <p><span style="font-weight: 400;">Thank you for listening!</span></p>
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73: How to Make Indie Games with a Low Budget with Oded Sharon
<p style="text-align: center;"><img src= "https://assets.libsyn.com/secure/show/100816/F1792681-3724-471C-9107-4D1F3D8C66D4.jpeg" alt="" width="206" height="309" /></p> <p><span style="font-weight: 400;">Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.”</span></p> <p><span style="font-weight: 400;">Oded Sharon is the founder and ceo of two companies, Corbomite Games and Adventure Mob. With over 18 years of experience, he made games such as Zbang, Cocktail Run, and Bolt Riley. He is also the head of Israeli IGDA and give GDC talks.</span></p> <p><span style="font-weight: 400;">We Discuss:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Don’t come in the game industry thinking that your first game is going to make you rich</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Join with passion, not for profit</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Angry Birds was the 49th game that saved Rovio from bankruptcy</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Going out of scope and prototyping</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Make sure you're protected when working with publishers</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">His motivation for making games has changed</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Great idea called “Awkward Simulator”</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">An awesome GDC group that you, Game Devs, should join</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li><a href="https://www.patreon.com/SoundGuy" target="_blank" rel= "noopener">Patreon</a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://www.gdcvault.com/play/1024673/Development-on-a-Shoestring-Ultra" target="_blank" rel="noopener">GDC Talk</a> </span></li> <li style="font-weight: 400;"><a href= "https://twitter.com/soundguy?lang=en" target="_blank" rel= "noopener"><span style= "font-weight: 400;">Twitter </span></a></li> <li style="font-weight: 400;"><a href= "http://adventuremob.com/games/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Adventure Mob</span></a></li> <li style="font-weight: 400;"><a href= "http://corbomitegames.com/israeligames.php" target="_blank" rel= "noopener"><span style="font-weight: 400;">Corbomite Games</span></a></li> <li style="font-weight: 400;"><a href= "https://www.facebook.com/IGDAIsrael/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Israel IGDA Facebook</span></a></li> <li style="font-weight: 400;"><a href= "https://www.facebook.com/groups/700058053360924/about/" target= "_blank" rel="noopener"><span style="font-weight: 400;">IGDA Unity SIG Facebook</span></a></li> <li style="font-weight: 400;"><a href= "https://www.facebook.com/groups/TheFellowshipOfParties/" target= "_blank" rel="noopener"><span style="font-weight: 400;">The Fellowship of GDC parties Facebook</span></a></li> <li style="font-weight: 400;"><a href= "https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1/posts" target="_blank" rel="noopener"><span style="font-weight: 400;">Bolt Riley Game</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href="http://www.gdconf.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">GDC Game Developer Conference</span></a></li> <li style="font-weight: 400;"><a href= "http://www.indiegamejams.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Game Jams</span></a></li> <li style="font-weight: 400;"><a href= "http://www.pixelprospector.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Pixel Prospector The Indie Goldmine</span></a></li> </ul> <p><span style="font-weight: 400;">SUBSCRIBE TO THE PODCAST</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener"><span style= "font-weight: 400;">Stitcher</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener"><span style= "font-weight: 400;">Overcast</span></a> <span style= "font-weight: 400;">|</span> <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other Platforms</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p>
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72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
<p style="text-align: center;"><img src= "https://assets.libsyn.com/secure/show/100816/Rob_Alvarez_BW.jpg" alt="" width="300" height="306" /></p> <p><span style="font-weight: 400;">Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can achieve your business objective, or your fun objective, or your learning objective.”</span></p> <p><span style="font-weight: 400;">Rob Alvarez studies gamification design for learning experience at the IE Business School which is a graduate school over at Spain. He also host a podcast called Professor Game, a weekly show where he interviews successful practitioners of games, gamification,and game thinking.</span></p> <p><span style="font-weight: 400;">We Discuss:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Gamification that impact game design, user experience,  rewards, and more</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Don’t add random mechanics, be more thoughtful in adding features</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Think about the core loop of fun that keeps people coming back</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Felt crushed during one of his first projects in gamification</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Learn from failures and keep pushing forward</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Be wary of information in the world</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Don’t keep ideas to yourself</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">He use to do radio and now he does podcasting Professor Game</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game getting a bad rep in the media</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Reading is vital!</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "http://www.professorgame.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Professor Game Website </span></a></li> <li style="font-weight: 400;"><a href= "https://twitter.com/robalvarezb" target="_blank" rel= "noopener"><span style="font-weight: 400;">Twitter</span> <span style="font-weight: 400;">@RobAlvarezB</span></a> </li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email:</span> <a href= "mailto:professor@professorgame.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">professor@professorgame.com</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="http://yukaichou.com/" target="_blank" rel="noopener">Yu-kai Chou</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="http://amyjokim.com/" target="_blank" rel="noopener">Amy Jo Kim</a> </span></li> <li style="font-weight: 400;"><a href="https://www.gamified.uk/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Andrzej Marczewski</span></a> </li> <li style="font-weight: 400;"><span style="font-weight: 400;">Jane Mcgonigal</span> <ul> <li style="font-weight: 400;"><a href= "https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world" target="_blank" rel="noopener"><span style= "font-weight: 400;">Gaming can make a better world</span></a></li> <li style="font-weight: 400;"><a href= "https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life" target="_blank" rel="noopener"><span style="font-weight: 400;">The game that can give you 10 extra years of life </span></a></li> <li style="font-weight: 400;"><a href= "https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611" target="_blank" rel="noopener"><span style= "font-weight: 400;">Book: Reality Broken Games Better Change </span></a></li> </ul> </li> <li style="font-weight: 400;"><span style="font-weight: 400;">Haiti Simulation: the main link isn’t working but you can <a href= "http://insidedisaster.com/haiti/" target="_blank" rel= "noopener">learn more here</a> </span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game: <a href="http://store.steampowered.com/app/239030/Papers_Please/" target="_blank" rel="noopener">Papers, Please</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Simulation: <a href= "http://www.educationtimes.com/article/4/20121119201211171613463287e2a7499/10-Downing-Street.html" target="_blank" rel="noopener">10 Downing Street</a> </span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Book: <a href= "https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210" target="_blank" rel="noopener">A Theory of Fun by Raph Koster</a> </span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Book: <a href= "https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646/ref=pd_lpo_sbs_14_t_0?_encoding=UTF8&psc=1&refRID=PXSBMQZQKQHAZHTGWS5D" target="_blank" rel="noopener">The Art of Game Design by Jesse Schell </a></span></li> </ul> <p><span style="font-weight: 400;">SUBSCRIBE TO THE PODCAST</span></p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener"><span style= "font-weight: 400;">ITunes</span></a> <span style= "font-weight: 400;">| </span><a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener"><span style= "font-weight: 400;">Stitcher</span></a> <span style= "font-weight: 400;">| </span><a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener"><span style= "font-weight: 400;">Overcast</span></a> <span style= "font-weight: 400;">| </span><a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Other Platforms</span></a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener"><span style="font-weight: 400;">Give me a Rating & Review</span></a></p>
