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Description:

Game Master's Journey is a podcast all about tabletop roleplaying games from the perspective of the captain's chair.

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Podcast Episode's:
GM-to-GM Campaign Discussion | GMJ 258
Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.
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DMG Chapter 7: Treasure | GMJ 257
Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.
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DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
Lex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.
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How to Run a Good Dungeon Crawl | GMJ 255
How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.
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Waterdeep: Dungeon of the Mad Mage | GMJ 254
Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.
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Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.
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Blood of the Avatars 21: Axis & Avatars | GMJ 252
Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.
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Hinterlands of Elandria 20: We Are SAMM | GMJ 251
The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!
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Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
The PCs find some treasure and endeavor to seal the portal to the Abyss.
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Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.
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Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
The PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.
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GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
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GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
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GMJ 245: Waterdeep: Dragon Heist Review
Lex takes a deep dive into Waterdeep: Dragon Heist, an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure.
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GMJ 244: Hinterlands of Elandria 15.2: Explanations
In this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.
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GMJ 243: Hinterlands of Elandria 15.1: Aftermath
The PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.
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GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
Lex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.
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GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
The PCs face off with Ezryn the mad.
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GMJ 240: Hinterlands of Elandria 14.1: Safari Chic
The PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.
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GMJ 239: DMG Chapter 5: Adventure Environments - Traps
Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.
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GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna
Bryn receives some valuable information from her dreams and the dryad, Anna.
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GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!
This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind-the-scenes information on why he shut down GM Intrusions and began Game Master’s Journey.
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GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen
Lerissa, the tiefling bard, gets up to some shenanigans while the rest of the village of Dianara’s Rest sleeps.
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GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments
Lex returns to his exploration of the Dungeon Master’s Guide. This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.
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GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira
Wahl's mother, Eliira, angel of Elandra, visits him in a dream.
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GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival
Lex returns to his exploration of the Dungeon Master’s Guide. This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as their characters progress through the game.
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GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach
Lex returns to his exploration of the Dungeon Master’s Guide to discuss techniques for using wilderness travel in your adventures. He outlines two basic techniques—the travel-montage approach and the hour-by-hour approach—and he gives advice and strategies for both.
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GMJ 231: Coping with Burnout
Any GM (or player!) can experience burnout. Lex investigates signs of possible burnout and explores various strategies of coping with GM burnout.
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GMJ 230: D&D 5e Product Order of Purchase Guide
Even with the near-glacial release schedule for D&D fifth edition, the game is long enough in the tooth now that we have quite a few products to choose from. Which products are the most useful? Lex gives his opinions on which order to purchase the various supplements in today's episode of Game Master's Journey. 
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GMJ 229: Mordenkainen's Tome of Foes
Lex gives an overview of the new D&D supplement, Mordenkainen's Tome of Foes.
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GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons
Lex returns to his exploration of the Dungeon Master's Guide to discuss one of his favorite adventure environments--dungeons.
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GMJ 227: Day & Night, Darkness & Light
Lex investigates the rules and (not-so) common sense of darkness & light in D&D.
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GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree
The PCs finally reach the magic tree and negotiate with Anna, the dryad, for a seedling to take back to Dianara’s Rest.
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GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots
The PCs enter the Faerie Forest and search for the magic tree. They get to know their new companion Dahlia, and they learn that not all denizens of Faerie are friendly.
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GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest
The PCs continue their journey to the Faerie Forest, and they meet a new companion along the way.
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GMJ 223: DMG Chapter 4: Creating Nonplayer Characters
Lex returns to his exploration of the DMG. He discusses Chapter 4: Creating Nonplayer Characters. This chapter has lots of useful advice and tables for fleshing out your NPCs.
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GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos
In the latest installment of the Hinterlands of Elandria D&D actual play, Lex gets together with Jaime to flesh out the backstory of his character, Marcos the College of Lore Bard.
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GMJ 221: Does a New DM Need to Know the Rules to Run D&D?
How much of the rules should you know as a beginning GM? Lex gives a breakdown of where the basic rules of the game can be found and what to focus on. He also gives his thoughts on how to approach campaigns that make certain classes, subclasses, races, etc. undesirable to play as PCs.
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GMJ 220: Relics of Power, New Players, Organized Play, Feedback & More!
This episode's topics of discussion are guided by fantastic feedback from listener-GMs. Lex discusses his new Relics of Power supplement for D&D, some thoughts about organized play as a first experience with RPGs, and a blast from the past--some thoughts on the Tyranny of Dragons campaign.
