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Description:

Solve the World is audio storytelling. It's an epic played out over 100 weekly episodes (ranging from 15-45 minutes each). The drama is heightened by the use of music and sound effects to amplify the reality of the narrative.

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Podcast Episode's:
Episode 1: Meet Jennifer Dash
Welcome to the journey. 17 year old Jenn has made a decision. She's going to solve the world. How does one do that exactly? Jenn doesn't have the faintest idea, but she figures the first step is to walk out the front door. Little does she know how epic her adventure is about to become.
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Episode 2: The Leviathan
Were unicorns ever real? Can sea monsters breathe fire? Jenn hears answers to these questions at the most uncommon of places: the local fast food joint.
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Episode 3: Hitchhiking
Motivated to get to the sea, Jenn decides to hitchhike. She's picked up by truck driver Doll Burden. Doll's happy enough to let Jenn in -- but not so happy to let her go.
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Episode 4: Infinite Jest and Other Topics
Jenn stumbles into a convenience store where she meets young Atticus Further. Little does Jenn know, this witty young lad has the keys to her future.
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Episode 5: The Sunset Limited
Jenn is propelled forward by the benevolence of the Further family -- both physically and spiritually.
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Episode 6: Remember, Remember
Adventure awaits, but where? Jenn's moved half-way across the U.S... for what? She's not sure. She's bobbing along in the current of life, looking for direction. Boredom and fleeting whims will rule this day.
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Episode 7: Under LA
Jenn's story pivots here. Unwittingly stealing the bench space of Thomas "Flusher" O'Malley, Jenn is led deep into a cobwebbed maze that will soon swallow up her life and irrevocably change the tone of her quest forever.
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Episode 8: Introducing Magical Kingdom
JJenn meets the leader of the underground community, and is connected to a theme park with deep roots. From Saints Row to JFK, this one's got you covered... or perhaps covered-up.
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Episode 9: The Mechanical Giraffe
Theme parks, parades, Cleopatra, conspiracies, and lawyers... Jennifer Dash is in the middle of it all. Jenn thinks she's settled for the first time amidst her cross-country adventure. She's dead wrong.
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Episode 10: Illusion
Things get meta when Jenn and Tiff get into a fight. Jenn finds herself being soothed from the most unlikely of sources.
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Episode 11: The Seducers
There's an undercurrent of battle arising for Jenn's affection, as two men begin to tear at her moral compass. Which will she prize more: brain or beauty?
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Episode 12: Cartoon
Jenn's desire to go out with her new, very kissable Don Juan, leads to a series of tense and dramatic events, whose consequences can't be undone.
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Episode 13: Heaven Above
Jenn's about to be witness to Magical Kingdom's deepest secrets. And what you know, you can never unknow.
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Episode 14: Hell Below
Jennifer Dash has awoken the attention of the working elite. She's about to be tested by the most powerful in the kingdom.
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Episode 15: Guideline #1
The big bag of crazy that is Jennifer Dash's roommate is about to burst.
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Episode 16: Bad Blood
Jenn's attempt to escape to Santa Monica is hampered by a sudden sickness. Mrs. Moose will be her downfall or her salvation. There's no middle ground.
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Episode 17: Lillith
Jenn, forced into the trunk of a limousine heading toward Las Vegas, is about to experience what it's like to be a pawn in a massive game of black market chess.
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Episode 18: Letter to Atticus
In this, the final installment of PART ONE, Jenn summarizes, in her own, sometimes errant way, her adventures so far, in a letter to Atticus, the boy she left back home.
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Episode 19: Aboard the Orion
Jennifer Dash is introduced to her new home, a modern exploratory schooner.
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Episode 20: Eight Conversations
Connections simmer while pasts are revealed as Jenn gets to know the people she's stuck on the ocean with.
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Episode 21: Theater of Remembrance
Jorje Robles joins the crew of the Orion, and the ship's tradition of vigorously retelling tales is put on full display for Jenn as she must digest hints that connect her experience to Senor Robles'.
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Episode 22: The Great Debate
The Orion is an adventure ship, and its crew is about to weigh in on what that next adventure will be.