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71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/sghm.jpg" alt="" width="350" height="350" /></p> <p><span style="font-weight: 400;">Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You're going to hire the one that seems like they're going to be the best to work with because no one wants to work with a jerk.”</span></p> <p><span style="font-weight: 400;">Sonia Michaels is a senior lecturer at Digipen where she helps students create outstanding career search materials, develop their professional networking skills, and launch their careers in the game industry. Under her guidance, students and alumni have earned positions at Blizzard, Riot Games, Bungie, Microsoft, Amazon, and many more.</span></p> <p><span style="font-weight: 400;">Keypoints:</span></p> <ul> <li>She didn't know there was a job opportunity for teaching communication within the game industry, until she began preparing her students at DigiPen to launch their careers</li> <li style="font-weight: 400;"><span style="font-weight: 400;">There is no awesome job called Game Idea Guy</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Critical thinking is essential</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Using custom resumes and cover letter</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How to do phone interviews  </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Important to explain how you will fit in with the company and what you will contribute</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Awesome people are helping to reduce crunch time practices</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Avoid using a premade template</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Add your personal branding into your resume</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">No one wants to work with a jerk!</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Excited about more narrative driven games</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">EmailL</span> <a href= "mailto:sonia.michaels@gmail.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">sonia.michaels@gmail.com</span></a> <span style="font-weight: 400;">/</span> <a href= "mailto:smichaels@digipen.edu" target="_blank" rel= "noopener"><span style= "font-weight: 400;">smichaels@digipen.edu</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter : <a href= "https://twitter.com/soniaghm" target="_blank" rel= "noopener">@soniaghm</a></span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://www.linkedin.com/in/soniagmichaels/" target="_blank" rel= "noopener">Linkedin</a> </span></li> <li style="font-weight: 400;"><a href="https://www.digipen.edu/" target="_blank" rel="noopener"><span style= "font-weight: 400;">DigiPen Institute of Technology </span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Career Consulting - <a href= "https://www.soyouwanttomake.games/" target="_blank" rel= "noopener">soyouwanttomakegames</a> </span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">GDC Sonia Michaels: <a href= "https://www.gdcvault.com/play/1024411/Get-Noticed-Get-Hired-Upgrading%20" target="_blank" rel="noopener">Get Noticed & Get Hired</a></span> <span style="font-weight: 400;"> </span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "http://www.gdconf.com/attend/conferenceassociates.html" target= "_blank" rel="noopener">GDC Conference Associate</a> </span></li> <li style="font-weight: 400;"><a href="http://chrisdeleon.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Chris Deleon Gamkedo</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "https://game-development.zeef.com/david.arcila" target="_blank" rel="noopener">Game developer Resources by David Arcila</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href="http://www.trello.com" target="_blank" rel="noopener">Trello</a> </span></li> <li><a href="https://en.wikipedia.org/wiki/Kate_Edwards" target= "_blank" rel="noopener">Kate Edwards</a> Former IGDA Exec. Director and now does Game Culturalization on <a href= "http://geogrify.com/" target="_blank" rel= "noopener">Geogrify.com</a></li> <li>GDC Mata Haggis: <a href= "https://www.gdcvault.com/play/1024157/Storytelling-Tools-to-Boost-Your" target="_blank" rel="noopener">Storytelling Tools to Boost Your Indie Game’s Narrative and Gameplay </a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">People</span></li> </ul> <p><span style="font-weight: 400;">Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time!</span> <a href= "http://www.gamedevloadout.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">www.gamedevloadout.com</span></a></p>
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70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/JennProfilePicOvenMitt_XOXO.jpg" alt="" width="350" height="352" /></p> <p><span style="font-weight: 400;">Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ”</span></p> <p><span style="font-weight: 400;">Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the show lol because I love food. Her works include Thimbleweek Park, aglimpse: friends, and L.A. Noire.</span></p> <p><span style="font-weight: 400;">We Discuss:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Giving yourself constraints in game design</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Join meetups to network and get constructive feedback</span></li> <li style="font-weight: 400;">If the players enjoy the game, it's a good game design, simple</li> <li style="font-weight: 400;"><span style="font-weight: 400;">Got an award for Edible Games at Indiecade where you eat!</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Working on a cookbook in Kickstarter</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Was told that she was jeopardizing her career by bringing cakes to peers</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Knowing your scale and limitation</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Didn’t know there was an opportunity in the game industry</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;"><a href= "http://www.gdcvault.com/play/1024252/Friendship-Curiosity-Challenge-Focusing-Your" target="_blank" rel="noopener">GDC Talk: Friendship, Curiosity & Challenge: focusing your career as an Indie Dev</a> </span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Personal Website:</span> <a href= "http://jennsand.com/index.php" target="_blank" rel= "noopener"><span style= "font-weight: 400;">http://jennsand.com/index.php</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Company Website:</span> <a href= "http://inquisiment.com/" target="_blank" rel= "noopener"><span style= "font-weight: 400;">http://inquisiment.com/</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter: <a href= "https://twitter.com/JennSandercock" target="_blank" rel= "noopener">@JennSandercock</a></span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Play a lot of other games</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Take influence from other median to use in your games</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Book: <a href= "https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965" target="_blank" rel="noopener">The Art of Game Design: A Book of Lenses by Jesse Schell</a></span></li> </ul> <p><span style="font-weight: 400;">Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring professionals. Thank you for your time!</span> <a href= "http://www.gamedevloadout.com"><span style= "font-weight: 400;">www.gamedevloadout.com</span></a></p>
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69: How to Cast Actors and Direct Voice Dialogue with DB Cooper
<p><span style="font-weight: 400;"><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/Listen-Med.jpeg" alt= "" width="357" height="421" /></span></p> <p><span style="font-weight: 400;">DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let's share ideas and I know that doesn't always work but that's when it works the best as if you got everybody's view in the open and the authority to make decisions."</span></p> <p><span style="font-weight: 400;">DB Cooper has been acting and directing for more than 30 years. You've heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.</span></p> <p><span style="font-weight: 400;">We Discuss:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">Jump start her gaming career Sent a fan letter to <a href= "http://www.oldzieymusic.com/" target="_blank" rel= "noopener">George Oldziey</a> of the Wing Commander series</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Her voice acting career, cast and direct game dialogue</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How to cast people for your game</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Benefits of being in the city where the work is</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">You feel alive being around your people</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">You lose nothing at all by asking for help and make the questions specific</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">FF X had a baller cast</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Know when to end a project if it doesn’t work</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li>Website: <a href="http://www.dbcoopervo.com/yeah/" target= "_blank" rel="noopener">dbcoopervo.com</a></li> <li>Email: <a href="mailto:db@dbcoopervo.com" target="_blank" rel= "noopener">db@dbcoopervo.com</a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game: <a href="https://www.oculus.com/experiences/rift/1198491230176054/" target="_blank" rel="noopener">Dead and Buried for Oculus</a></span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href="http://roosterteeth.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Rooster Teeth</span></a></li> <li style="font-weight: 400;"><a href="https://voice123.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Voice 123</span></a></li> <li style="font-weight: 400;"><a href= "https://www.youtube.com/watch?v=pEaBqiLeCu0" target="_blank" rel= "noopener"><span style="font-weight: 400;">Hatsune Miku Hologram</span></a></li> <li style="font-weight: 400;"><a href="https://www.vocaloid.com/en" target="_blank" rel="noopener"><span style= "font-weight: 400;">Vocaloid</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Look at Game Credits for mentors and ask questions</span></li> <li style="font-weight: 400;"><a href="https://orcahq.com/jobs" target="_blank" rel="noopener"><span style= "font-weight: 400;">OrcaHQ</span></a></li> <li style="font-weight: 400;"><a href="https://gamedevmap.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">GameDevMap</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Check out PHP discussion</span></li> </ul> <p><span style="font-weight: 400;">Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time!</span> <a href= "http://www.gamedevloadout.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">www.gamedevloadout.com</span></a></p>
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Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan
<p>We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been accomplished and much more to come. Here is the rundown of what I've been doing and changes along the way.</p> <p>Keypoints:</p> <ul> <li>Changing the release date of new episodes</li> <li>Sound quality is better</li> <li>Being more active on social media</li> <li>Switching the name from Crunch Time to Lightning Round</li> <li>Future guests include Sonia Michaels from Digipen</li> </ul> <p>Resources:</p> <ul> <li>Book: <a href= "https://www.amazon.com/Blood-Sweat-Pixels-Triumphant-Turbulent-ebook/dp/B01NAKSWW1/ref=sr_1_1?ie=UTF8&qid=1510897896&sr=8-1&keywords=blood+sweat+pixels" target="_blank" rel="noopener">Blood, Sweat, and Pixels by Jason Schreier</a></li> </ul> <p>Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there. <a href="http://www.gamedevloadout.com" target="_blank" rel="noopener">www.gamedevloadout.com</a> </p>
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68: Marketing, Social Media, and Friendships with Daniel Doan
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/Daniel_Doan_Headshot_1K.jpg" alt="" width="350" height="350" /></p> <p><span style="font-weight: 400;">Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.”</span></p> <p><span style="font-weight: 400;">Daniel Doan is the Co-Founder and Chief Growth Officer at Black Shell Media with over 10 years of experience in the industry. He published over 65 titles on Steam, co-authored the ebook called “Guide to Game Development Success,” and now runs a publishing and marketing firm dedicated to helping us reach success.</span></p> <p><span style="font-weight: 400;">We Discuss:</span></p> <ul> <li style="font-weight: 400;"><span style="font-weight: 400;">He started by modding games</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How to market early and to the right audience</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Finding the right publisher</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Making a hook and maintaining retention</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">A troll leaving a negative review on his game</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">How to increase social media presence</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Building relationships</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Many failures = many success</span></li> <li style="font-weight: 400;"><span style="font-weight: 400;">And much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "https://blackshellmedia.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Black Shell Media Website</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter: <a class= "ProfileHeaderCard-screennameLink u-linkComplex js-nav" href= "https://twitter.com/doandaniel" target="_blank" rel= "noopener"><span class="username u-dir" dir="ltr">@<strong class= "u-linkComplex-target">doandaniel</strong></span></a></span></li> <li style="font-weight: 400;"><a href= "https://www.instagram.com/doan.daniel/?hl=en" target="_blank" rel= "noopener"><span style= "font-weight: 400;">Instagram</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email:</span> <span style= "font-weight: 400;"><a href= "mailto:daniel@blackshellmedia.com">daniel@blackshellmedia.com</a></span></li> <li><a href= "http://store.steampowered.com/app/328760/SanctuaryRPG_Black_Edition/" target="_blank" rel="noopener">SanctuaryRPG</a></li> <li><a href="http://danieldoan.net/consulting" target="_blank" rel= "noopener">$2 - 25 minutes Consultation with Daniel Doan</a> to walk through your marketing strategies.</li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><span style= "font-weight: 400;">Reddit</span></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">LinkedIn</span></li> </ul> <p><span style="font-weight: 400;">Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time!</span> <a href= "http://www.gamedevloadout.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">www.gamedevloadout.com</span></a></p>
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67: The Influence of Sound and Finding Great People with Michael Sweet
<p><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/Michael-Sweet-1000.jpg" alt="" width="331" height="332" /></p> <p class="p1"><span class="s1">Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you.</span></p> <p class="p1"><span class="s1">Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video game scoring curriculum. He also received the best audio award at GDC Independent Games Festival, and nominations for multiple game audio network guild awards. His work includes the Night Journey project as well as Waldan, a game.</span></p> <p class="p1"><span class="s1">We discuss:</span></p> <ul class="ul1"> <li class="li1"><span class="s1">He never thought his music career would merge into the game world in the early 90s</span></li> <li class="li1"><span class="s1">What 7.1 Surround Sound is</span></li> <li class="li1"><span class="s1">How influential the sound can be on a technical level</span></li> <li class="li1"><span class="s1">Finding great people to work with can help you bounce back from the worst of times</span></li> <li class="li1"><span class="s1">Why it’s good to be to be versatile</span></li> <li class="li1"><span class="s1">Exercise and cooking are great for life</span></li> <li class="li1"><span class="s1">Show your enthusiasm!</span></li> </ul> <p class="p1"><span class="s1">Connect:</span></p> <ul class="ul1"> <li class="li1"><a href="https://www.waldengame.com/" target= "_blank" rel="noopener"><span class="s1">Walden, A Game</span></a></li> <li class="li1"><a href="https://www.thenightjourney.com/" target= "_blank" rel="noopener"><span class="s1">Night Journey</span></a></li> <li class="li1"><span class="s1">Email: <a href= "mailto:msweet@berklee.edu" target="_blank" rel= "noopener">msweet@berklee.edu</a></span></li> </ul> <p class="p1"><span class="s1">Resources:</span></p> <ul class="ul1"> <li class="li1"><a href="https://www.igda.org/" target="_blank" rel="noopener"><span class="s1">IGDA</span></a></li> <li class="li1"><span class="s1">Facebook Groups</span></li> <li class="li1"><span class="s1">Podcasts</span></li> <li class="li1"><span class="s1">Local Communities</span></li> </ul>
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66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios
<p><span style="font-weight: 400;"><img style= "display: block; margin-left: auto; margin-right: auto;" src= "https://assets.libsyn.com/secure/show/100816/oU4uxB8N.jpg" alt="" width="409" height="409" /></span></p> <p><span style="font-weight: 400;">Henrique Olifiers - "When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn't matter the quality of what you have done. It doesn't have to be the best game ever. That's not about it. It's about initiative. It's about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing."</span></p> <p><span style="font-weight: 400;">Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build skyships and explore floating islands of a shattered world.</span></p> <p><span style="font-weight: 400;">We discuss:</span></p> <ul> <li><span style="font-weight: 400;">Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn't know there was even such a thing.</span></li> <li><span style="font-weight: 400;">Do 2-day game jams every single month at his company</span></li> <li><span style="font-weight: 400;">There are no oversaturation of good games</span></li> <li><span style="font-weight: 400;">Think about marketing from the beginning</span></li> <li><span style="font-weight: 400;">It's not the players job to know how hard game development is</span></li> <li><span style="font-weight: 400;">Be wary of people that say or post something as gospel</span></li> <li><span style="font-weight: 400;">Excitement for AI that changes the game experience for each type of player</span></li> <li><span style="font-weight: 400;">and much more...</span></li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li><a href="http://www.bossastudios.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Bossa Studios</span></a></li> <li><a href= "http://store.steampowered.com/app/322780/Worlds_Adrift/" target= "_blank" rel="noopener"><span style="font-weight: 400;">Worlds Adrift</span></a></li> <li><span style="font-weight: 400;">Twitter:</span> <span style= "font-weight: 400;"><a href= "https://twitter.com/Olifiers?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" target="_blank" rel="noopener">@Olifiers</a></span></li> <li><span style="font-weight: 400;">Company Twitter: <a class= "ProfileHeaderCard-screennameLink u-linkComplex js-nav" href= "https://twitter.com/bossastudios" target="_blank" rel= "noopener">@bossastudios</a></span></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li><span style="font-weight: 400;">Book: <a href= "https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ref=sr_1_1?ie=UTF8&qid=1509027503&sr=8-1&keywords=a+theory+of+fun" target="_blank" rel="noopener">A Theory of Fun for Game Design by Raph Koster</a></span></li> <li>Book: <a href= "https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646/ref=sr_1_1?s=books&ie=UTF8&qid=1509027543&sr=1-1&keywords=a+book+of+lenses" target="_blank" rel="noopener">The Art of Game Design: A Book of Lenses by Jesse Schell</a></li> <li><span style="font-weight: 400;">Mentors</span></li> <li>Youtube</li> </ul>
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65: Honest Communication in Business Development with Jake DiGennaro
<p>Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients like Sony and Blizzard to optimize their pipeline, identify opportunities, and develop solutions.</p> <p>We discuss:</p> <ul> <li>Business development</li> <li>Don’t assume how other people operate</li> <li>A game he heavily invested in was cancelled</li> <li>Constantly learn new skills to build more avenues</li> <li>Excitement for Microsoft Halolens</li> <li>Do information interview with experience people</li> <li>and much more…</li> </ul> <p>Connect:</p> <ul> <li><a href="https://www.linkedin.com/in/jakedig/" target="_blank" rel="noopener">LinkedIn Jake DiGennaro</a></li> <li><a href="http://www.virtuosgames.com/" target="_blank" rel= "noopener">Website Virtuos Games</a></li> </ul> <p>Resources:</p> <ul> <li><a href="https://www.gamasutra.com/" target="_blank" rel= "noopener">Gamasutra</a></li> <li><a href="http://craigslist.org/" target="_blank" rel= "noopener">Craigslist</a></li> <li><a href="https://www.gdcvault.com/" target="_blank" rel= "noopener">GDC Vault</a></li> <li><a href="https://venturebeat.com/" target="_blank" rel= "noopener">VentureBeat</a></li> <li><a href= "https://www.amazon.com/Blood-Sweat-Pixels-Triumphant-Turbulent-ebook/dp/B01NAKSWW1/ref=sr_1_1?ie=UTF8&qid=1508725822&sr=8-1&keywords=blood+sweat+and+pixels" target="_blank" rel="noopener">Book: Blood, Sweat, and Pixels</a></li> <li><a href="https://itch.io/" target="_blank" rel= "noopener">Itch.io</a></li> <li><a href="https://www.kickstarter.com/" target="_blank" rel= "noopener">Kickstarter</a></li> <li><a href="https://unity3d.com/learn/tutorials" target="_blank" rel="noopener">Unity Tutorials</a></li> <li><a href="https://aws.amazon.com/lumberyard/" target="_blank" rel="noopener">Amazon Lumberyard</a></li> <li><a href="https://www.yoyogames.com/gamemaker" target="_blank" rel="noopener">GameMaker</a></li> </ul> <p>Thank you for listening and if you enjoy the episode and find the resources helpful, please share it with your peers.</p> <p>Don’t forget about the <a href= "https://www.gamedevloadout.com/giveaway/" target="_blank" rel= "noopener">FREE giveaway</a> where you have a chance to win $50 at Cubebrush. Discover and shop for tutorials, 3D models, brushes, textures, and more.</p>
