Game Master's Journey 183: The Astral Plane
Lex returns to his discussion of the Dungeon Master’s Guide with an
exploration of the astral plane. This is the first part of a two part
discussion. We'll go over the basics of the astral plane. We’re not given a
lot of details on this plane in the 5e DMG compared to previous editions,
so in part two we’ll refer to the Manual of the Planes from 3rd edition to
fill in the gaps. This week Lex also discuss some of the spells used to
travel the planes--plane shift, gate and astral projection.
Game Master's Journey 182: Livestream 006: Upcoming Campaign, Future of the Show & More!
In October's livestream episode, Lex discusses his upcoming D&D campaign,
Hinterlands of Elandria, which he'll be livestreaming on YouTube. He also
talks about the future of Game Master's Journey, adjusting encounters in a
published adventure for PCs of a lower or higher level, Tomb of
Annihilation and Xanathar's Guide to Everything.
Game Master's Journey 181: House Rules & Game Balance
Lex discusses why game balance is important. We often think of game balance
when coming up with campaign-affecting house rules, but we should also keep
it in mind when making rulings on-the-fly during play. These spontaneous
house rules can have just as much impact on our games as the ones we spend
Game Master's Journey 180: Hacks for DMs, Handing Out Powerful Magic Items & Is Worldbuilding a Waste of Time?
Lex covers a variety of RPG topics today including getting PCs back to town
at the end of the session in West Marches campaigns, Limitless Adventures'
Limitless NPCs, stepping on toes, Jeremy Crawford's DM hacks and handing
out legendary and other powerful magic items. Finally Lex discusses the
belief that worldbuilding is a waste of the GM's time because the players
won't care about the setting anyway.
Game Master's Journey 179: Creating a Multiverse
Lex shares what he learned from his latest D&D campaign. Then he begins a
discussion of chapter 2 of the Dungeon Master's Guide: Creating a
Multiverse. He covers the different types of planes and different ways you
can fit them together into a cosmology. Finally he discusses some of the
ways PCs can access and travel the planes.
Game Master's Journey 178: GM Philosophies & Tips, Worldbuilding & More!
Brett joins the show again for a GM to GM discussion of some general GM
philosophy and tips, and Lex goes into some detail on his upcoming campaign
and his homebrew world of Primordia.
Game Master's Journey 177: Livestream 005: Scaling Encounters on the Fly
Encounters seldom turn out in practice as they appear on paper. Today Lex
discusses some ways to scale an encounter on the fly during play.
Game Master's Journey 176: "Random" Encounters, Player Honesty, Theater of the Mind & GM Impartialness in West Marches Campaigns
Today Lex discusses feedback from Listener-GMs on recent topics. He
discusses his opinions on Professional Game Masters. He also talks about
"random" encounters, player honesty, competition, theater of the mind and
the impartialness of the GM in West Marches style campaigns.
Game Master's Journey 175: Flavors of Fantasy
Lex wraps up his exploration of chapter 1 of the Dungeon Master's Guide
with a discussion of the flavors of fantasy.
Game Master's Journey 174: Livestream 004: Preparing My Next Campaign
Today Lex talks about what he's done to prepare for his next campaign, The
Hinterlands of Elandria.
Game Master's Journey 173: Play Style & Tiers of Play
Lex returns to the DMG to discuss play style and tiers of play. Not all D&D
campaigns are the same, and this is the point in your campaign creation
where you decide exactly what kind of an experience you’re going for.
Game Master's Journey 172: Livestream 003: Preparing a Primordia Campaign - East Marches of Elandria
Lex discusses preparation for his new campaign.
Game Master's Journey 171: Worldbuilding, Railroading & High Tier Play with Brett Nilsson
Today Lex moves to the other side of the GM screen to talk with his DM,
Brett. Lex has been playing in Brett’s campaign quite a while now and
having a lot of fun. Lex asks him about his GMing style and about his
homebrew setting of Terindal. They also talk about how to avoid railroading
the PCs, and Brett's experiences running D&D at the higher tiers of play.
Game Master's Journey 170: West Marches Campaign Variants
Lex discusses some variations you can consider to tailor the West Marches
formula to the needs of your own campaign. He describes the variations he's
using for his own campaign, The Hinterlands of Elandria.