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GMJ 219: Hinterlands of Elandria 10: Critical Weasel
This week the PCs continue their struggle against the horrors spewing from the rift to the far realms. They meet a new friend and have to save a friend from a fate worse than death.
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GMJ 218: Hinterlands of Elandria 09: Magic & Brawn
Things get real in this episode as the PCs endure the consequences of past actions. They also are reminded that the Breaking of the World and the Time of Rifts are still occurring in Primordia.
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GMJ 217: Hinterlands of Elandria Vignette 08.1: Fir in Elandria
This episode is a vignette featuring Fir, the fire genasi lore master wizard. Fir returns to Elandria to report back to Druinda on what the party has found in the village of Dianara’s Rest. While she’s there, she learns some new spells, goes shopping for Lerissa, and acquires a new member of the party...sort of.
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GMJ 216: Hinterlands of Elandria 08: Morsels for Petunia
The PCs leave Korcyryx’s lair to continue their journey to the Faerie Forest. They learn first-hand that the Wilds of Primordia are a very dangerous place.
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GMJ 215: Hinterlands of Elandria 07: Into the Misty Wood
This week our heroes leave the village of Dianara's Rest in search of a magic tree...
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GMJ 214: Hinterlands of Elandria Vignette 06.1: Wahl's Vision
Wahl has a vivid dream, perhaps sent by the goddess Elandra herself. 
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GMJ 213: Managing Disruptive Players, Handing Out Treasure & Upcoming Relics Supplement
Lex covers a variety of RPG and GMing topics. How do we deal with players who make rolls we haven’t called for, or expect to always “win” the game with little to no effort? How do we know what kind of magic items and treasure to hand out? Lex also discusses an upcoming supplement which will allow you to create relics in your game—magic items that grow with the PCs who wield them.
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GMJ 212: Hinterlands of Elandria 06: Fire by Night
The heroes defend the people of Dianara's Rest from a vicious attack.
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GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands
Lex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.
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GMJ 210: Hinterlands of Elandria 05: Wining & Dining
This episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.
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GMJ 209: Strongholds, Followers & More with Matthew Colville
Matthew Colville rejoins Lex on the show today to discuss his upcoming D&D 5th edition supplement, Strongholds & Followers. This long-awaited tome is just part of Matt’s Kickstarter campaign, Strongholds & Streaming. The campaign is also providing some awesome gemstone dragon miniatures as well as studio space so Matt can produce a high-quality actual play of his next campaign.


GMJ 208: Hinterlands of Elandria 04: Dianara's Rest
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 
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GMJ 207: DMG Chapter 3: Random Encounters
Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters". 
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GMJ 206: Hinterlands of Elandria 03: The Last Village
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 
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GMJ 205: Hinterlands of Elandria 02: The Hinterlands
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 
Listen: podcast - audio/mpeg

GMJ 204: Hinterlands of Elandria 01: Into the Wilds
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.   
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GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa
This is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.
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GMJ 202: DMG Chapter 3: Creating Encounters
Today Lex returns to his exploration of the DMG with a discussion on creating encounters.
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GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.
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GMJ 200: DMG Chapter 3: Creating Adventures
Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating an Adventure. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!
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GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.
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GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Brett about his character, Wahl, the aasimar paladin.
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GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.
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GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.
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GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. In this episode, Lex gets together with Brett to discuss his character, Wahl, and his place in the world and adventure. This is the first prelude of the campaign.
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Game Master's Journey 194: Conversation with a New Game Master
Listener-GM Ali Buck joins Lex on the show to discuss her experiences as a new GM.
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Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology
Martin Hébert, a professor of anthropology, joins Lex to talk about how anthropology can help us create more realistic and more interesting cultures and worlds for our RPGs. They discuss some of the most common mistakes made by worldbuilders, and they tell you how you can avoid making those mistakes yourself.
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Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools
Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into Chapter 2: Dungeon Master's Tools. Topics include basic rules & assumptions of the game as well as expanded rules for falling, sleeping, adamantine weapons, tying knots, identifying spells, random encounters, downtime activities and awarding magic items. 
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GMJ 191: Behind the Screen 06: Creating the Misty Wood Encounter Table
Lex discusses how he created the encounter table for the Misty Wood, the first area players will likely explore in the campaign.