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Bonus 3: Austin Game Conference, Wordpress, and FREE Giveaways
<p>We have made it to the third month of Game Dev Loadout, WOOT WOOT! Thank you for sticking with me and supporting the show. For this bonus episode, I talk about:</p> <ul> <li>Feedback on Audio and thank you messages</li> <li>Migrating from Wix to Wordpress</li> <li>Austin Game Conference</li> <li>FREE Giveaways</li> <li>Last Giveaway</li> </ul> <p> </p>
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64: The Scary Thought of Being Homeless with Nicolae Berbece
<p>Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their game, Move or Die.</p> <p>We discuss:</p> <ul> <li>How to manage a team that’s across the globe</li> <li>Not overshooting a project</li> <li>Milestones act as motivation</li> <li>Scary thought of being homeless if the game didn’t succeed</li> <li>Reasons for hiring people and deciding their pay</li> <li>And much more...</li> </ul> <p><span style="font-weight: 400;">Connect:</span></p> <ul> <li style="font-weight: 400;"><a href= "http://store.steampowered.com/app/323850/Move_or_Die/" target= "_blank" rel="noopener"><span style="font-weight: 400;">Game Move or Die</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Twitter:</span> <a href= "https://twitter.com/xelubest?lang=en" target="_blank" rel= "noopener"><span style= "font-weight: 400;">@xelubest</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Email:</span> <a href= "mailto:nick@thoseawesomeguys.com" target="_blank" rel= "noopener"><span style= "font-weight: 400;">nick@thoseawesomeguys.com</span></a></li> <li style="font-weight: 400;"><a href= "https://www.facebook.com/xelubest" target="_blank" rel= "noopener"><span style="font-weight: 400;">Facebook</span></a></li> <li style="font-weight: 400;"><span style= "font-weight: 400;">Website:</span> <a href= "https://thoseawesomeguys.com/" target="_blank" rel= "noopener"><span style= "font-weight: 400;">ThoseAwesomeGuys</span></a></li> </ul> <p><span style="font-weight: 400;">Resources:</span></p> <ul> <li style="font-weight: 400;"><a href="https://discordapp.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Discord</span></a></li> <li style="font-weight: 400;"><a href= "https://www.dropbox.com/lp/business/landing-t61fl?_tk=sem_b_goog&_camp=sem-b-goog-us-eng-top-exact&_kw=dropbox%7Ce&_ad=219557084788%7C1t1%7Cc&gclid=CjwKCAjwjozPBRAqEiwA6xTOYKYxyViMK9itnwPqiH9t-OV8e50-jh1-EGw25ChSFgZKyrTGq-_o-xoCI4kQAvD_BwE" target="_blank" rel="noopener"><span style= "font-weight: 400;">Dropbox</span></a></li> <li style="font-weight: 400;"><a href= "https://becausegamesmatter.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Extra Credits</span></a></li> <li style="font-weight: 400;"><a href= "http://www.indiegamejams.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Game Jams</span></a></li> <li style="font-weight: 400;"><a href="https://github.com/" target= "_blank" rel="noopener"><span style="font-weight: 400;">Git Hub</span></a></li> <li style="font-weight: 400;"><a href= "https://www.google.com/docs/about/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Google Docs</span></a></li> <li style="font-weight: 400;"><a href= "http://buy.indiegamethemovie.com/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Indie Game The Movie</span></a></li> <li style="font-weight: 400;"><span style="font-weight: 400;">Game Engine:</span> <a href="https://love2d.org/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Love2D</span></a></li> <li style="font-weight: 400;"><a href= "https://www.newgrounds.com/bbs" target="_blank" rel= "noopener"><span style="font-weight: 400;">Newgrounds forum</span></a></li> <li style="font-weight: 400;"><a href= "https://www.reddit.com/r/gamedev/" target="_blank" rel= "noopener"><span style="font-weight: 400;">Game Dev Reddit</span></a></li> <li style="font-weight: 400;"><a href= "https://slack.com/lp/two?cvosrc=ppc.google.slack&cvo_campaign=&cvo_campaign=&cvo_crid=218208360680&Matchtype=e&utm_source=&utm_medium=google&utm_campaign=brand_hv&c3api=5542,218208360680,slack&cvosrc=ppc.google.slack&cvo_campaign=&cvo_crid=218208360680&Matchtype=e&utm_source=google&utm_medium=ppc&c3api=5523,218208360680,slack&gclid=CjwKCAjwjozPBRAqEiwA6xTOYDTopL0-YcQF5w1CgcbxF7hQwfOe-1FFFKQO4xZw2VcwpPd9sU70AhoCP2sQAvD_BwE&gclsrc=aw.ds&dclid=CKTWwIT78tYCFcrFwAodPKMEWg" target="_blank" rel="noopener"><span style= "font-weight: 400;">Slack</span></a></li> <li style="font-weight: 400;"><a href= "https://trello.com/?_mid=20009b65daa42c89ad2b0250cb0b974f&aceid=&adposition=1t1&adgroup=45883604321&campaign=817711909&creative=193587304945&device=c&keyword=trello&matchtype=e&network=g&placement=&ds_kids=p20478354863&gclid=CjwKCAjwjozPBRAqEiwA6xTOYESj_IypsAtLqNNaaLGNMWy9twbE2OF17qWqr4qz6TLlOXhq-SBFIhoCeRgQAvD_BwE&gclsrc=aw.ds" target="_blank" rel="noopener"><span style= "font-weight: 400;">Trello</span></a></li> <li style="font-weight: 400;"><a href="https://unity3d.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Unity</span></a></li> <li style="font-weight: 400;"><a href= "https://www.unrealengine.com/en-US/what-is-unreal-engine-4" target="_blank" rel="noopener"><span style= "font-weight: 400;">Unreal Engine</span></a></li> <li style="font-weight: 400;"><a href="https://www.upwork.com/" target="_blank" rel="noopener"><span style= "font-weight: 400;">Upwork</span></a></li> </ul>
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63: Research for Authenticity with Alexandra Lucas
<p>Alexandra M. Lucas is a content writer for Microsoft's Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes Entertainment and does consultants at SoYouWantToMake.Games.</p> <p>We discuss:</p> <ul> <li>Game writing & Narrative Design</li> <li>The importance of research for authenticity</li> <li>Her persistence after having a game canceled and losing her job</li> <li>Using social media for branding and having a updated resume ready</li> <li>Supporting female game developers</li> <li>And much, much more</li> </ul> <p>Connect:</p> <ul> <li>Website:</li> <li><a href="https://www.alexandramlucas.com/" target="_blank" rel= "noopener">https://www.alexandramlucas.com/</a></li> <li>Twitter: @silkenmoonlight</li> <li>Podcast: <a href="https://cheatcodespodcast.com/" target= "_blank" rel="noopener">Cheat Codes Podcast</a></li> <li class="li1"><span class="s2">Her book coming out in November: <a href= "https://www.alexandramlucas.com/single-post/2017/03/18/Chapter-Publication-Analysis-of-Asari-Sexuality-for-Digital-Love-Romance-in-Single-Player-Roleplaying-Games" target="_blank" rel="noopener"><span class="s3">Digital Love: Romance & Sexuality in Video Games</span></a></span></li> </ul> <p class="p1"><span class="s1">Resources:</span></p> <ul class="ul1"> <li class="li1"><span class="s1">GDC Scholarship</span></li> <li class="li1"><span class="s1">Social Media</span></li> <li class="li1"><a href="https://www.gamedevmap.com/" target= "_blank" rel="noopener"><span class="s2">GameDevMap</span></a> <span class="s1">- game companies location</span></li> <li class="li1"><a href="https://orcahq.com/jobs" target="_blank" rel="noopener"><span class="s2">OrcaHQ</span></a> <span class= "s1">- job site</span></li> <li class="li1"><a href= "https://www.facebook.com/groups/119570501396639/" target="_blank" rel="noopener"><span class="s2">Game Writer Facebook group</span></a></li> <li class="li1"><a href="https://www.reddit.com/r/gamedev/" target= "_blank" rel="noopener"><span class="s2">Game Dev SubReddit</span></a></li> <li class="li1"><a href="http://scholars.igdafoundation.org/" target="_blank" rel="noopener"><span class="s2">IGDA Scholars</span></a></li> </ul> <p><span class="s2">Enjoy!</span></p>
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62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III
<p>Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other titles. He also wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities. https://www.gamedevloadout.com/single-post/62RichardRouse</p> <p> </p>
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61: Don't Underestimate the Value of Pre-Production with Michael Csurics
<p>Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also speaks at GDC, game audio network guild, and game voice actors coalition. You can learn more at https://www.gamedevloadout.com/single-post/61MichaelCsurics</p>
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60: How to Playtest Games with Deborah Hendersen
<p>https://www.gamedevloadout.com/</p> <p>Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from getting to that vision. Currently, she works at Microsoft Studios User Research.</p> <p>Key Points:</p> <p>Playtest the game before the prototype by using pen and paper.</p> <p>Do a risk analysis to figure out which feedback can be implemented.</p> <p>Be transparent with the community so they know what you are trying to accomplish.</p> <p>Use strangers for playtesting because friends and family might be too soft on you.</p> <p>Thank you for listening. Connect with me at tony@gamedevloadout.com</p>
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59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper
<p>Fred has been an artist in the video game industry making effects and real-time art for over fifteen years. He's the founder of Gentleman Fred FX creating effect assets for Unreal Marketplace. He has worked on several games the latest being 'Just Cause 3' where he made many explosions. And now, he's lead visual effects artist at Nvidia.</p> <p>Adding visual effects helps to enhance the experience but it has to make sense. You can't have a realistic explosion in a stylish game because it would look out of place. The effects should marry the emotions and aesthetics of the game. We also talked about setting up boundaries for work so that you don't overwork and the importance of taking breaks.</p>