Game Master's Journey 169: Livestream 002: Xanathar's Guide, Tomb of Annihilation, West Marches & More!
Lex discusses Wizards of the Coast's new product announcements: Xanathar's
Guide to Everything and Tomb of Annihilation. He also discusses West
Marches campaigns, Mearls' crazy initiative system, and more.
Game Master's Journey 168: Livestream 001: Introductions
Welcome to the first episode of the Game Master's Journey Livestream. Lex
introduces the show and explains what you can expect.
Game Master's Journey 167: Preparing & Running a West Marches Campaign
In the second of a series of episodes on West Marches campaigns, Lex
discusses how to prepare and run a West Marches-style campaign.
Game Master's Journey 166: West Marches Campaigns
Lex and Christopher discuss West Marches campaigns--a style of campaign
that features wilderness exploration and player-directed action. Everything
from scheduling, to party makeup, to game session objectives is up to the
Game Master's Journey 165: Creating Campaign Events
Lex returns to the Dungeon Master's Guide to discuss creating campaign
events. These events are the perfect way to begin or end a campaign, or to
renew flagging interest in a campaign that's grown stagnant. Finally, Lex
discusses ending a campaign.
Game Master's Journey 164: Creating Campaigns
Lex returns to his exploration of the DMG and discusses creating a
campaign. Whether you’re creating your first campaign, or you’ve created so
many you’ve lost count, the DMG has some tools to help you.
Game Master's Journey 163: Magic in Your World
Lex returns to his in-depth exploration of the DMG with a discussion of how
you can use magic to flesh out your world. Whether magic is rare or common,
low-powered or high-powered, reviled or respected, the consequences of your
decisions will trickle down throughout your setting.
Game Master's Journey 162: Art & Cartography in RPGs with Mike Schley
Mike Schley joins the show to discuss art, mapping and worldbuilding in
RPGs. He discusses his new Schleyscapes Kickstarter and his setting of
Game Master's Journey 161: Factions & Organizations
Factions and organizations are a great way to add richness to your world
and increase your players' engagement and investment with your setting. Lex
discusses how to create organizations, and he illustrates the process with
his Honorable Guild of Adventurers Explorers and Scholars and the mystery
cults of the gods of Primordia.
Game Master's Journey 160: Improving a Published Adventure to Make It Your Own
Even the best published adventure can be improved by tailoring it to your
players and their PCs. Lex discusses some issues with The Hidden Shrine of
Tamoachan, and he details some of the changes he's made to the adventure to
address these problems. Hopefully this example will help you put your own
spin on the next published adventure you run, leading to an even more
enjoyable experience for both you and your players.
Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions
In this special, Patron-sponsored bonus episode, Lex discusses whether or
not we need mass combat rules in our tabletop RPGs. He also presents a
listener-GM's fantastic strategy on how to turn player absence into an
opportunity for the rest of the group. Finally he gives some thoughts on
keeping real-world religious conflicts from ruining the game for everyone.
Game Master's Journey 158: Creating Settlements for Your Campaigns
Lex continues his series on the Dungeon Master’s Guide with a discussion of
creating settlements for your campaign.
Game Master's Journey 157: Designing The Trickster's Labyrinth
Lex discusses designing The Trickster’s Labyrinth, his first published D&D
adventure. He also talks about some of his experiences thus far running The
Hidden Shrine of Tamoachan.
Game Master's Journey 156: Mapping Your Campaign
Lex continues his exploration of the DMG with a discussion of creating maps
for your campaign and world. He discusses the bottom-up and top-down
approaches to mapping, giving some pros and cons of each. He also considers
what to do if you don't have any skills with mapping and provides some
campaign map resources to help you with your campaign and world.
Game Master's Journey 155: Developing Gods & Pantheons for Your World
Lex discusses developing gods and a pantheon for his homebrew world of
Primordia. Lex first attempted to base Primordia's gods on the domains in
D&D, but finally realized it wasn’t working. Lex shares what he's learned
from this and what he thinks is a better approach to creating gods and
pantheons for your homebrew world.