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Episode 23: On Open Seas
A few weeks into her stay aboard the Orion, Jenn is discovering just how strange and varied her crewmates happen to be.
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Episode 24: Stranger Danger
Cryptic messages lure the Orion to investigate a disturbing radar signal.
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Episode 25: Ship of Fools
As the Orion interacts with a ship battling some sort of plague, a desire for flesh breaks out.
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Episode 26: Rogue
A natural anomaly bushwhacks the Orion.
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Episode 27: Two If By Sea
The Orion is destroyed. Does the crew sit around and wait for rescue, or find a way to continue the mission?
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Episode 28: The Island
As half of the crew of the Orion ascends the plateaued island of the infamous Pishtaco, what at once appears as mere desolation, will descend into the madness of imagination.
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Episode 29: Way Down in the Hole
Terrible things happen in deep places.
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Episode 30: Good Things
A gamechanging encounter forever affects Jenn and opens up the true underworld of Pishtaco's island to the small remnant of the Orion. But not everything under the Earth is all bad.
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Episode 31: Three Paths
With twelve hours before they have to choose their fate, Miles, Lex, and Jenn split up to search the never-ending tunnels of the island underground.
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Episode 32: True Mythology
Will Jenn and company escape the prison of the Numbered Man's Island?
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Episode 33: Eden
What happens when you stumble upon a Communist, Peruvian version of the Swiss Family Robinson? Jennifer Dash knows.
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Episode 34: The 2nd Great Debate
Reunited with her former crew, Jenn tries to rest amidst a new sea of secrets.
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Episode 35: The Book Croatoan
On a jet plane to Europe, Lillith confides in Jenn Dash, revealing to her the nature of the secret, ancient book called "The Croatoan".
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Episode 36: Connections
Jenn receives the hand she's been waiting for... and the news she's been dreading.
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Episode 37: The Lost Boy of Liechtenstein
Forget about freaky islands, mind-reading sailors, old wannabe boyfriends. It's time to do some good. It's time to find a lost little boy.
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Episode 38: The Witch and the Leprauchaun
Helping out the lost boy of Liechtenstein proves improbably perilous when Jenn comes face-to-face with the evil that sent the boy hiding.
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Episode 39: Where You Need to Go
Stuck in the underground with a broken knee-capped bodyguard and a hysterical boy, Jenn needs a helping hand.
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Episode 40: 72 Hours
In order to be granted entrance into the Newgrange Druidry, Jenn must withstand a mental onslaught from a shady institute.
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Episode 41: Conversion
Neo-druid self-help centers are fun!
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Episode 42: Center Life
Jenn learns what it takes, and what's required of her to live in community at the druid center.
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Episode 43: Center Death
Six months of Jennifer Dash's life are summarized into thematic pods while she resides at the New Grange Druidry center. Death happens.
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Episode 44: Scourge of the Earth
A brief overview of the events sweeping the world whilst Jenn wastes time leveling up at the Druidry.
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Episode 45: Lord of the Labyrinth
In order to gain access to Level 3, Ne Ime must make it through the Center's maze. It's not going to be easy.
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Episode 46: At the Edge
Jenn needs a recalibration. She has to set herself straight, or find a way to end the game. Even if that means dying.
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Episode 47: Momma & Fater
The return of Miles Faa brings with it romance and danger.
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Episode 48: Injustice Must Be Served
Plans are in motion to escape from the Druidry with zero collateral damage, but not everyone agrees on the agenda.
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Episode 49: Up in the Air
You can see everything from on high.
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Episode 50: Event Horizon
With the world bounding towards annihilation, Sir Isaac has a plan, and Jenn Dash is his guinea pig.
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Episode 51: Meet Pied Piper
The Pied Piper, the shadow behind all of Jenn Dash's movements has come to explain himself. He's not your average Piper.
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Episode 52: The Troglodyte
Catch up with the others at ground zero.
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Episode 53: Couch
Jenn returns to the couch of Atticus Further.
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Episode 54: Catch and Release
Jenn is officially a fugitive.
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Episode 55: Take a Ride
Things are about to go really fast.
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Episode 56: Jenny Dash is Mayor!!