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58: Don't Alienate Your Players with Nicolas Reinhart
<p>Nick is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players' needs.</p> <p>Key Points:</p> <p>Spend a lot of time upfront in building the ways to mess with the game.</p> <p>Engage with players so they know that you will make changes.</p> <p>Don't alienate your players with a feature that makes no sense.</p> <p>Have a second set of eyes that double check your work.</p>
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57: Tabletop Games are About the Social Experience with Geoffrey Engelstein
<p>Geoff Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on game design. Geoff has been an adjunct professor with the NYU Game Center, teaching Board Game design.</p>
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Bonus 2: Podcast Format Change
<p>What's up game devs. I got some bad news and some good news in this episode...</p>
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56: How Games Impact People with Ches Hall from +7 Intelligence Podcast
<p>Ches Hall is the host of the +7 Intelligence podcast where he interviews game designers, psychologists, and everyday players to discuss how games influence their life and work. On this episode, we talk about how games affected our lives. Games can have many positive effects like making us more productive, be social, or do exercise depending on what we are playing. If you want to learn more about this subject, I highly recommend you check out his podcast.</p>
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55: The Sound That's Most Important Should Overtake Other Sounds With Guy Somberg
<p>He has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation.</p> <p>Key points:</p> <p>The sound that most important should overtake other sounds.</p> <p>Don’t tell the world sensitive information such personal names, companies, issues.</p> <p>Find people that compliment your weakness.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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54: Don't Ask Someone To Do Something You Aren't Willing to Do with Justin Fischer
<p>Justin Fischer is a veteran game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at www.breakingthewheel.com. We talk about agile development, Scrum, and being self-aware of how you make choices.</p>
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53: Don't Bank on Something Until It Comes Through with Matt Schoen
<p>Matt is an engineer with Unity Labs, working primarily on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to mobile AR apps. Be wary of who you work with. Someone can make us believe they have the best intention but when it comes down to commitment and honesty, it's not there.</p>
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52: How Players Engage With Your Game with Jerry Belich
<p>Jerry Belich, the creator of the award winning Choosatron, is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional software development, and in the summer of 2016, after touring the world exhibiting his work, giving talks, and putting on workshops, he joined Miami University as a Professor in Game Design. He hopes to use his experience in game design, narrative writing, and installation work to inspire a new generation in the field. Today we talk about how players engage with your game. For example, do they use a touchscreen to play your game, a controller, or mouse and keyboard? It can make a huge difference because of the way it feels and controls.</p>
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51: Define Your Passion and Take the Risk with Nicholas Britton
<p>Nicolas is the author of the book "Children Know Success. Do You?" We talk about taking action on our dreams and passion, why it's important to be around positive people, and respecting time. It's scary taking risks but sometimes we have to in order to get the best rewards and results.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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50: Be Hungry to Learn with Fakhra AlMansouri
<p>Fakhra is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design.</p> <p>The incredible hunger, persistence, and passion Fakhra have for video games is truly inspiring. She worked hard to open her company, and I can't wait to see what other big accomplishments she will have in the future. My mind is blown on how she works at another job while running her own company, and still have time to help students learn about game design.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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49: Make Your Hook Engaging with Thomas Reisenegger
<p>Thomas is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a regular speaker at Game Developer Conference (GDC) and Digital Taipei.</p> <p>To make our game appealing, we must first figure out the main hook in the game. But even with a great hook, we still need to make an appealing trailer or message to grab players attention. Figure how your hook and find the best way to showcase that hook to your audience.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan
<p>Alon is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been working on more than 50 shipped games, mostly in the indie, PC and mobile space, and has been invited to speak at conferences around the globe.</p> <p>If we want to find and do what we are passionate about. We must take the effort to go out in the world and take action. At networking events, make yourself stand out, approach people and start conversations. If you want to find a job, keep building your skill and create meaningful relationships. Do not wait for something to happen.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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47: Be a Great Teammate and Cherish the Memories with Dave Lang
<p>Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting other developer achieving their goals.</p> <p>Be someone that people want to work with and enjoy being around. Cherish the good times and bad times of game development. Being a great teammate means communications, encouragement, giving feedback, and sticking together.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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46: Look at the Data with Russell Carroll
<p>Russ first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which created a catalog of Solitaire games in which 2 of it made the top 5 most played games on iOS.</p> <p>Looking at the data is a great way to study the trends, to see what's popular and not popular, and understand what mechanic works. Read the reviews including the harsh 1-Star reviews to get an understanding of why they gave that review. We also touched upon having a positive working environment that encourages teamwork, communication, and being open-minded.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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45: Learn to Write First Then Write for Video Games with William Harms
<p>William has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He currently works at Hangar 13 as narrative director and was the lead writer on 'Mafia III'.</p> <p>Learn how to write first and build up that skill. You can challenge yourself by putting a word limit. This will force you to think more creatively. Study and learn from medias such as movies, books, and video games.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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44: The Community Got Your Back with Matthew Viglione
<p>Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running a Post-Apocalyptic Indie Studio.”</p> <p>Those 1-star reviews, those hate comments, and trolls can definitely ruin a person night. Luckily there is the positive side of the community. The people that love your game, that will back you up and give constructive feedback. It's important to stay engaged with your fans and not forget their support.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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43: Writing Interactive Music with Garry Schyman
<p>Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock Trilogy', 'Dante's Inferno', 'Shadow of Mordor', and the 'Destroy All Humans Trilogy'. He is one of the most decorated composers in the industry winning numerous awards including several soundtracks of the year awards.</p> <p>Writing music in games is different from other media like movies which have locked pictures. In video games, every experience will be different depending on players playstyle. Also, it helps for the company to have a clear vision of the direction of a game in order to make music that best fit that vision.</p>
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42: Contracts for a Peace of Mind with Brandon Sheffield
<p>Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and occasionally writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to multiple game conferences and competitions, including GDC, Reboot, Digital Dragons, Sense of Wonder Night, and others. Our teammates can be our greatest allies but we still must keep ourselves safe. For whatever reason, good or bad, if the team breaks apart, there should be contracts in place that clearly outline the details of the game and responsibilities. Also, don't forget you can write off your game in the taxes. Thanks Brandon for the awesome advice.</p>
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41: Avoid Feature Creep with Zachary Berenger
<p>Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is codingmadesimple.com.</p> <p>In this episode, we touch upon feature creep which basically means adding new features to the game. This can be a very bad thing because adding new features means more work, time, and energy. It's crucial to stick to the original idea and finish it. Not only that, you want to work on your project with a passion, and not the feeling of being forced to work on it.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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40: Have a Flexible Purpose with Robin Arnott