Game Master's Journey 154: Gods of Your World
Lex continues his exploration of the DMG with a discussion of gods and
deities in your world. Lex explores different types of pantheons and
religious systems, and provides examples from his own homebrew world of
Game Master's Journey 153: Tales from the Yawning Portal Review
Today Lex discusses Tales from the Yawning Portal, an adventure supplement
for Dungeons & Dragons. Lex gives a full review of the book overall and
each of the seven included adventures.
Game Master's Journey 152: A World of Your Own
Lex begins a discussion of the first chapter of the Dungeon Master's Guide
with an exploration of the core assumptions of the published D&D settings
and how you can alter them to create a world that’s truly unique. Lex
accompanies this with an introduction to his own homebrew D&D world of
Primordia and how he's approached these core assumptions. Finally, Lex
talks a bit about his continuing journey in designing the god, pantheons,
portfolios and domains of Primordia.
Game Master's Journey 151: Knowing What Your Players Enjoy Most About the Game
This week Lex begins an in-depth exploration of the Dungeon Master’s Guide
. He spends some time discussing the different aspects of a roleplaying
game and how you can engage players who enjoy those different aspects.
Game Master's Journey 150: Preparing for a D&D Session
Lex discusses how he prepared for an upcoming D&D session. He explains how
he took a problem encounter and used it as an opportunity to reinforce the
themes of the campaign and further the goals he has for this particular
session and the campaign overall.
Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs
Listener-GM Stephen Rhodes joins Lex to discuss the craft and art of
running RPGs. They discuss the similarities and differences between writing
for video games and running RPG adventures, they have some thoughts on
using improvisation more as a GM, and Stephen points out yet another way
that theater of the mind play is an invaluable tool in the improvisational
GM’s toolbox. They also talk about keeping a good balance in your games and
making the most of those wonderful moments of “downtime” you have as a GM
during a game session. They also discuss the difference between a DM-PC and
an NPC that travels with the party, how to know which side of that line
you’re on, and how killing off a beloved NPC can be exactly what your story
needs. Finally, they discuss how a GM wanting to improve her craft can
learn a lot from books on writing, and they give some recommendations.
Game Master's Journey 148: Maybe You Should Add Game Master to your Resume
Stephen Rhodes joins Lex on the show today to talk about how being a Game
Master helped him get where he is today as a writer for Ubisoft Games. They
also discuss writing and publishing RPG adventures, the pros and cons of
class-based games, and their thoughts on the ultimate RPG super-system.
Finally, Stephen gives some insights on starting a new campaign, and they
explore techniques for running RPGs for both new and veteran players.
Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules
Lex discusses D&D Beyond, a new online tool for players and DMs. He also
discusses how cutting words interacts with initiative rolls, a few
initiative variants and using potions. He gives thoughts to consider when
making house rules or rules variants—there’s more to it than what makes
sense logically. Finally, he gives an update on his upcoming D&D adventure,
The Trickster’s Labyrinth.
Game Master's Journey 146: Spellcasting, Conditions & Exhaustion in D&D 5th Edition
This week Lex concludes his in-depth discussion of the D&D Player's
Handbook with an exploration of the spellcasting, conditions and exhaustion
Game Master's Journey 145: D&D Combat Rules
Lex launches into an in-depth discussion of the combat rules of D&D. If you
have any questions about the rules, or you'd just like a refresher, this is
the episode for you.
Game Master's Journey 144: Teaching New Players & Tips for New GMs
Today I continue my series on the Roles of the GM. In this episode we
discuss the GM as a teacher. As GMs we often find ourselves teaching
players a new game, or even teaching players who’ve never played an RPG
before. I give you strategies to set yourself up for success and ensure
your players come back for more. I also give some tips specific to teaching
5th edition D&D to new players, and finally I give some tips for new GMs
preparing to run D&D for the first time.
Game Master's Journey 143: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime
I continue my discussion of chapter 8 of the PHB. We’ll talk about food &
water, & interacting with objects. We’ll also discuss social interaction
and the difference between descriptive and active roleplaying. I have some
thoughts on how you can encourage more immersive active roleplaying from
your players. Finally, we’ll go over resting and downtime activities.