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GMJ 190: Behind the Screen 05: Preparing for Session 2: The Hinterlands
Lex discusses how he prepared for the second session of his new D&D campaign, Hinterlands of Elandria.
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Game Master's Journey 189: Tool Proficiencies Expanded in Xanathar's Guide to Everything
Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into the outstanding work done to improve the value of tool proficiencies in the game.
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Game Master's Journey 188: Tour of Xanathar's Guide to Everything
Lex begins a series of episodes discussing Xanathar's Guide to Everything, the new D&D rules supplement. Today he gives an overview of the book with a tour of its contents. Whether you're a player or a DM, Xanathar's Guide has something for everyone.
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GMJ 187: Behind the Screen 04: Running Session 01: Into the Wilds
Behind the Screen is a series of GM commentary companion episodes to Lex's new D&D campaign, Hinterlands of Elandria. This week Lex discusses running session 1, Into the Wilds.
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GMJ 186: Behind the Screen 03: Preparing Session 01: Into the Wilds
Behind the Screen is a series of GM commentary companion episodes to Lex's new D&D campaign, Hinterlands of Elandria. This week Lex discusses how he prepared for the first session, Into the Wilds.
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GMJ 185: Behind the Screen 02: Hinterlands of Elandria Campaign Preparation
Behind the Screen is a series of GM commentary companion episodes to Lex's new D&D campaign, Hinterlands of Elandria. This week Lex discusses his preparation for the campaign.
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GMJ 184: Behind the Screen 01: Introduction to Primordia
Behind the Screen is a series of GM commentary companion episodes to Lex's new D&D campaign, Hinterlands of Elandria. This week Lex gives an introduction to his homebrew D&D world, Primordia.
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GMJ 183: DMG Chapter 2: The Astral Plane
Lex returns to his discussion of the Dungeon Master’s Guide with an exploration of the astral plane. This is the first part of a two part discussion. We'll go over the basics of the astral plane. We’re not given a lot of details on this plane in the 5e DMG compared to previous editions, so in part two we’ll refer to the Manual of the Planes from 3rd edition to fill in the gaps. This week Lex also discuss some of the spells used to travel the planes--plane shift, gate and astral projection.
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Game Master's Journey 182: Livestream 006: Upcoming Campaign, Future of the Show & More!
In October's livestream episode, Lex discusses his upcoming D&D campaign, Hinterlands of Elandria, which he'll be livestreaming on YouTube. He also talks about the future of Game Master's Journey, adjusting encounters in a published adventure for PCs of a lower or higher level, Tomb of Annihilation and Xanathar's Guide to Everything.


Game Master's Journey 181: House Rules & Game Balance
Lex discusses why game balance is important. We often think of game balance when coming up with campaign-affecting house rules, but we should also keep it in mind when making rulings on-the-fly during play. These spontaneous house rules can have just as much impact on our games as the ones we spend time designing.
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Game Master's Journey 180: Hacks for DMs, Handing Out Powerful Magic Items & Is Worldbuilding a Waste of Time?
Lex covers a variety of RPG topics today including getting PCs back to town at the end of the session in West Marches campaigns, Limitless Adventures' Limitless NPCs, stepping on toes, Jeremy Crawford's DM hacks and handing out legendary and other powerful magic items. Finally Lex discusses the belief that worldbuilding is a waste of the GM's time because the players won't care about the setting anyway.
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GMJ 179: DMG Chapter 2: Creating a Multiverse
Lex shares what he learned from his latest D&D campaign. Then he begins a discussion of chapter 2 of the Dungeon Master's Guide: Creating a Multiverse. He covers the different types of planes and different ways you can fit them together into a cosmology. Finally he discusses some of the ways PCs can access and travel the planes.
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Game Master's Journey 178: GM Philosophies & Tips, Worldbuilding & More!
Brett joins the show again for a GM to GM discussion of some general GM philosophy and tips, and Lex goes into some detail on his upcoming campaign and his homebrew world of Primordia.
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Game Master's Journey 177: Livestream 005: Scaling Encounters on the Fly
Encounters seldom turn out in practice as they appear on paper. Today Lex discusses some ways to scale an encounter on the fly during play.
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Game Master's Journey 176: "Random" Encounters, Player Honesty, Theater of the Mind & GM Impartialness in West Marches Campaigns
Today Lex discusses feedback from Listener-GMs on recent topics. He discusses his opinions on Professional Game Masters. He also talks about "random" encounters, player honesty, competition, theater of the mind and the impartialness of the GM in West Marches style campaigns.