<p>Robin Arnott's first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. Instead of the paralyzing terror of "Deep Sea," his new project "SoundSelf" aims to induce meditative bliss. Both games focus heavily on audio as the core experience. Creating games as we all know can be very challenging and time-consuming. Robin expresses his feelings and experience on his 6-year journey making SoundSelf. One key takeaway is to have a sense of why and purpose in order to maintain motivation.</p>
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39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
<p>Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are times where we must keep things to ourselves. Tanya tells us a story of how her disagreement didn't sit well with the executives.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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38: Internalize Measurement Within the Game with Adrian Bauer
<p>Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. He explains why it's important to think about measurements. You should think about the distance of the camera, how far something is, how long it takes to go from point to point, and more. This will help blend the game well and target your specific audience better.</p> <p>Sponsor Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
<p>She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and hopefully, they will soon turn heads.</p> <p>We talk about why marketing is so important in order to get people attention. Actively strategize and do a lot of research before starting your game. This includes the business side too like trademarks, insurance, contracts, etc.</p> <p> </p> <p>Sponsor Giveaway:</p> <p> </p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!</p>
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36: Project Management In Game Development Is Important with Akitomo Morita
<p>Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself "How does everything in the game fit?</p>
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35: Designing Stories for AR/VR with Rob Morgan
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new ways interactive AR storytelling. How cool is it that you can customize your reality with sound, graffiti, layers, and stories through AR. The ability to shape your reality is mind boggling. Rob explains how AR can bring a new way of story telling to the world.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground">Click here to enter the giveaway.</a></p>
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34: You Don't Need A Computer To Design Games with Stone Librande
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program which stands for Entertainment Technology Center. And he runs design seminars around the world.</p> <p>Stone brought up a great point which is that a great game designer doesn't need a computer to create game designs. You could use your imagination and use your surroundings. Use your pen to draw or use the objects around you as references. The point is to always be creating. Don't let the tools be your excuse to not think of designs.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground">Click here to enter the giveaway.</a></p>
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33: How Games Contribute to Civic Life with Benjamin Stokes
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Foundation which launched a learning initiative to help determine how digital technologies are changing the way young people act. Games have become a great way to socialize. It can be used to meet new people, break the ice, and in the case with Pokemon Go, go out and find Pokemon together as a community. Benjamin explains how games can be great for civic life.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground">Click here to enter the giveaway.</a></p>
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32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Eduardo is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming experience. Whether it's a tiny sound that hints a player towards something or a music that makes a scene intense, this is something you do not wait til the end to work on. Eduardo makes it clear that audio should be a main part of the production.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground">Click here to enter the giveaway.</a></p>
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31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
<p>Visit <a href= "https://www.gamedevloadout.com/">GameDevLoadout.com</a> for the show notes of every Podcast episode.</p> <p>Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each task a player do should have a meaning behind it so that it's doesn't feel pointless. The reward at the end of the task must make sense and worthwhile if possible. Andy nail downs why communication is so important within the game and outside of it as well.</p> <p>Sponsored Giveaway:</p> <p>I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. <a href= "https://gleam.io/Ai6a5/1hour-consultation-with-tim-ruswick-from-game-dev-underground"> Click here to enter the giveaway.</a></p>
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Bonus 1: Recap of my First Incredible Month
<p>The first month has been intense and worthwhile. Thanks to everyone that have supported me and given me their time. Huge thank you to all of the guests for inspiring us and giving us the loadout for success. Let's stay motivated, encourage it each, and make great games. Cheers!</p>
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30: Invest Time in Your People with Brandon Smith
<p>Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects on the development of the game. That's why it's so important to invest in your team, to build meaningful relationships, learn each other strengths and weaknesses, and follow the same vision.</p>
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29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
<p>Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for using VR, creating content, and staying up-to-date on the latest technical developments in the space. She also offers consulting for brands and agencies who want to make the leap into VR, using her deep network of connections to put them together with the best partners to make their visions a reality.</p> <p>Although VR is still fairly new and early, it has the potential to be the most interactive and immersive experience ever especially in gaming. The idea of how touch, sense, sound, and movement in a virtual world brings endless possibilities. You can tell from our voices how excited we are about VR.</p>
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28: How to Build Along with the Players and Not For Them with Om Tandon
<p>Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel. Prior to Digit he has worked in Gameloft, and also started up a gaming studio called June Software.</p> <p>We like to assume what players want but then when they test out our games, they have a completely different reaction. That constant loop with the players to get their feedback will create a game aimed at that target market. Om Tandon explains why to build a game along with the player, not for them.</p>
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27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
<p>He started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15 years of experience in the game industry and recently released his latest game Gods of Olympus. Working on a game involves time, money, and quality. Always strive for the highest quality. Also be around people that are smarter than you. This allows for continuous improvement. Most importantly, just start building a portfolio today!</p>
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26 Bob Bates: Player Empathy - Play from the User Perspective
<p>He has written, designed, produced over 45 games, with over six million units sold. He has written the book Game Design: The Art of Business of Creating Games, IGDA honored him with a Lifetime Achievement Award in 2010, and he was the Chief Creative Officer at Zynga. Now he works as an independent consultant.</p> <p> </p> <p>Player Empathy - put yourself in the player shoes and figure out what you need to tell them to play your game. It's so important to play from the user perspective. We also talk about going through hard moments, investing in yourself, and tracking your time. Time management helps to set priorities. #gamedev #podcast</p>
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25 Jeff Howard: It All Comes Down to Communication
<p>He is an associate professor of Game Development and Design at Dakota State University, where he specializes in horror and occult themes and mechanics in games. He is the author of Game Magic: A Game Designer’s Guide to Constructing Magic System and Quests: Design, Theory, and History in Games and Narratives. He is also the creator of Howard’s Law of Occult Game Design. Yes yes, we all know communication is important but how often do we encourage it and do it ourselves. Everyone needs to have a clear understanding of the vision and their responsibilities. Asking questions should be a daily thing to find answers.</p>
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24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
<p>He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked on games such as "A Golden Wake" and "Shardlight." He is also involved as an instructor with Playcrafting NYC, teaching courses on topics such as adventure game design theory and writing interactive dialogue. I had a blast talking with Fransisco about how he got started in the game industry. He wanted to be at a job that he loves and so he took the risk of going to another city and started creating games. The important thing here is that he stayed dedicated to his dream and won.</p>
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23 Trish Rigdon: The Infusion of Media Arts and Video Games
<p style="text-align: left;">Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the executive director of Houston Cinema Arts Society and Director of Theatre at Rice University. We talk about how film and video games are connected through the use of cinematics, lighting, art, and sound. Video games have come a long way.</p>
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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