Game Master's Journey 142: Travel, Movement, Falling, Suffocation, Vision & Light
I begin discussing chapter 8 of the Player’s Handbook, Adventuring, which
includes travel pace, special types of movement, activities while
traveling, falling, suffocating, vision and light.
Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us
Today I’ll discuss an excellent Ted talk I saw about how playing RPGs like
D&D is good for us. Before that, I’ll discuss Wizards of the Coast’s
product replacement policy for D&D fifth edition. Their website is
misleading, and the process is much easier than you may have been led to
Game Master's Journey 140: D&D Ability Scores & When to Call for a Check
I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I
tell you how you can determine which ability and skill to use for a check
and how to assign the DC for a check. I also touch on helping, group
checks, encumbrance, and hiding in combat. Finally, I provide some insight
on how to know when to ask for a roll, and when not to.
Game Master's Journey 139: Multiclassing & Feats in D&D
Today I discuss multiclassing & feats in D&D fifth edition. These are two
optional rules that you can use (or not use) to tailor your game to get
exactly the experience you’re looking for.
Game Master's Journey 138: Using Tables, Variant Rules, Equipment & Living Expenses
Today I’ll discuss chapter 5 of the PHB—Equipment. You might be surprised
how many gems are in this chapter, including some decisions you can make
about how to customize your game. Before that, I have another update to
episode 136's discussion of the alternate encounter rules in the Unearthed
Game Master's Journey 137: The GM as Rules Arbiter & Using the Random Height & Weight Table
Today I’m starting two new series on the show! First, I begin my series on
the roles of the GM. As game masters we wear many hats, and there are a lot
of skillsets involved. Today I discuss the GM as rules arbiter. When it
comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a
rule zero which gives the GM ultimate authority when it comes to the rules,
not the books or developers of the game. Second, I will begin a series of
segments in which I will dig into the PHB and DMG. If you’ve been asking
for episodes on how to play and/or run RPGs, this is for you! Hopefully
I’ll tease out some gems from these books you didn’t even know were there.
Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana
Today I’ll discuss an alternative method for building encounters for D&D
that Wizards has provided in the Unearthed Arcana. After some playtesting,
I’ve found this method to be easier and work better than the method
presented in the DMG. It’s also not nearly as confusing or involved as it
may seem. I also discuss the dangers of getting too used to adjusting
encounters on the fly instead of designing them correctly to begin with.
Finally, I give some pointers on creating a legendary version of a
non-legendary monster to throw at your PCs.
Game Master's Journey 135: Volo's Guide to Monsters
Today I give a complete review of Volo's Guide to Monsters, the latest
supplement for Dungeons & Dragons fifth edition.
Game Master's Journey 134: Bringing NPCs to Life & House Rules
In this episode I’ll discuss a trick I use to help me bring my NPCs to life
or even create an NPC on the fly during play. I’ll also share with you a
house rule I’ve been deliberating for D&D. It’s turned out to be a great
example of some of the perils of making house rules.
Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th
This week I discuss Limitless Adventure's 5th edition products and
Kickstarter. I also discuss strongholds and followers from Advanced
Dungeons & Dragons 1st Edition and share some of my thoughts on how I will
bring these rules into 5th edition for use in my homebrew world, Primordia.
Game Master's Journey 132: Bringing PC Backstories into the Adventure
Today I’m discussing PC backstories and how to bring them into the story of
your campaign. I’ll give advice not only for GMs, but also for players on
how to better give the GM what she needs in order to bring your backstory
into the main narrative. Not only will using these character hooks enrich
the story of your game, but it will also increase player buy-in and
engagement. I also talk a bit about the new player options for D&D being
released in the new Unearthed Arcana articles and how you can, and should,
make your voice heard.
Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2
Today I return to the topic of gaming between sessions. How do we keep the
story going, and keep players engaged, in between our gaming sessions? I’ve
got some great ideas from listeners that I’ll share with you.
Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision
Today I’ll discuss some revisions I’m considering for Primordia as I begin
preparations for my first campaign in the setting. I’ll also answer a few
remaining listener questions about the setting. This is a great example of
how worldbuilding is a process that never truly ends. Never be afraid to
make necessary revisions to your setting, even when you already have
campaigns up and running.