Jennifer stumbles upon a Texan town that immediately elects her as mayor, and the Pied Piper is eating it up.
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Episode 57: End Transmission
There's a target on your head.
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Episode 58: Who is Smugley?
The identity of Smugley is revealed in the wake of the Texan massacre.
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Episode 59: Release & Catch
Jenn & company experience something more than mere turbulence in route to New Zealand
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Episode 60: Of Doors and Secrets
Miles Faa has a little chat with the Pied Piper.
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Episode 61: Children of the Apocalypse
Orphans don't have it easy.
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Episode 62: Mea Culpa
How do you make a life-changing decision in an instant?
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Episode 63: New Scars
Wait as long as you like.
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Episode 64: The Address
Jenn offers a ray of hope to any who would care to listen.
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Episode 65: Concerning Grace
Atticus Further and Miles Faa are in trouble.
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Episode 66: The Darkest Corridors
Experience removes all doubt.
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Episode 67: The Glass House
Everyone goes in, not everyone comes out.
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Episode 68: Meet Atticus Further
There's a consequence for every action.
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Episode 69: Superheroes
Who's ONMO's Uncaped Crusader?
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Episode 70: Games Worth Playing
The invention of RoomBall and the re-discovery of Magical Kingdom.
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Episode 71: Set Pieces
Bouncing around non-chronologically, five recent events are reviewed and played out on a grand scale.
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Episode 72: Judas in Our Midst
It's a chess game, and the winner gets all the children.
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Episode 73: Perspectives
Enter the Quiet Room.
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Episode 74: Brace Yourself
ONMO welcomes two very special guests.
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Episode 75: Echoes Before Battle
Bad things are coming, but they're not here yet.
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Episode 76: The Guest
Amidst the craziness of ONMO sans Marshall Winston, an uninvited guest has come a-knockin'.
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Episode 77: In the Garden of Gethsemene
Where does the northbound train out of ONMO go?
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Episode 78: Standing Defeated in Wonderland
Piper leads his train of children to the garden of beasts.
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Episode 79: The Talk
The Pied Piper walks into a bar...
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Episode 80: The End of All Things
As the Pied Piper marches his horde to the black henge, Jenn, Marshall, Miles, and Atticus deal with finality each in their own way.
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Episode 81: Wedding Bells
Atticus, Jenn, and Scout try to put their lives back together after all they've been through.
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Episode 82: Pills
A year after the near end of the world, Jenna Finn struggles to sleep through the long, lonely nights.
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Episode 83: Lady Luck
Jenna throws in with Lady Luck.
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Episode 84: Don't Scream
Jenna Finn has to make quick decisions regarding a late night intruder.
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Episode 85: 80 Hertz
Who are you, Jenna Finn?
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Episode 86: Variations on the Same Theme
Sometimes just living is hard enough.
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Episode 87: Mr. Smith Goes to New Washington
A one, Mr. Smith is recruited to join a secret task force that has a very specific job for him.
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Episode 88: Poof
If a magic fish granted you three wishes, what would you ask for?
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Episode 89: The Crazy Ones
Jenna Finn stops to ask for directions.
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Episode 90: Meltdown of Remembrance
Obliged to tell Nejc and Petra her story, Jenn opens up by way of the Theater of Remembrance.... and no small cost.
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Episode 91: Children of Eden
Upon arrival, Jenn needs the help of the locals in order to live. They, meanwhile, need her help too, whether she wants to give it or not.
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Episode 92: Lonely Hearts
Can thoughts become reality by sheer will?
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Episode 93: Jenna's Story
Jenna Finn, aka Jenn Dash, tells her friends at Uklub her origin story.
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Episode 94: Found in the Mist
Where does it go?
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Episode 95: The Hope We Compromise
In Balaam we trust!
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Episode 96: Untitled
When I die, Hallelujah, by and by, I'll fly away.
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Episode 97: The Last Temptation of Jennifer Dash
There's one last offer on the table.
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Episode 98: Brutal Worship
Where do you go to solve the world?
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Episode 99: Here
Behold! What awaits at the top of the ladder?
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Episode 100: Until I'm Made New, the Toilet Will Keep Running
Why do bad things happen?
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