<p>He has been in the game industry for more than 14 years. He is the owner and creative director of Fortunato7 Studios that make mobile games. He is also an instructor at the Art Institute of Houston teaching game design and character animation.</p> <p> </p> <p>It happens to all of us. We fall in love with an idea so much that it hurts when someone says it's bad. Larry talks about the importance of knowing when to scrap a bad idea. Pivot in your vision if you have too. #gamedev #indiedev</p>
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21 Jaycee Salinas: ALWAYS ASK QUESTIONS
<p>He has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher.</p> <p>I personally believe that asking questions, quality questions, is an important skill. As a big introvert myself, I take awhile to work up the nerve to ask a question but when I do, I get the answer fast instead of overthinking it. Jaycee goes over the importance of knowing what you are trying to accomplish and how asking questions will quickly get you the answers you need. #gamedev #indiedev</p>
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20 Juan Gril: Trust Your Instinct If You Believe In Your Game
<p>He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios, president of Joju Games, and now executive producer of FlowPlay. A company that specializes in multi-platform social games.</p> <p>It's sometimes really hard to decide to keep developing a game or pull the plug. If you truly believe in your game, you will do what it takes to get it completed. And don't forget to constantly get that user feedback to improve your game. #gamedev #indiedev</p>
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19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen
<p>He has approximately 36 years of gaming experience and about 5 years of experience working in games. He is the product manager for Riot Games and worked on a board game called Mechs vs Minions. Chris dropped so much value bombs. Don't wait for someone to come along and tell you that you're a game developer. Pick a tool, put in the effort to make a game, and show people that you are a game developer. Be proud of the work you accomplished and remind yourself of your values.</p>
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18 Enrique Pina: Fall in Love the Process of Game Development
<p>Ricky has been in the game industry for more than 17 years starting at TimeGate Studios and now Co-Founder of Orb Interactive. They released a mobile game called Gods of Olympus. Game development can be a very difficult process which makes it even more important to love the process. Get project planning done first to avoid as many problems as possible. Understand and know how a project runs. Be educated, keep researching, and try new things out.</p>
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17 Ahmad Bilal: All Hard Work, There Are No Shortcuts
<p>He develops various mobiles games including my own game called Finding Leo. In this episode, we talk about hard work. There are no shortcuts you can take to get ahead. You have to hustle, create a USP unique selling point, play from the users perspective, be honest and upfront, and more if you want to succeed.</p>
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16 Rich Vreeland: Be Authentic
<p class="p1"><span class="s1">Better known by his stage name:</span> <span class="s2">Disasterpeace. He has worked in various roles on dozens of games such as 'FEZ', 'Hyper Light Drifter', 'Mini Metro', 'The Floor is Jelly', and 'Reigns'. In addition to games, he's worked on Adventure Time, scored the film It Follows, and has 50 albums to his credit.</span></p> <p class="p1">Rich talks about the importance of being authentic. To build meaningful relationships and trust within your community, you have to be yourself. People will always find the truth. We also touch upon maintaining consistency over long periods and to not focus on too many different projects. </p> <h4 class="font_8" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a.0"> YOU’LL LEARN</span></h4> <ul> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.0.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.0.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.0.0.0.0"> Writing music can be very emotional </span></span></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.1.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.1.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.1.0.0.0"> Be open to experimentation</span></span></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.2.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.2.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.2.0.0.0"> It’s hard to maintain a style and consistency when working on a project for a long time</span></span></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.3.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.3.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.3.0.0.0"> Be authentic for people to trust and visible for people to communicate</span></span></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.4.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.4.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.c.4.0.0.0"> Don’t focus on too many goals</span></span></li> </ul> <h4 class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.f"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.f.0"> CONTACT</span></h4> <ul> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.0.0.0"> <a href="http://disasterpeace.com/" target="_blank" rel="noopener" data-content="http://disasterpeace.com/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.0.0.0.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.0.0.0.0.0"> Website</span></a></span></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.1.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.1.0.0"> <a href="https://twitter.com/disasterpeace?lang=en" target="_blank" rel="noopener" data-content= "https://twitter.com/disasterpeace?lang=en" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.1.0.0.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.i.1.0.0.0.0"> Twitter</span></a></span></li> </ul> <h4 class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.0"> RESOURCES</span></h4> <ul class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o"> <li data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o.0"> <p class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o.0.0"> <span data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o.0.0.0"> <a href="http://www.indiegamejams.com/" target="_blank" rel= "noopener" data-content="http://www.indiegamejams.com/" data-type= "external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o.0.0.0.0"> <span class="color_2" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.o.0.0.0.0.0"> Indie Game Jams</span></a></span></p> </li> </ul> <h4>SUBSCRIBE TO THE PODCAST:</h4> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://open.spotify.com/show/3TXHxqNH9LsnhGMUkseJEE?si=-G4uAmkUQwSeH1jxNeMY6g" target="_blank" rel="noopener">Spotify </a>| <a href= "http://castbox.fm/channel/Game-Dev-Loadout-%7C-A-Game-Developer-Podcast-id965809?country=us" target="_blank" rel="noopener">CastBox</a> | <a href= "http://pca.st/HzN7" target="_blank" rel="noopener">Pocket Casts</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p>
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15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal
<p>He has been in the game industry for more than 3 years. We talk about how it's important to start with a fun concept. You can have a great story or great art, but if it ain't fun to play, it most likely won't do well. Getting user feedback in-person is a great feeling because you can see their expressions as they play your games.</p>
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14 Veronica Flint: Do Not Switch Game Engine During Development
<p>She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games.</p> <p>Switching game engines halfway through or even 1/4 through can be a huge hassle and time-consuming. Choose an engine and try your best to stick with it. Catt and I also talked about how designing games for VR is very different mainly due to motion movement. Thus having a frame of reference when creating your game can really help. Also implementing locomotion options for players can help reduce motion sickness.</p>
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13 Catt Small: Decide Your Pay Model As Soon As Possible
<p>Catt is a product designer, game maker, and developer. She is one-third of Brooklyn Gamery, a Brooklyn-based game development studio that also organizes diversity-focused game jams and events. She also co-founded Code Liberation, a non-profit that teaches people of marginalized gender identities to program games, and taught classes for the company until her departure in late 2016. She has spoken at schools and events across the country, including AIGA Design Conference and TED talk.</p> <p>It's hard deciding to go with a paid or free to play model. Like Catt, I too couldn't decide which model to choose for our games. It's crucial that your team decide as soon as possible on the model because if you change pay model halfway through, the team might have to take out or add more assets to the game.</p>
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12 Ted Aronson: Games with Social Impact
<p>Playing video games can be very beneficial. It can make learning fun, improve our mind and body, and create social impact. Ted gives us pointers on how to make games focused on health and education.</p>
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11 Dave Rohrl: Never Ever Release a Game You're Not Proud Of
<p>Dave joins us today to give us incredible value about game design. Be proud of the work you do, play test early and often to learn those mistakes then quickly improve, and remember that every feature in the game should carry its own weight. Release your game with the feeling of accomplishment.</p>
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10 Grant Shonkwiler: People Over Product, Product Over Process
<p>Grant dives deep into the importance of people over product. The team health and stability should be a top priority. Taking breaks can do huge wonders to the mind and body. Also learning the basic language of each position you oversee makes communication much easier.</p>
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09 Joseph Longoria: Stop Talking and Finish Your Game!