Game Master's Journey 129: Keeping the Game Going Between Sessions
Shane of the Total Party Thrill podcast joins me today to discuss gaming
between sessions. We explore strategies you can use as a GM to keep player
engagement and interest high in between your gaming sessions.
Game Master's Journey 128: Primordia Q&A
Today I answer listener questions about my homebrew D&D world, Primordia.
Some of the topics discussed include the underdark of Primordia, the fae of
Primordia, and traveling to Primordia from other worlds.
Game Master's Journey 127: Adventuring in the Wilds of Primordia
Today I resume discussion of my homebrew D&D world of Primordia. I talk
about how some of my assumptions about the world have come into conflict
with running actual adventures in the world and the solutions I found to
the dilemma. I also discuss what adventures in Primordia will be like, and
I talk more about the Wilds of Primordia and what kinds of things you’ll
find out there. What makes Primordia unique, and what will the life of an
adventurer really be like in Primordia?
Game Master's Journey 126: Storm King's Thunder Review
I give my full review of Storm King’s Thunder, the new published D&D
campaign by Wizards of the Coast.
Game Master's Journey 125: Theater of the Mind Feedback
Welcome to season 7 of Game Master's Journey! I’ve gotten some great
feedback on episode 124, which was on theater of the mind play, and I’ll
share some of that feedback with you today. I’ll also share a tip on how to
handle initiative in such a way as to not disrupt the flow, momentum and
pacing of your session.
Game Master's Journey 124: Theater of the Mind
Today I’m going to discuss using theater of the mind as GMs. I’ll give some
benefits and challenges as compared to using miniatures and a grid, and
I’ll pull in some opinions from listener-GMs. Finally, I’ll share some
strategies to help you make theater of the mind work for you and your
Game Master's Journey 123: Storm King's Thunder First Impressions
Storm King's Thunder has more to offer than just an adventure. I discuss
some of the early highlights of this book and thoughts they've inspired,
including giving DMs and players choices when handing out "random" magic
items, how to use the coins in treasure hoards to help keep PC wealth where
you want it, and some ideas on what to do if you have a TPK. I also discuss
how the adventure gives the players special NPCs to play, and how we can
use its enhanced monsters as a springboard of inspiration for creating our
own bad-ass one-of-a-kind monsters.
Game Master's Journey 122: Tome of Beasts Review
If you're looking for an extensive review of Tome of Beasts by Kobold
Press, then you've come to the right place! I dig into this new monster
manual for D&D fifth edition in detail. Will this book be right for you,
your game, your setting and your group? You'll have to decide for yourself,
but I'll give you the knowledge you need to make an educated decision.
Game Master's Journey 121: Revising the Ranger
Today I’m going to discuss the latest revision of the ranger class for D&D
released by Wizards of the Coast in the latest Unearthed Arcana. Has
Wizards effectively addressed and solved the problems with fifth edition's
Game Master's Journey 120: Old Magic & Elandria Expansion Feedback
I’ve gotten a lot of great feedback on episode 119, in which I discussed
the expansion of Elandria, and some more feedback on episode 118 and the
Old Magic of Primordia. I’ll go over some of that feedback, and my thoughts
on it, in this episode.
Game Master's Journey 119: The Expansion of Elandria
Today, I’m pulling in some listener feedback to guide a discussion on the
expansion of the city of Elandria and the planning stages of my first
campaign in my homebrew world of Primordia.
Game Master's Journey 118: The Old Magic of Primordia
Today I talk a little about the legendary Old Magic of Primordia. This will
exist solely in the realm of DM Fiat. Maybe it isn't even magic at all....
Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly
Today's topic is making rulings on the fly as a GM--specifically, calling
for rolls that aren’t necessarily covered by your system of choice. You
don’t need (or want!) a game to give you a mechanic for every little thing.
Once you’ve grasped the basic resolution mechanics of a game, you can apply
that knowledge to resolve any crazy thing the PCs come up with to try. I’ll
use the current incarnation of D&D as an example.
Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings
If your homebrew D&D world is anything like my world, Primordia, then it
was a very different place at different points in its history. Exploring
these other time periods can yield the perfect campaign setting for a
different kind of adventure you want to run. Whatsmore, using the same
locale in different time periods allows you to easily make previous
campaigns more relevant.