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GMJ 175: DMG Chapter 1: Flavors of Fantasy
Lex wraps up his exploration of chapter 1 of the Dungeon Master's Guide with a discussion of the flavors of fantasy.
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Game Master's Journey 174: Livestream 004: Preparing My Next Campaign
Today Lex talks about what he's done to prepare for his next campaign, The Hinterlands of Elandria. 
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GMJ 173: DMG Chapter 1: Play Style & Tiers of Play
Lex returns to the DMG to discuss play style and tiers of play. Not all D&D campaigns are the same, and this is the point in your campaign creation where you decide exactly what kind of an experience you’re going for. 
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Game Master's Journey 172: Livestream 003: Preparing a Primordia Campaign - East Marches of Elandria
Lex discusses preparation for his new campaign.


Game Master's Journey 171: Worldbuilding, Railroading & High Tier Play with Brett Nilsson
Today Lex moves to the other side of the GM screen to talk with his DM, Brett. Lex has been playing in Brett’s campaign quite a while now and having a lot of fun. Lex asks him about his GMing style and about his homebrew setting of Terindal. They also talk about how to avoid railroading the PCs, and Brett's experiences running D&D at the higher tiers of play.
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Game Master's Journey 170: West Marches Campaign Variants
Lex discusses some variations you can consider to tailor the West Marches formula to the needs of your own campaign. He describes the variations he's using for his own campaign, The Hinterlands of Elandria.
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Game Master's Journey 169: Livestream 002: Xanathar's Guide, Tomb of Annihilation, West Marches & More!
Lex discusses Wizards of the Coast's new product announcements: Xanathar's Guide to Everything and Tomb of Annihilation. He also discusses West Marches campaigns, Mearls' crazy initiative system, and more.
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Game Master's Journey 168: Livestream 001: Introductions
Welcome to the first episode of the Game Master's Journey Livestream. Lex introduces the show and explains what you can expect.
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Game Master's Journey 167: Preparing & Running a West Marches Campaign
In the second of a series of episodes on West Marches campaigns, Lex discusses how to prepare and run a West Marches-style campaign. 
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Game Master's Journey 166: West Marches Campaigns
Lex and Christopher discuss West Marches campaigns--a style of campaign that features wilderness exploration and player-directed action. Everything from scheduling, to party makeup, to game session objectives is up to the players!
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GMJ 165: DMG Chapter 1: Creating Campaign Events
Lex returns to the Dungeon Master's Guide to discuss creating campaign events. These events are the perfect way to begin or end a campaign, or to renew flagging interest in a campaign that's grown stagnant. Finally, Lex discusses ending a campaign.
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GMJ 164: DMG Chapter 1: Creating Campaigns
Lex returns to his exploration of the DMG and discusses creating a campaign. Whether you’re creating your first campaign, or you’ve created so many you’ve lost count, the DMG has some tools to help you.
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GMJ 163: DMG Chapter 1: Magic in Your World
Lex returns to his in-depth exploration of the DMG with a discussion of how you can use magic to flesh out your world. Whether magic is rare or common, low-powered or high-powered, reviled or respected, the consequences of your decisions will trickle down throughout your setting.
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Game Master's Journey 162: Art & Cartography in RPGs with Mike Schley
Mike Schley joins the show to discuss art, mapping and worldbuilding in RPGs. He discusses his new Schleyscapes Kickstarter and his setting of Fernweh.
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GMJ 161: DMG Chapter 1: Factions & Organizations
Factions and organizations are a great way to add richness to your world and increase your players' engagement and investment with your setting. Lex discusses how to create organizations, and he illustrates the process with his Honorable Guild of Adventurers Explorers and Scholars and the mystery cults of the gods of Primordia.
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Game Master's Journey 160: Improving a Published Adventure to Make It Your Own
Even the best published adventure can be improved by tailoring it to your players and their PCs. Lex discusses some issues with The Hidden Shrine of Tamoachan, and he details some of the changes he's made to the adventure to address these problems. Hopefully this example will help you put your own spin on the next published adventure you run, leading to an even more enjoyable experience for both you and your players.
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Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions
In this special, Patron-sponsored bonus episode, Lex discusses whether or not we need mass combat rules in our tabletop RPGs. He also presents a listener-GM's fantastic strategy on how to turn player absence into an opportunity for the rest of the group. Finally he gives some thoughts on keeping real-world religious conflicts from ruining the game for everyone.
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