<p>One of the main problems game developers have is never finishing their game. Sometimes we tackle a vision too big, lose motivation, and eventually give up. Joseph wants us to just keep making games. Don't overthink it. Pick a tool and do it.</p>
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08 Keith Turkowski: Have the End in Mind
<p>Keith is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in the game industry for 11 years. We talked about the importance of figuring out that first step and then immediately begin taking action on it. He mentioned a powerful quote by Antoine de Saint-Exupery which is, "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."</p>
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07 Scott Brodie: What's the Heart of Your Game?
<p>Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped Games. He is an experienced game designer with credits in almost every area of the game industry. His most recent game, Hero Generations, was an IndieCade Finalist, funded through Kickstarter, and released with success on Steam, iOS & Android. Prior to Heart Shaped Games, he partnered with over 20+ independent developers as an XBLA Producer for Microsoft Game Studios, and as a Designer and Programmer on a variety of AAA PC and Console titles.</p>
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06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications
<p>Starr Long has been making video games for twenty-five years, partnering with visionaries like Richard Garriott and Lane Merrifield. Starr started his career at the legendary studio Origin Systems, where he was the director of Ultima Online, the longest running MMO in history. In 2010, UO was inducted into the Online Game Developers Conference Hall of Fame, the first MMO to be so honored. In 2000 Starr co-founded Destination Games with Richard and Robert Garriott, and later that year it was acquired by NCsoft. Starr was named one of the Top 20 Most Influential People in the Massively Multiplayer Online Industry in 2008 by Beckett Massive Online Gamer Magazine. Starr joined The Walt Disney Company as an executive producer in 2009, where he produced the Disney Parent App for Facebook, 8 mini-games in Club Penguin, Club Penguin mobile 1.0, 5 Educational Game apps for iOS and the Disney Connected Learning Platform. In early 2013, Starr formed Stellar Effect and later that year Starr joined Portalarium to work on Shroud of the Avatar, currently, the second highest crowd funded video game ever.</p>
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05: Convey Your Ideas Clearly with Phillip Morales
<div class="wp-caption aligncenter">  <div id="attachment_881" class="wp-caption aligncenter"><img class= "wp-image-881 size-medium" style= "display: block; margin-left: auto; margin-right: auto;" src= "https://i1.wp.com/184.154.233.5/~gamedevl/wp-content/uploads/2017/08/Phillip.jpg?resize=300%2C300" sizes="(max-width: 300px) 100vw, 300px" srcset= "https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?resize=300%2C300&ssl=1 300w, https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?resize=150%2C150&ssl=1 150w, https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?w=400&ssl=1 400w" alt="Phillip Morales" width="292" height="292" data-attachment-id= "881" data-permalink= "https://www.gamedevloadout.com/garry-schyman/phillip-2/" data-orig-file= "https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?fit=400%2C400&ssl=1" data-orig-size="400,400" data-comments-opened="1" data-image-meta= "{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Phillip" data-image-description="" data-medium-file= "https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?fit=300%2C300&ssl=1" data-large-file= "https://i2.wp.com/www.gamedevloadout.com/wp-content/uploads/2017/08/Phillip.jpg?fit=400%2C400&ssl=1" /></div> <p>Phillip Morales has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb Interactive. They have a mobile game called Gods of Olympus. Game description: Command the gods of Olympus as they battle through ancient Greece against fortified cities and hundreds of combat units. Control every second of the action as the gods rampage through the cities of your enemies. Build a mighty empire worthy of the gods.</p> <h4>In this episode we discuss:</h4> <ul> <li data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a.0.0"> How to convey an idea​</li> <li>Vital to work with the right people​</li> <li data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a.2.0"> Don’t take your ideas too personal​</li> <li data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a.3.0"> Don’t judge a person by their looks</li> <li data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.a.4.0"> Acknowledge your great ideas as if they are alive​</li> </ul> <h4>Connect:</h4> <ul> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.0.0"> <a href="https://www.facebook.com/orbinteractive/" target="_blank" rel="noopener" data-content= "https://www.facebook.com/orbinteractive/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.0.0.0.0"> Orb-Interactive</a></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.1.0"> <a href= "https://www.facebook.com/godsofolympusgame/?ref=timeline_chaining" target="_blank" rel="noopener" data-content= "https://www.facebook.com/godsofolympusgame/?ref=timeline_chaining" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.1.0.0.0.0.0"> Gods of Olympus</a></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.2.0"> <a href="https://www.instagram.com/phillipmoralesart/" target= "_blank" rel="noopener" data-content= "https://www.instagram.com/phillipmoralesart/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.d.2.0.0.0"> Instagram</a></li> </ul> <h4>Resources:</h4> <ul> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.0.0"> <a href="https://www.youtube.com/" target="_blank" rel="noopener" data-content="https://www.youtube.com/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.0.0.0.0"> Youtube</a></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.1.0"> <a href="https://gumroad.com/" target="_blank" rel="noopener" data-content="https://gumroad.com/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.1.0.0.0"> Gumroad</a></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.2.0"> <a href="https://cubebrush.co/" target="_blank" rel="noopener" data-content="https://cubebrush.co/" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.2.0.0.0"> Cubebrush</a></li> <li class="font_9" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.3.0"> <a href= "https://www.udemy.com/courses/search/?q=game%20art&src=ukw" target="_blank" rel="noopener" data-content= "https://www.udemy.com/courses/search/?q=game%20art&src=ukw" data-type="external" data-reactid= ".0.$SITE_ROOT.$desktop_siteRoot.$PAGES_CONTAINER.$centeredContent.$inlineContent.$SITE_PAGES.$m6euv_DESKTOP.$inlineContent.$comp-j5l2nnb1.$inlineContent.0.$child.$0.$inlineContent.$1.$5.$0.$richTextContainer.k.3.0.0.0.0.0.0"> Udemy</a></li> </ul> <p>SUBSCRIBE TO THE PODCAST</p> <p><a href= "https://itunes.apple.com/us/podcast/game-dev-loadout/id1259074743?mt=2&ls=1" target="_blank" rel="noopener">ITunes</a> | <a href= "https://www.stitcher.com/podcast/game-dev-loadout?refid=stpr" target="_blank" rel="noopener">Stitcher</a> | <a href= "https://overcast.fm/itunes1259074743/gamedev-loadout-a-game-developer-podcast" target="_blank" rel="noopener">Overcast</a> | <a href= "https://www.gamedevloadout.com/subscribe/" target="_blank" rel= "noopener">Other Platforms</a></p> <p><a href="http://getpodcast.reviews/id/1259074743" target= "_blank" rel="noopener">Give me a Rating & Review</a></p> <p>Thank you for listening!</p> </div>
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04: Start With a WOW Moment with Tim Ruswick
<p>Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. He also does youtube videos and blogging to give us game devs tips and advice to keep pushing forward.</p> <p>In this episode we discuss:</p> <ul> <li>Start with a WOW moment</li> <li>Halo 1 was his inspiration</li> <li>Why downtime is productive</li> <li>Consistency is the key to success</li> <li>Avoiding the shiny object Syndrome</li> </ul> <p>Connect:</p> <ul> <li><a href="http://gdu.io/" target="_blank" rel="noopener">Game Dev Underground</a></li> <li><a href="https://twitter.com/gamedevudg" target="_blank" rel= "noopener">Twitter</a></li> <li><a href= "https://www.youtube.com/channel/UC_hwKJdF3KRAy4QIaiCSMgQ?sub_confirmation=1" target="_blank" rel="noopener">Youtube</a></li> </ul> <p>Resources:</p> <ul> <li><a href="https://www.scirra.com/construct2" target="_blank" rel="noopener">Construct 2</a></li> </ul>
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03: How to Build an Engaging Community with Richard Millington

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