Game Master's Journey 115: Worldbuilding 17 - Diversity of Religions in Primordia
I bring in listener feedback to further discuss The Honorable Guild of
Adventurers, Explorers & Scholars. I also talk about how Primordia will
have a great diversity in beliefs and religions even though there are
ultimately only nine deities.
Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks
This week I discuss the benefits and responsibilities of being a member of
the Guild of Adventurers. I also talk about GMs who make bard players
perform at the table and how discussing your world with your players can
bring a fresh perspective to your worldbuilding.
Game Master's Journey 113: Worldbuilding 15 - Balances of Power in Elandria
This week I’m doing another worldbuilding feedback episode—unplugged,
unrehearsed and unedited! I talk more about the different branches of
government and the balances of power in the city of Elandria.
Game Master's Journey 112: Worldbuilding 14 - Merchants, Nobles, Economies, Religion & More
In this unplugged feedback episode I discuss a variety of worldbuilding
topics guided by your feedback. The topics include the delicate balance of
power among the merchants, nobles and Queen of Elandria, the religious and
cultural diversity of Primordia, and much more.
Game Master's Journey 111: Curse of Strahd Review
Today I’m reviewing the Curse of Strahd published campaign for D&D. I also
go over listener feedback on the benefits of having a starting city with a
diversity of people, and I give some encouragement and ideas for those
taking the worldbuilding plunge. Don’t be afraid to steal ideas. All
creators steal ideas. What’s important and interesting is how you fit the
ideas together. I also talk briefly about the magic-casting dragons of
Game Master's Journey 110: Unplugged, Unrehearsed & Unedited - Feedback
This week I discuss listener feedback on a variety of RPG-related topics,
including RPG product reviews, types of fantasy, worldbuilding, using
real-world cultures as inspiration for your world and running D&D in a
world without gods.
Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World
Today I return to my discussion of the cleric in D&D. We spent the previous
two episodes outlining the problem and posing possible solutions. Today
I’ll go into what I think is the best solution we have—using your setting
to make the cleric awesome. I’ll discuss some of the ways I’m trying to do
this with my own homebrew world of Primordia.
Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia
I use listener feedback and questions to direct a discussion of the Portals
Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters
I take a break from our regularly scheduled programming to discuss the
announcement of the new storyline for D&D, Storm King's Thunder.
Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences
I explore the consequences of decisions I've made about Primordia and
Elandria. This leads to ideas about the history of the region and the
politics of the merchants and nobles of the city of Elandria.
Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last
In this worldbuilding episodes I discuss Primordia's god of death--Hades,
He Who Laughs Last.
Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito
The cleric is one of the original classes of D&D, yet throughout the
editions I've seen relatively few players play them. This week I continue
my series in which I will examine the cleric and see what I can do to make
it a more attractive option for players. This week I share your feedback,
and I look at a few different ways that we could approach making the cleric
a more attractive option to play.
Game Master's Journey 103: A More Attractive Cleric Part 1
The cleric is one of the original classes of D&D, yet throughout the
editions I've seen relatively few players play them. I myself am often
loathe to play a cleric. This week I begin a multi-episode series in which
I will examine the cleric and see what I can do to make it a more
attractive option for players. This week I look at possible reasons players
don't choose clerics. In the Worldbuilding segment I discuss the angels of
Game Master's Journey 102: Running an Adventure for New Players
This week I've got advice and encouragement for new GMs, and I also discuss
running a game session for players brand new to the hobby.
Game Master's Journey 101: You Can Be a Game Master with Matthew Colville
Matthew Colville joins me on the show to discuss the art of game mastering.
He has fantastic insights on running RPGs, and he shares some war stories
as well. There are lots of great GMing tips in this episode!
Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey
Welcome to season 6 and the 100th episode of Game Master's Journey! Pour
yourself a drink and strap in for this mega-episode! I discuss the past,
present and future of the show, and this episode is jam-packed with your
Game Master's Journey 99 - Stealing from 13th Age with John Marvin
John Marvin of Dread Unicorn Games joins me again on the show to discuss
ideas, techniques and mechanics you can steal from 13th Age to use in your
RPG game of choice. Not only does he give great guidance on using these
aspects in your game, this is also an excellent proof of concept for how
you can use aspects of any RPG in the game you're currently playing.
Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons
What is a balanced encounter in an RPG? What does "balanced" even mean? Are
balanced encounters a desirable goal? If so, is it achievable? If so, how
do we do it? How do we increase our chances of finishing a published
campaign? What are some effects of the xp-per-encounter method of PC
advancement in D&D when it comes to designing adventures or campaigns? What
are the traps we will encounter, and how do we overcome them? I tackle
these questions and more on this episode of Game Master's Journey.
Game Master's Journey 97 - Return to Ravenloft
Today I discuss my return to a beloved campaign setting--Ravenloft. I wax
nostalgic about my memories of Ravenloft, and I talk about my plans for my
own Curse of Strahd campaign.
Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D
One of the great things about having so many RPGs to choose from these days
is that you can take things you like from one game and apply them to
another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You
can easily do a similar mechanic for any game you’re running. Even if you
don’t play D&D, I hope that this show how you can implement a beloved
mechanic or idea from one game in another game.
Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck
Christopher from Shark Bone Podcast joins me on the show to discuss the
social contract for your tabletop RPG. We explain what a social contract
is, and how you can use it to avoid problems before they start. We share a
host of ideas and thoughts to help you nail down the social contract that
will work for you and your own group. One of the jobs of a GM is to manage
the table and the players and create an environment where everyone can be
comfortable to be creative. The social contract is an excellent tool to
help you do just that.
Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment
This week I discuss my philosophy when it comes to alignment in D&D. This
philosophy has some mechanical effects on the game which result in
consequences for my world of Primordia. Removing any mechanical affects of
alignment from the game influences certain magic items as well as the
deities and the outer planes. I explain how my exploration of alignment in
fifth edition really helped me to arrive at some exciting new ideas for my
world, and how those ideas then helped me nail down the mechanical impacts
(or lack thereof) of alignment in my D&D games.
Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System
Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets
to build encounters, the system for handing out experience for character
advancement is unfortunately broken. I describe the problem and offer a
solution. I also discuss handing out xp for roleplaying and traps.
Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games
I've had many listeners ask my to do a review of the Star Wars RPGs by
Fantasy Flight Games. Specifically, listeners want to know why I'm not
running this game anymore. This week I discuss my opinions of the games and
give as balanced a review of them as I can manage.
Game Master's Journey 91 - Primordia AP 13: Primordia The Meat Grinder
The PCs reenter the dungeon and finally reach the tomb of the Red Raven.
They face their biggest challenge yet.
Game Master's Journey 90 - My Edge of the Empire Campaign Part 3
I get a lot of questions from listeners about worldbuilding and adventure
and campaign design. There’s also been quite a bit of interest in my new
Star Wars campaign. Today I set off again on the Obsidian Monolith to
conclude my discussion of my Edge of the Empire campaign.
Game Master's Journey 89 - Do It Your Way
There are lots of GMs out there (including myself) who will tell you how
you should run your game. Ultimately it's up to you to decide what works
best for you and your game. Don't hesitate to blaze your own trail.
Game Master's Journey 88 - Swans of Black & The Fifth Edition OGL with Ryan Chaddock
Ryan Chaddock joins me on the show today to discuss his 5e Kickstarter,
Swans of Black, and the new OGL for D&D.
Game Master's Journey 87 - Primordia AP 12: Mockery of the Undead
In this episode of the Primordia campaign actual play, we learn that
sometimes the way to deal with undead is to insult and mock them. Things
really start to go south, and then they go south some more.
Game Master's Journey 86 - Primordia AP 11: Pink Lightning Bolts
Iorek earns the title Kill Stealer.
Game Master's Journey 85 - Primordia AP 10: Mackadoodle!
The PCs have leveled, so we start out with everyone describing their new
abilities and spells. We also have a little bit of general 5e discussion,
and then we get on with the adventure. Samson loses part of his soul. Oh
well, he wasn’t using it.
Game Master's Journey 84 - XP & Random Encounters Feedback
This week I use your feedback to revisit the topics of encounter-based
versus milestone xp and using random encounters in your game.